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2021-11-16Fix segment intersection in Geometry2DPouleyKetchoupp
Doing a multiplication to reduce the amount of tests was causing precision which lead to 2D raycast detecting false positive contacts in some cases with convex polygons.
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
Separate space override modes for gravity/damping in Area
2021-11-11Merge pull request #54889 from KoBeWi/debug_nameRémi Verschelde
2021-11-11Show built-in script names in the debuggerkobewi
2021-11-11Merge pull request #54857 from nekomatata/raycast-hit-from-insideRémi Verschelde
2021-11-11Merge pull request #54883 from bruvzg/dir_control_warningRémi Verschelde
2021-11-11Merge pull request #54876 from bruvzg/no_captured_moveRémi Verschelde
2021-11-11[GDScript] Check string literals for Unicode direction control characters.bruvzg
2021-11-11Merge pull request #54874 from lyuma/fix_other_importerRémi Verschelde
2021-11-11Make window unmovable by dragging title bar, when mouse in captured or ↵bruvzg
confined mode.
2021-11-11Merge pull request #54869 from akien-mga/string-remove-eraseRémi Verschelde
2021-11-11Merge pull request #54868 from akien-mga/color-from_hsv-staticRémi Verschelde
2021-11-11Merge pull request #54870 from bruvzg/rtl_table_copyRémi Verschelde
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-11Color: Bind `from_hsv` as static methodRémi Verschelde
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-11Fix RichTextLabel selection copy with table cells.bruvzg
2021-11-11Merge pull request #54865 from boruok/fix-navigationpolygon-docYuri Roubinsky
2021-11-11fixed typo in NavigationPolygon docboruok
2021-11-11Merge pull request #54861 from timothyqiu/escapeRémi Verschelde
Add missing characters for property name quoting
2021-11-11Add missing characters for property name quotingHaoyu Qiu
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
Makes the results consistent for all shape types with options to set the desired behavior.
2021-11-10Merge pull request #54745 from KoBeWi/find_in_scenesRémi Verschelde
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #49708 from megalobyte/editor_description_fixRémi Verschelde
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Update editor description property flagmegalobyte
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide.
2021-11-10Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crashRémi Verschelde
2021-11-10Merge pull request #54783 from ator-dev/fix-override-exposureRémi Verschelde
2021-11-10Merge pull request #54840 from Calinou/mono-move-exception-policy-settingRémi Verschelde
2021-11-10Merge pull request #54838 from groud/fix_editor_import_pluginRémi Verschelde
2021-11-10Merge pull request #54820 from nekomatata/fix-character-body-floor-errorsRémi Verschelde
2021-11-10Merge pull request #54837 from akien-mga/windows-bigobjRémi Verschelde
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting.
2021-11-10Merge pull request #54832 from akien-mga/visualshader-virtual-enum-argsYuri Roubinsky
2021-11-10Merge pull request #54834 from akien-mga/windows-gcc-warnings-fixRémi Verschelde
2021-11-10Fix EditorImportPlugin logic for checking unimplemented methodsGilles Roudière
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state.
2021-11-10Windows: Enable `/bigobj` to increase max size for obj filesRémi Verschelde
Equivalent `-Wa,-mbig-obj` for GCC/Clang. This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC, but there doesn't seem to be any drawback to enabling `/bigobj` (aside from losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-10Merge pull request #54676 from Chaosus/gds_restrict_namesRémi Verschelde
2021-11-10Merge pull request #54358 from ↵Rémi Verschelde
Shawak/feature-allow-root-node-paths-without-quote
2021-11-10Windows: Fix compilation warnings with GCC 11.2.1Rémi Verschelde
2021-11-10Fix crash with indexing array with bad valuesEv1lbl0w
2021-11-10VisualShader: Document enum args for virtual methodsRémi Verschelde
Fixes #31563.
2021-11-10Merge pull request #54825 from TokageItLab/fix-ping-pong-in-mathRémi Verschelde
Fix `PingPong()` in `Mathf.cs` to pass CI/CD for Mono build
2021-11-10fix pingpong in mathSilc 'Tokage' Renew
2021-11-09Merge pull request #54662 from KoBeWi/now_with_reloadingRémi Verschelde
Properly reload built-in tool scripts