Age | Commit message (Collapse) | Author |
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Prevent deleting input presets as it does not work
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Add editor setting for display mode on file dialog and filesystem dock
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Follow-up of #3076.
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
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Option to rename input actions
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Avoid project manager from processing gamepad input
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Fix non-looping animations not being reset properly in AnimationTreePlayer
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Add GDScript export hints for named bit flags, exponential ranges and global filesystem
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Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`
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Fix editor layouts broken
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Editor layout dialog: name field grabs focus on popup
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Implement double-click on remaining dialogs
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fixes #2848
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Double-click item for reparent and choose a node in NodePath dialog
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Fix array editor NodePath being relative to editor
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(it's clevery done so local changes to scenes are kept even if unsaved)
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Remove some outdated documentation and files
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Fix crash caused by a empty NavigationMesh
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Fix editor for TreeItem cells in range mode
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Fix setting Sliders in exponential mode
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Update Autoload demo
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