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2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
Rename Math::stepify to snapped
2020-12-28Merge pull request #44757 from andrew-softdev/my-bug-fixRémi Verschelde
Incorrect format specifiers used to display some type data in the Visual Studio debugger
2020-12-28Merge pull request #44768 from akien-mga/fix-44761-wrong-get_viewportRémi Verschelde
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::get_viewport()
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of ↵Rémi Verschelde
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too.
2020-12-28Incorrect format specifiers used to display some String/StringName dataandrew-softdev
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28Merge pull request #44756 from Jummit/add-s-viewport-docsRémi Verschelde
Add missing "s" in Viewport documentation
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28Merge pull request #44232 from madmiraal/rename-camera2d-drag-offsetRémi Verschelde
Rename Camera2D offset_h and offset_v properties
2020-12-28Merge pull request #44751 from madmiraal/rename-rect-grow_marginRémi Verschelde
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28Merge pull request #44758 from madmiraal/fix-camera-mergeRémi Verschelde
Fix GLTF after camera near and far rename merge
2020-12-28Fix GLTF after camera near and far rename mergeMarcel Admiraal
2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
Rename Camera3D near and far getters and setters
2020-12-28Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
Rename unselect to deselect
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Merge pull request #44607 from madmiraal/rename-control-rotationRémi Verschelde
Rename Control rotation to rotation_degrees
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28fix missing "s" in Viewport docsJummit
2020-12-28Merge pull request #44687 from Xrayez/tests-data-rel-pathRémi Verschelde
Use relative path to executable for loading test data
2020-12-28Merge pull request #44401 from madmiraal/rename-empty-is_emptyRémi Verschelde
Rename empty() to is_empty()
2020-12-28Rename Camera2D offset_h and offset_v propertiesMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-28Merge pull request #44748 from bruvzg/hb_2_7_3_syncRémi Verschelde
HarfBuzz: Update to upstream version 2.7.4
2020-12-28Merge pull request #44745 from adamscott/fix-accessor-normalizedRémi Verschelde
Add missing "normalized" accessor property to glTF document
2020-12-28Add missing "normalized" accessor property to glTF documentAdam Scott
2020-12-28Merge pull request #44701 from Calinou/html5-editor-fix-logo-sizeRémi Verschelde
Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-27Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variableRémi Verschelde
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27Move the brightness factor for highlighted 3D gizmos to a variableHugo Locurcio
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.
2020-12-27Merge pull request #44739 from KoBeWi/change_scene_but_laterRémi Verschelde
Mention that change_scene is deferred
2020-12-27Mention that change_scene is deferredkobewi
2020-12-27Merge pull request #44700 from VedatGunel/fix-titleRémi Verschelde
Fix incorrect title in Inherit dialog
2020-12-27Merge pull request #44515 from eddsanity/masterRémi Verschelde
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27Merge pull request #44736 from KoBeWi/margoffsetRémi Verschelde
Fix Layout menu not working
2020-12-27Merge pull request #44582 from nathanfranke/document-rect-intersectionRémi Verschelde
Update Rect intersection documentation, and rename method on Mono
2020-12-27Fix Layout menu not workingkobewi
2020-12-27Merge pull request #44733 from vnen/variant-add-countsRémi Verschelde
Add helper count function to Variant
2020-12-27Add helper count function to VariantGeorge Marques
To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice.
2020-12-27Merge pull request #44718 from hoontee/fix-44713Rémi Verschelde
Properly handle empty CSGShapes
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
Cleanup leftover functions from adding SSAO
2020-12-27HarfBuzz: Update to upstream version 2.7.4bruvzg
2020-12-27Properly handle empty CSGShapeshoontee
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
Fix using post-init shader array constructors
2020-12-26Update Rect intersection documentation, and rename method on MonoNathan Franke
2020-12-26Merge pull request #44699 from reduz/cache-thread-friendly-cullingJuan Linietsky
Rewrite culling to be more cache/thread friendly.
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky