Age | Commit message (Collapse) | Author |
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fix #33721 documenting popup behaviour
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Add ENet option to disable server relaying.
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It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
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Fix crash when disabling a YSort node
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Fixes #33932
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Show thumbnail for DynamicFont resource
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Remove type hint from the @GDScript class documentation
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Only display Environment sky rotation in degrees in the Inspector
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Use ANGLE multisample extensions for UWP
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The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
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This makes it consistent with Spatial.
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Fix memory leak in NetworkedMultiplayerENet.
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Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
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Revert faulty stripping of / in ProjectSettings::localize_path
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get loaded with two backslashes"
This reverts commit 1342551664091c1ceb931ee45d9c43f09df5f1ff.
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This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:
```
set_min(256)
set_max(16384)
```
Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.
Fix another min == max occurrence.
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godot exit code improvement for --script --check-only, fixes #33895
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this commit causes godot executable to return non-zero exit code
once invalid script is passed via --script during --check-only
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Fixed missing scrolling in Search Help Dialog.
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Range: Fix cases where max was set to or below min value
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It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907.
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Fixes around ScriptEditor script list
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Add some missing documentation about yield()
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Fix bug where SpecularMode DISABLED is not cached
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Debug menu in editor doesn't hide on checkbox toggle
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- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
At: scene\gui\item_list.cpp:257
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Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
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Fixes #33850
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Fix #33675
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[macOS] Fix locale detection.
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Fix WindowDialog moving when resized from the left/top edge
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Clarify get_node vs get_node_or_null.
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Add download_chunk_size property to HTTPRequest.
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Update Viewport.xml
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StyleBox preview adjusted to fit all drawn content
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Fixed index out of size error in TextEdit when opening scripts
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Use the CanvasItemEditor info overlay to display TileMap coordinates
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GLES2: Restructure depth_internalformat code to work on mobile
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Removed translation for bookmarks menu item name in TextEditor
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Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
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get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
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Add description for gui_is_dragging to document drag and drop behavior.
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
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