Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-17 | Merge pull request #51781 from yjh0502/fix-window-notification | Rémi Verschelde | |
Fix bug on window notification propagation | |||
2021-08-17 | fix bug on window notification propagation | Jihyun Yu | |
2021-08-16 | Merge pull request #51748 from LoipesMas/master | Rémi Verschelde | |
Epsilon check for angular velocity in Body3DSW | |||
2021-08-16 | Epsilon check for angular velocity in Body3DSW | LoipesMas | |
2021-08-16 | Merge pull request #51635 from reduz/further-mobile-optimizations | Juan Linietsky | |
More optimizations on the mobile renderer. | |||
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Merge pull request #51733 from timothyqiu/resource-menu-item | Rémi Verschelde | |
Disable "Edit Resource from Clipboard" when nothing in clipboard | |||
2021-08-16 | Merge pull request #51739 from neikeq/fix-csharp-instance-bindings | Rémi Verschelde | |
Fix C# native instance bindings after recent re-write | |||
2021-08-16 | Merge pull request #51736 from JFonS/minor_fixes_n3ep | Rémi Verschelde | |
Minor fixes to Node3DEditorPlugin | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers | Rémi Verschelde | |
Fix Xbox controllers in Bluetooth mode on macOS | |||
2021-08-16 | Fix C# native instance bindings after recent re-write | Ignacio Roldán Etcheverry | |
This was needed after: 44691448911f1d29d4d79dbdd5553734761e57c4 | |||
2021-08-16 | Fix Xbox controllers in Bluetooth mode on macOS | Hugo Locurcio | |
This prevents the D-pad up arrow from being registered as pressed when it isn't, and pressing any direction from activating the next arrow clockwise of it. Co-authored-by: Scott Wadden <scott.wadden@gmail.com> | |||
2021-08-16 | Merge pull request #51645 from fabriceci/improve-physics-api | Rémi Verschelde | |
API improvement on the physics (CharacterBody and related classes) | |||
2021-08-16 | Disable "Edit Resource from Clipboard" menu item when nothing in clipboard | Haoyu Qiu | |
To be consistent with other menu items. | |||
2021-08-16 | Merge pull request #50785 from jeffrey-cochran/softbody-areas | Rémi Verschelde | |
Updated softbody handling to allow for area/softbody collision detection and application of area gravity | |||
2021-08-16 | Merge pull request #51731 from timothyqiu/menu-button-signal | Rémi Verschelde | |
Fix `MenuButton` not emitting `about_to_popup` signal | |||
2021-08-16 | Merge pull request #51368 from ↵ | Rémi Verschelde | |
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED New and improved IK system for Skeleton3D - Squashed! | |||
2021-08-16 | Fix MenuButton not emitting about_to_popup signal | Haoyu Qiu | |
2021-08-16 | Merge pull request #51673 from Vignesh1-art/master | Rémi Verschelde | |
Fixed crash executing TextEdit.new().set_draw_control_chars(true) | |||
2021-08-16 | Merge pull request #51730 from Chaosus/vs_fix_particle_accel | Yuri Roubinsky | |
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | |||
2021-08-16 | Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | Yuri Roubinsky | |
2021-08-16 | Merge pull request #51713 from ↵ | Rémi Verschelde | |
maiself/fix-input-methods-returning-zero-strength-master Fix input methods returning zero strength when pressed status not requested (master) | |||
2021-08-16 | Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment | Rémi Verschelde | |
Add a comment at the top of generated shaders | |||
2021-08-16 | Minor fixes to Node3DEditorPlugin | jfons | |
* Change EditorNode3D::update_all_gizmos() to start at the edited scene root instead of the whole editor root. * Call update_all_gizmos() only once at start instead of evrey time a gizmo plugin is added. * Add missing null check. | |||
2021-08-16 | Merge pull request #50181 from ↵ | Rémi Verschelde | |
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles | |||
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde | |
Add editor icons for VisualScript and VisualShader expression resources | |||
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde | |
Port visual shader node icons from Godot 2.1.x | |||
2021-08-16 | Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint | Rémi Verschelde | |
Use hint_albedo in SkyMaterials | |||
2021-08-16 | Fixed crash executing TextEdit.new().set_draw_control_chars(true) | Vignesh1-art | |
Fixes #51613. | |||
2021-08-16 | Merge pull request #51723 from Chaosus/fix_shader_compile_error | Rémi Verschelde | |
Makes a clear error message if shader compilation failed | |||
2021-08-16 | Merge pull request #51701 from theoway/updates_node_arranger_icon | Rémi Verschelde | |
Changes the icon of node arranger in GraphEdit & editor | |||
2021-08-16 | Merge pull request #51030 from ↵ | Rémi Verschelde | |
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture | |||
2021-08-16 | Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors | Rémi Verschelde | |
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method | |||
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky | |
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra | |
2021-08-16 | Merge pull request #51710 from BastiaanOlij/fix_bokeh_version | Rémi Verschelde | |
2021-08-16 | Fix input methods returning zero strength when pressed status not requested | Mai Lavelle | |
Fixes behavior of these methods: `InputMap::event_get_action_status` `InputEvent*::action_match` Previously when `p_pressed` was `nullptr`, `p_strength` would be set to `0.0f` regardless of event strength. This affected `InputEventAction` events processed by `Input.parse_input_event` for example. Regression found in afa89c9eea5c99 | |||
2021-08-16 | Improve visibility rect/AABB generation usability in GPUParticles | Hugo Locurcio | |
- Don't display the time dialog if the automatically calculated generation time is short enough. - Clarify the purpose of waiting in the progress dialog. | |||
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio | |
This comment is useful to determine the origin of ShaderMaterials converted from built-in material types (such as CanvasItemMaterial or StandardMaterial3D). The Godot version is also included in case the shader needs to be regenerated with a newer engine version. | |||
2021-08-15 | Enabled softbody-area collision (intersection) and enabled area-specific ↵ | Jeffrey Cochran | |
gravity for soft bodies. | |||
2021-08-16 | Moved disabling bokeh shader variants to before the version_create call | Bastiaan Olij | |
2021-08-16 | Add editor icons for VisualScript and VisualShader expression resources | Hugo Locurcio | |
2021-08-16 | Port visual shader node icons from Godot 2.1.x | Hugo Locurcio | |
2021-08-15 | Merge pull request #51694 from RicardRC/constconstconstconstconstconst | Rémi Verschelde | |
Fix compilation with float=64 | |||
2021-08-15 | Merge pull request #51664 from Chaosus/vs_fixes | Yuri Roubinsky | |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-15 | Add constant to vector function parameters that don't actually modify their ↵ | Ricard Rovira Cubeles | |
input. Add more overloads of vector multiplication, required by templates to compile with float=64. | |||
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci | |
Changes: - Rename few methods/property and group them in the editor when it's possible - Make MotionResult API consistency with KinematicCollision - Return a boolean in move_and_slide if there was a collision - New methods: - get_floor_angle on CharacterBody to get the floor angle. - get_angle on KinematicCollision to get the collision angle. - get_last_slide_collision to quickly get the latest collision of move_and_slide. |