Age | Commit message (Collapse) | Author |
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New contributors added to AUTHORS:
@AnilBK, @Jummit
Thanks to all contributors and donors for making Godot possible!
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Replace `#pragma once` by traditional include guards for consistency
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`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.
The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.
`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
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David1Socha/expose_import_keep_when_multiple_selected
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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jmb462/missing-sname-macro-optimization-in-some-functions
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Bleh
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
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Calling the constructor alone is not enough if the class to be
instantiated is not a base class.
This commit adds two functions, one for retrieving the the extension
class reference, the other to construct an instance using the
constructor and the extension class reference.
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Update Font advanced import dialog character ranges to Unicode 14.
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character range selector column number.
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etcpak: Update to upstream commit 7c3cb6f (Jul 29, 2021)
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Adds a new `useHeuristics` compression mode for ETC2.
Upstream defaults to enable it so we do the same.
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