Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-24 | Fix BVH to world_aabb, and call update | lawnjelly | |
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move. | |||
2020-12-24 | Merge pull request #44636 from Calinou/doc-sliderjoint3d-description | Rémi Verschelde | |
Fix confusing SliderJoint3D brief description | |||
2020-12-24 | Merge pull request #44641 from reduz/get-frame-setup-time | Rémi Verschelde | |
Add API to get frame setup time on CPU | |||
2020-12-24 | Merge pull request #44623 from reduz/rewrite-renderer-indexer | Juan Linietsky | |
Replace Octree by DynamicBVH in cull code | |||
2020-12-24 | Add API to get frame setup time on CPU | reduz | |
Needed for benchmarks | |||
2020-12-24 | Fix confusing SliderJoint3D brief description | Hugo Locurcio | |
2020-12-24 | Merge pull request #44635 from reduz/bind-rs-viewport-measure | Rémi Verschelde | |
Bind viewport measure functions | |||
2020-12-23 | Bind viewport measure functions | reduz | |
2020-12-23 | Merge pull request #44609 from m4gr3d/fix_top_level_android_export | Rémi Verschelde | |
Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows | |||
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz | |
-Much greater pairing/unpairing performance -For now, using it for culling too, but this will change in a couple of days. -Added a paged allocator, to efficiently alloc/free some types of objects. | |||
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Merge pull request #44621 from fire/update-fbx | Rémi Verschelde | |
Update FBX because of changes in the core api. | |||
2020-12-23 | Update FBX because of changes in the core api. | K. S. Ernest (iFire) Lee | |
2020-12-23 | Merge pull request #44619 from bruvzg/m1_dragdrop_4 | Rémi Verschelde | |
[4.0] Fix file drag-drop on M1 Macs. | |||
2020-12-23 | Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0 | Rémi Verschelde | |
[fbx] Port FBX module from 3.2 branch | |||
2020-12-23 | [4.0] Fix file drag-drop on M1 Macs. | bruvzg | |
2020-12-23 | Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed | Rémi Verschelde | |
Fix joint RID not being passed to _set in PhysicalBone | |||
2020-12-23 | Merge pull request #44611 from lyuma/fix_gltfmesh_mesh | Rémi Verschelde | |
Fix mistake in GLTFMesh.mesh property | |||
2020-12-23 | Merge pull request #44612 from ↵ | Rémi Verschelde | |
m4gr3d/migrate_deprecate_java_modules_to_new_godot_fragment_master Fix invalid invocation of `get_class_loader`. | |||
2020-12-23 | Fix mistake in GLTFMesh.mesh property | Lyuma | |
2020-12-23 | Fix invalid invocation of `get_class_loader`. | Fredia Huya-Kouadio | |
The call was made on a `Godot` instance instead of an `Activity` instance. | |||
2020-12-23 | Fix the `String::get_base_dir()` logic to properly check for top level ↵ | Fredia Huya-Kouadio | |
directories on Windows. | |||
2020-12-23 | Merge pull request #34193 from fire/scene_export_native_gltf | Rémi Verschelde | |
Create gltf Importer/Exporter. | |||
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee | |
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2 | |||
2020-12-23 | Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464 | Gordon MacPherson | |
Ports FBX module from 3.2 branch to 4.0 This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes. Changelog: - fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully) - fixed const correctness with C++/C version change - rewrote material handling to be simpler and better - ports from 3.2 to 4.0 the fbx importer | |||
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-23 | Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0 | Rémi Verschelde | |
Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0 | |||
2020-12-22 | Merge pull request #44598 from YeldhamDev/file_disambiguation_fix | Rémi Verschelde | |
Fix filename disambiguation on scripts in certain occasions | |||
2020-12-22 | Merge pull request #44599 from RevoluPowered/remove_assimp_fbx | Rémi Verschelde | |
[fbx] remove old assimp plugin - pending fbx upgrade | |||
2020-12-22 | remove assimp pending fbx upgrade | Gordon MacPherson | |
2020-12-22 | Fix filename disambiguation on scripts in certain occasions | Michael Alexsander | |
2020-12-22 | Fix joint RID not being passed to _set in PhysicalBone | David Hoppenbrouwers | |
Also remove default RID() argument from JointData._set() | |||
2020-12-22 | Merge pull request #44562 from mcognetta/randi_range_simplification | Rémi Verschelde | |
Simplify `randi_range` implementation | |||
2020-12-22 | Merge pull request #44182 from clayjohn/ASSAO | Rémi Verschelde | |
Replace SAO with ASSAO as Godot's new SSAO | |||
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn | |
2020-12-21 | Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0 | jacobcoughenour | |
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README. glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0. Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0. 'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0. Here's the Vulkan release notes for this update: https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md. | |||
2020-12-21 | simplify randi_range | Marco Cognetta | |
2020-12-21 | Merge pull request #44573 from reduz/add-paged-array | Rémi Verschelde | |
Add a paged array template | |||
2020-12-21 | Add a paged array template | reduz | |
Used for reusable stacks, or filling arrays from multiple threads efficiently. | |||
2020-12-21 | Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays | Rémi Verschelde | |
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0 | |||
2020-12-21 | Merge pull request #44507 from bruvzg/icu_update_68_2 | Rémi Verschelde | |
ICU: Update to upstream release 68.2 | |||
2020-12-21 | Merge pull request #44566 from madmiraal/fix-redefined-default-parameter | Rémi Verschelde | |
Ensure default value in _render_shadow is the same as parent | |||
2020-12-21 | Merge pull request #44263 from madmiraal/rename-xrpositionaltracker-sets | Rémi Verschelde | |
Rename XRPositionalTracker methods | |||
2020-12-21 | Merge pull request #44560 from Xrayez/rng-tests | Rémi Verschelde | |
Add unit tests for `RandomNumberGenerator` | |||
2020-12-21 | Improve fill aligned text hit testing. | bruvzg | |
2020-12-21 | Ensure default value in _render_shadow is the same as parent | Marcel Admiraal | |
Use double instead of int for the p_lod_distance_multiplier default value in RendererSceneRenderForward::_render_shadow to match parent default value in RendererSceneRenderRD::_render_shadow | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Fix RichTextLabel content height and scrollbar calculations. | bruvzg | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. |