Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-02 | Merge pull request #725 from Qwertie-/PR-GUI | Juan Linietsky | |
Changed GUI text to better match action | |||
2014-11-02 | Merge pull request #764 from marynate/PR-fix-android-build | Juan Linietsky | |
Fix android build on windows | |||
2014-11-02 | Merge pull request #765 from marynate/PR-fix-travis-build | Juan Linietsky | |
Fix travis-ci build config for new build system | |||
2014-11-02 | Merge pull request #811 from sanikoyes/Pr-Image-Group-UI | Juan Linietsky | |
Fix Export -> image group panel | |||
2014-11-02 | Merge pull request #839 from grabiller/radfac#005 | Juan Linietsky | |
Implement Windows fullscreen mode without video mode change. | |||
2014-11-02 | Merge pull request #851 from adolson/default-project-dir-fix | Juan Linietsky | |
fixes default project dir option | |||
2014-11-02 | Merge pull request #852 from adolson/autoscan-project-dir | Juan Linietsky | |
add option to auto-scan a directory for projects | |||
2014-11-02 | Merge pull request #853 from adolson/tsa-option-for-android | Juan Linietsky | |
add timestamping authority server option for Android | |||
2014-11-02 | Merge pull request #855 from adolson/android-release-keystore-fix | Juan Linietsky | |
fixes for release apk export | |||
2014-11-01 | fixes for release apk export | Dana Olson | |
2014-11-01 | add timestamping authority server option for Android | Dana Olson | |
2014-11-01 | add option to auto-scan a directory for projects | Dana Olson | |
2014-11-01 | fixes default project dir option for Create / Import dialogs after quitting ↵ | Dana Olson | |
to project manager | |||
2014-10-28 | - On Windows, Godot now goes fullscreen without video mode change. | Guy Rabiller | |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky | |
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender | |||
2014-10-27 | Merge pull request #823 from grabiller/#821 | Juan Linietsky | |
Fix issue #821: GDScript now accepts single quoted as well as double quoted strings. | |||
2014-10-27 | Merge pull request #829 from grabiller/#802 | Juan Linietsky | |
Fix issue #802: randomize() now generate non-zero seed... | |||
2014-10-27 | Merge pull request #832 from grabiller/#391 | Juan Linietsky | |
seems ok! | |||
2014-10-27 | - Fix issue #391: GDScript now reduce constant expressions to constant and ↵ | Guy Rabiller | |
forbids constant assignment after being defined. | |||
2014-10-27 | - Fix issue #802: randomize() now generate non-zero seed during the first ↵ | Guy Rabiller | |
hour of every days, the first minute of every hours and the first second of every minutes. | |||
2014-10-26 | Merge pull request #824 from Gerold31/fix-more-bindings | Juan Linietsky | |
this is great,thanks! will fix the typos here | |||
2014-10-26 | Fix some more incorrect bindings | Gerold31 | |
2014-10-26 | Fix issue #821: GDScript now accepts single quoted as well as double quoted ↵ | Guy Rabiller | |
strings. | |||
2014-10-24 | Merge pull request #817 from grabiller/radfac#004b | Juan Linietsky | |
Fix BaseButton "Click on Press" issue. Now a button correctly show its... | |||
2014-10-24 | - Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵ | Guy Rabiller | |
visual "Pressed" status when "Click on Press" is enabled and the button is clicked. | |||
2014-10-24 | Merge pull request #815 from Gerold31/fix-bindings | Juan Linietsky | |
Fix some incorrect bindings in PhysicsServer | |||
2014-10-24 | Fix some incorrect bindings in PhysicsServer | Gerold31 | |
2014-10-23 | Fix Export -> image group panel | sanikoyes | |
1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown | |||
2014-10-16 | Merge pull request #798 from marynate/PR-fix-light-in-release-mode | Juan Linietsky | |
Fix light was always been disabled in release mode (tools=no) | |||
2014-10-16 | Fix light was alwasy been disabled in release mode (tools=no) | marynate | |
2014-10-16 | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | |
-gizmos are not displayed in camera preview | |||
2014-10-14 | -do not use calc_tangents if no UVs | Juan Linietsky | |
2014-10-14 | Fixes | Juan Linietsky | |
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date) | |||
2014-10-14 | Merge pull request #792 from romulox-x/normalmap-view-bug | Juan Linietsky | |
fix view dependent problem in normal mapping | |||
2014-10-14 | fix view dependent problem in normal mapping | romulox_x | |
2014-10-14 | Merge pull request #790 from marynate/PR-fix-ios-build | Juan Linietsky | |
Fix ios build error | |||
2014-10-14 | Fix ios build error | marynate | |
2014-10-14 | Collada | Juan Linietsky | |
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782 | |||
2014-10-13 | Merge pull request #784 from romulox-x/2d-particle-depth | Juan Linietsky | |
offset particle drawing order so that recently emitted particles are alw... | |||
2014-10-12 | offset particle drawing order so that recently emitted particles are always ↵ | romulox_x | |
drawn on top of the older ones | |||
2014-10-12 | Little Bits | Juan Linietsky | |
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found | |||
2014-10-10 | Merge pull request #773 from hiltonm/fix-2d-spatial-audio | Juan Linietsky | |
Remove camera check for 2D audio listener. | |||
2014-10-10 | Remove camera check for 2D audio listener. | Hilton Medeiros | |
2014-10-10 | missing | Juan Linietsky | |
2014-10-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-10-10 | -less agressive install.txt, existence of this package is proof enough of ↵ | Juan Linietsky | |
disconformity. | |||
2014-10-09 | Merge pull request #770 from romulox-x/sprite-frame-float | Juan Linietsky | |
Modified sprite's draw notification call to use floats instead of intege... | |||
2014-10-09 | Modified sprite's draw notification call to use floats instead of integers ↵ | romulox_x | |
so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels | |||
2014-10-09 | -compatibility fixes, Better Collada is ready for PRIME TIME! | Juan Linietsky | |
2014-10-09 | -Rasterizer supports meshes with both skeletons and blend shapes | Juan Linietsky | |
-Collada exporter supports Blend Shapes (even on actions via set driven keys) |