Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-22 | Fix feature tag casing in the Windows pen tablet project setting name | Hugo Locurcio | |
Feature tags are case-sensitive. | |||
2021-03-21 | Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations | Rémi Verschelde | |
FBX Import: Normalize rotation quaternions | |||
2021-03-21 | Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division | Rémi Verschelde | |
Tweak the 3D editor grid default to not go below subdivisions of 1 meter | |||
2021-03-21 | Merge pull request #47206 from nathanfranke/add-root-null-check | Rémi Verschelde | |
[4.0] Add Root Null Check | |||
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-21 | Tweak the 3D editor grid default to not go below subdivisions of 1 meter | Hugo Locurcio | |
Small subdivisions aren't useful that often and make it difficult for people to get a sense of scale in 3D. | |||
2021-03-21 | Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition | Rémi Verschelde | |
Improve Completion Panel Position in Shader Editor | |||
2021-03-21 | Merge pull request #46938 from dreamsComeTrue/pick-track-improv | Rémi Verschelde | |
Make Animation's SceneTreeDialog filter nodes properly | |||
2021-03-21 | Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer | Rémi Verschelde | |
Add additional index checks to COLLADA importer | |||
2021-03-20 | Merge pull request #47191 from Faless/js/4.x_force_mime | Rémi Verschelde | |
[HTML5] Fix loading when mime-type is missing. | |||
2021-03-20 | Merge pull request #46740 from KoBeWi/🎵🎵🎵 | Rémi Verschelde | |
Fix audio player not resetting after wav finishes | |||
2021-03-20 | Merge pull request #46966 from qarmin/faster_release | Rémi Verschelde | |
Allow to not optimize release build | |||
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde | |
Fix GodotPhysics solver with kinematic body set to report contacts | |||
2021-03-20 | Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation | Rémi Verschelde | |
Fix kinematic angular velocity calculations | |||
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde | |
SoftBody support in GodotPhysics 3D | |||
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde | |
Disable backface collision with ConcavePolygonShape by default | |||
2021-03-20 | Merge pull request #47195 from W4RH4WK/fbx-check-bone-map-access | Rémi Verschelde | |
FBX Import: Check bone map access for valid cluster target node id | |||
2021-03-20 | Fix audio player not resetting after wav finishes | kobewi | |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-20 | FBX Import: Check bone map access for valid cluster target node id | Alex Hirsch | |
fix #47184 | |||
2021-03-20 | Merge pull request #47193 from ↵ | Rémi Verschelde | |
jmb462/prevent-resizing-minimap-bigger-than-GraphEdit Prevent resizing minimap bigger than GraphEdit (Fix #47189) | |||
2021-03-20 | Merge pull request #47186 from timothyqiu/project-icon-size | Rémi Verschelde | |
Fix project icon size in Project Manager | |||
2021-03-20 | Merge pull request #47192 from Faless/js/4.x_editor_version | Rémi Verschelde | |
[HTML5] Fix editor version numbering. | |||
2021-03-20 | FBX Import: Normalize rotation quaternions | Alex Hirsch | |
fix #47174 | |||
2021-03-20 | Prevent resizing minimap bigger than GraphEdit (Fix #47189) | jmb462 | |
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit. This commit prevents resizing minimap bigger than GraphEdit and fix this issue. | |||
2021-03-20 | [HTML5] Fix editor version numbering. | Fabio Alessandrelli | |
Should not write patch version when it's `0`. | |||
2021-03-20 | [HTML5] Fix loading when mime-type is missing. | Fabio Alessandrelli | |
`WebAssembly.instantiateStreaming` requires the mime-type to be `application/wasm`, but some servers (including most debug servers) do not provide the content-type header. This commit forces it via JavaScript, by creating a `Response` object with the `wasm` content, and explicitly defined `content-type` header. | |||
2021-03-20 | Fix project icon size in Project Manager | Haoyu Qiu | |
2021-03-20 | Merge pull request #46818 from BastiaanOlij/fix_android_vulkan | Rémi Verschelde | |
Working on fixes for Android and Vulkan | |||
2021-03-19 | Make Animation's SceneTreeDialog filter nodes properly | Dominik 'dreamsComeTrue' Jasiński | |
2021-03-20 | Fix some angular velocity calculations | e344fde6bf | |
The angular velocity estimate for kinematic bodies was calculated incorrectly. Also, fixes its use in some kinematic/rigid collision calculations. This fixes #47029. | |||
2021-03-19 | Merge pull request #47140 from paulloz/class-reference | Rémi Verschelde | |
class reference proofreading | |||
2021-03-19 | Merge pull request #47162 from AndyBarcia/FixTileMapEditorPaste | Rémi Verschelde | |
Fixes TileMap editor copy bug. | |||
2021-03-19 | class reference proofreading | Paul Joannon | |
2021-03-19 | Fixes TileMap editor copy bug. | andybarcia | |
2021-03-19 | Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0 | Rémi Verschelde | |
Enable zooming in graph_edit with Ctrl + scrollwheel | |||
2021-03-19 | Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string | Rémi Verschelde | |
Fix missing quote in multiline GDScript string | |||
2021-03-19 | Merge pull request #47151 from nekomatata/soft-body-attachment-error | Rémi Verschelde | |
Fix spamming errors when SoftBody pinned nodes have no attachment | |||
2021-03-18 | Enable zooming graph_edit with scrollwheel | Lightning_A | |
2021-03-19 | Fix missing quote in multiline GDScript string | Alex Hirsch | |
fix #47117 | |||
2021-03-18 | Fix spamming errors when SoftBody pinned nodes have no attachment | PouleyKetchoupp | |
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game. | |||
2021-03-19 | Merge pull request #47128 from ArdaE/master | Rémi Verschelde | |
GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times | |||
2021-03-18 | GLTF import: Prevent significant numerical errors in keyframe times | ArdaE | |
Keyframe times shift slowly in imported animations, starting with a zero shift at the beginning and increasing and becoming erratic slowly farther into an animation, reaching significant levels at times after about 3 minutes into an animation. This commit fixes the issue by increasing the precision of the floating point numbers used for keyframe time calculations. Only the most significant cases that cause fast accumulation of errors over a short animation duration are fixed. Other cases that would have a marginal benefit from switching to double precision numbers are left for another PR/further analysis. Note that this change has no impact on the runtime performance of games/apps created using Godot. It only affects the GLTF importer. Fixes #47127. | |||
2021-03-18 | Merge pull request #47147 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code | |||
2021-03-18 | Fix for regression in SkeletonIK code | TwistedTwigleg | |
2021-03-18 | Merge pull request #47141 from bruvzg/mac_export_force_sign | Rémi Verschelde | |
Add "Replace existing signature" to the macOS export (enabled by default). | |||
2021-03-18 | Add "Replace existing signature" to the macOS export (enabled by default). | bruvzg | |
2021-03-18 | Merge pull request #47115 from jcsho/fix-tree-null-stylebox | Rémi Verschelde | |
Check for null pointer in get_column_width(0) | |||
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2021-03-18 | Check for null pointer in get_column_width(0) | Justin Ho | |