Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-21 | Link to 2D Sprite animation tutorial in relevant class documentations | Hugo Locurcio | |
2020-08-21 | Merge pull request #41363 from Calinou/test-add-gradient | Rémi Verschelde | |
Add a test suite for Gradient | |||
2020-08-21 | Merge pull request #41387 from skyace65/CollisionShapeDoc | Rémi Verschelde | |
Update CollisionShape2D doc | |||
2020-08-21 | Merge pull request #41405 from skyace65/Line2D | Rémi Verschelde | |
Clarify points in Line2D doc | |||
2020-08-20 | Update CollisionShape2D doc | skyace65 | |
2020-08-21 | Merge pull request #41379 from hazarek/patch-1 | Rémi Verschelde | |
Fixes GDScript UTI | |||
2020-08-21 | Merge pull request #41410 from neikeq/no-bom-on-csproj-creation | Rémi Verschelde | |
C#: Save newly created csproj files without BOM | |||
2020-08-21 | Clarify points in Line2D doc | skyace65 | |
2020-08-21 | Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger | Rémi Verschelde | |
C#: Fix null exception in our MSBuild logger | |||
2020-08-21 | Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-path | Rémi Verschelde | |
Mono/C#: Fix editor using wrong project assembly path in rare cases | |||
2020-08-21 | C#: Save newly created csproj files without BOM | Ignacio Etcheverry | |
2020-08-21 | C#: Fix null exception in our MSBuild logger | Ignacio Etcheverry | |
2020-08-21 | Mono/C#: Fix editor using wrong project assembly path in rare cases | Ignacio Etcheverry | |
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't. | |||
2020-08-21 | Style: Apply format changes from latest psf/black git | Rémi Verschelde | |
2020-08-20 | Merge pull request #41345 from clayjohn/VULKAN-sky-fog | Juan Linietsky | |
Add fog to sky shaders | |||
2020-08-19 | Add fog to sky shaders | clayjohn | |
2020-08-19 | Merge pull request #41381 from vnen/gdscript-2-fixes | Rémi Verschelde | |
A few more GDScript fixes | |||
2020-08-19 | fix GDScript UTI | Hazar | |
changed from public.data to public.script | |||
2020-08-19 | GDScript: Make subscript access be properly type checked | George Marques | |
2020-08-19 | GDScript: Show error when function return type is missing | George Marques | |
2020-08-19 | Merge pull request #41373 from godotengine/revert-38727-tiling-wm-issues-tests | Juan Linietsky | |
Revert "Fixes for windows in X11 tiling WMs" | |||
2020-08-19 | Revert "Fixes for windows in X11 tiling WMs" | Juan Linietsky | |
2020-08-19 | Merge pull request #41372 from akien-mga/fix-uint32_t-warning | Rémi Verschelde | |
Fix warning using ERR_FAIL_INDEX on unsigned int | |||
2020-08-19 | GDScript: Fix signal parameters not respecting commas | George Marques | |
2020-08-19 | GDScript: Check duplicate keys in dictionaries and enums | George Marques | |
2020-08-19 | GDScript: Allow preload() to be used with constant expressions | George Marques | |
2020-08-19 | GDScript: Allow keywords to be used in $ notation | George Marques | |
2020-08-19 | Fix warning using ERR_FAIL_INDEX on unsigned int | Rémi Verschelde | |
This method starting being used in 079ca220e14669ef7c31c399985cd2c733af15bd, which now triggers this warning from GCC 10: ``` ./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] ``` | |||
2020-08-19 | Merge pull request #41080 from naithar/feature/ios-framework-import | Rémi Verschelde | |
[iOS] [4.0] Export: Add a method to embed a framework | |||
2020-08-19 | iOS Export: Add a method to embed a framework | Sergey Minakov | |
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export. | |||
2020-08-19 | Merge pull request #41367 from Calinou/doc-richtextlabel-centering | Rémi Verschelde | |
Document limitations related to centering text with RichTextLabel | |||
2020-08-19 | Document limitations related to centering text with RichTextLabel | Hugo Locurcio | |
This is a relatively common question on various community channels. | |||
2020-08-19 | Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request | Rémi Verschelde | |
C#: Fix editor unable to play game after IDE PlayRequest | |||
2020-08-19 | Add a test suite for Gradient | Hugo Locurcio | |
2020-08-19 | C#: Fix editor unable to play game after IDE PlayRequest | Ignacio Etcheverry | |
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable. | |||
2020-08-18 | Merge pull request #41352 from Calinou/bmp-loader-error-explanations | Rémi Verschelde | |
Add more error explanations in the BMP image loader | |||
2020-08-18 | Merge pull request #41359 from vnen/gdscript-2-fixes | Rémi Verschelde | |
Assorted fixes for GDScript bugs | |||
2020-08-18 | GDScript: Allow enum values to be set to constant expressions | George Marques | |
Also allow them to access previous values wihout referencing the enum. | |||
2020-08-18 | GDScript: Allow supertype objects to be assigned to a subtype variable | George Marques | |
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user. | |||
2020-08-18 | Add more error explanations in the BMP image loader | Hugo Locurcio | |
This closes #32166 and closes #30629. | |||
2020-08-18 | Merge pull request #41247 from ↵ | Rémi Verschelde | |
EricEzaM/project-settings-fix-bugs-and-add-delete-confirmation Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. | |||
2020-08-18 | GDScript: Allow implicit type conversion when constructing variants | George Marques | |
Incidentally fix error message when no valid constructor is found which was missing an end parenthesis. | |||
2020-08-18 | GDScript: Add script to cache on reload | George Marques | |
This ensures that scripts created without a resource loader are properly included in the cache (such as builtin scripts) and are not tried to be loaded from the disk. | |||
2020-08-17 | GDScript: Allow empty files to be valid scripts | George Marques | |
2020-08-17 | GDScript: Fix crash when superclass file is non-existent | George Marques | |
Incidentally, allow EOF to be an end of statement. | |||
2020-08-17 | GDScript: Fix LSP getting wrong union value on unnamed enums | George Marques | |
2020-08-17 | GDScript: Fix editor crash when writing @tool annotation | George Marques | |
2020-08-17 | GDSript: Prevent crash when completing unary operators | George Marques | |
2020-08-18 | Merge pull request #41330 from Calinou/doc-animatedtexture-atlas | Rémi Verschelde | |
Make the lack of AtlasTexture support in AnimatedTexture more prominent | |||
2020-08-17 | GDScript: Allow "match" to be used as an identifier | George Marques | |
This is needed to call the String.match() function. |