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2020-08-22Fix popup closed when an ancestor window is focusedPouleyKetchoupp
Previously, only the direct parent were taken into account. Popups like contextual menus could stay open if an ancestor which is not a direct parent was focused. Reproduction steps (any platform): - Select a node in the scene tree - Left click the node to start renaming - Right click to open the copy/paste contextual menu - Left click in the scene tree to deselect the node Also closing popup when focusing out of the application, without waiting for the parent to get focus to do so.
2020-08-22Re-apply "Fixes for windows in X11 tiling WMs"PouleyKetchoupp
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu with Gnome. Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-21Merge pull request #41363 from Calinou/test-add-gradientRémi Verschelde
Add a test suite for Gradient
2020-08-21Merge pull request #41387 from skyace65/CollisionShapeDocRémi Verschelde
Update CollisionShape2D doc
2020-08-21Merge pull request #41405 from skyace65/Line2DRémi Verschelde
Clarify points in Line2D doc
2020-08-20Update CollisionShape2D docskyace65
2020-08-21Merge pull request #41379 from hazarek/patch-1Rémi Verschelde
Fixes GDScript UTI
2020-08-21Merge pull request #41410 from neikeq/no-bom-on-csproj-creationRémi Verschelde
C#: Save newly created csproj files without BOM
2020-08-21Clarify points in Line2D docskyace65
2020-08-21Merge pull request #41409 from neikeq/fix-null-in-msbuild-loggerRémi Verschelde
C#: Fix null exception in our MSBuild logger
2020-08-21Merge pull request #41411 from neikeq/fix-rare-wrong-proj-assembly-pathRémi Verschelde
Mono/C#: Fix editor using wrong project assembly path in rare cases
2020-08-21C#: Save newly created csproj files without BOMIgnacio Etcheverry
2020-08-21C#: Fix null exception in our MSBuild loggerIgnacio Etcheverry
2020-08-21Mono/C#: Fix editor using wrong project assembly path in rare casesIgnacio Etcheverry
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't.
2020-08-21Style: Apply format changes from latest psf/black gitRémi Verschelde
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
Add fog to sky shaders
2020-08-19Add fog to sky shadersclayjohn
2020-08-19Merge pull request #41381 from vnen/gdscript-2-fixesRémi Verschelde
A few more GDScript fixes
2020-08-19fix GDScript UTIHazar
changed from public.data to public.script
2020-08-19GDScript: Make subscript access be properly type checkedGeorge Marques
2020-08-19GDScript: Show error when function return type is missingGeorge Marques
2020-08-19Merge pull request #41373 from godotengine/revert-38727-tiling-wm-issues-testsJuan Linietsky
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky
2020-08-19Merge pull request #41372 from akien-mga/fix-uint32_t-warningRémi Verschelde
Fix warning using ERR_FAIL_INDEX on unsigned int
2020-08-19GDScript: Fix signal parameters not respecting commasGeorge Marques
2020-08-19GDScript: Check duplicate keys in dictionaries and enumsGeorge Marques
2020-08-19GDScript: Allow preload() to be used with constant expressionsGeorge Marques
2020-08-19GDScript: Allow keywords to be used in $ notationGeorge Marques
2020-08-19Fix warning using ERR_FAIL_INDEX on unsigned intRémi Verschelde
This method starting being used in 079ca220e14669ef7c31c399985cd2c733af15bd, which now triggers this warning from GCC 10: ``` ./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits] ```
2020-08-19Merge pull request #41080 from naithar/feature/ios-framework-importRémi Verschelde
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19iOS Export: Add a method to embed a frameworkSergey Minakov
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19Merge pull request #41367 from Calinou/doc-richtextlabel-centeringRémi Verschelde
Document limitations related to centering text with RichTextLabel
2020-08-19Document limitations related to centering text with RichTextLabelHugo Locurcio
This is a relatively common question on various community channels.
2020-08-19Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-requestRémi Verschelde
C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19Add a test suite for GradientHugo Locurcio
2020-08-19C#: Fix editor unable to play game after IDE PlayRequestIgnacio Etcheverry
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-18Merge pull request #41352 from Calinou/bmp-loader-error-explanationsRémi Verschelde
Add more error explanations in the BMP image loader
2020-08-18Merge pull request #41359 from vnen/gdscript-2-fixesRémi Verschelde
Assorted fixes for GDScript bugs
2020-08-18GDScript: Allow enum values to be set to constant expressionsGeorge Marques
Also allow them to access previous values wihout referencing the enum.
2020-08-18GDScript: Allow supertype objects to be assigned to a subtype variableGeorge Marques
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user.
2020-08-18Add more error explanations in the BMP image loaderHugo Locurcio
This closes #32166 and closes #30629.
2020-08-18Merge pull request #41247 from ↵Rémi Verschelde
EricEzaM/project-settings-fix-bugs-and-add-delete-confirmation Fixed issues with adding custom project settings and added confirmation dialog when deleting settings.
2020-08-18GDScript: Allow implicit type conversion when constructing variantsGeorge Marques
Incidentally fix error message when no valid constructor is found which was missing an end parenthesis.
2020-08-18GDScript: Add script to cache on reloadGeorge Marques
This ensures that scripts created without a resource loader are properly included in the cache (such as builtin scripts) and are not tried to be loaded from the disk.
2020-08-17GDScript: Allow empty files to be valid scriptsGeorge Marques
2020-08-17GDScript: Fix crash when superclass file is non-existentGeorge Marques
Incidentally, allow EOF to be an end of statement.
2020-08-17GDScript: Fix LSP getting wrong union value on unnamed enumsGeorge Marques
2020-08-17GDScript: Fix editor crash when writing @tool annotationGeorge Marques
2020-08-17GDSript: Prevent crash when completing unary operatorsGeorge Marques
2020-08-18Merge pull request #41330 from Calinou/doc-animatedtexture-atlasRémi Verschelde
Make the lack of AtlasTexture support in AnimatedTexture more prominent