Age | Commit message (Collapse) | Author |
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The Godot API (gdnative_interface.h) allows methods to be registered on
extension classes with
`classdb_register_extension_class_method`
a `GDNativeExtensionClassMethodInfo` can be provided to this function
along with a `get_argument_info_func` which according to the comment
indicates that argument names should be definable here.
Unfortunately, setting the name field in the `GDNativePropertyInfo`
struct has no effect on the editor documentation, which continues to
display "_unnamed_arg" for each argument.
I discovered that `get_argument_info` is responsible for this as it
always overrides the `info.name`. I've added an if condition that will
only override the name when it is empty. I've tested this with my
GDExtension module and I can confirm that with this commit, the argument
name shows up in the builtin docs. eg. in Lookup Symbol.
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Added fallback to vkCreateRenderPass
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[WebSocket] Refactor websocket module.
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VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME isn't supported
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Resize project dialog only when necessary
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Fix select word under caret using caret col instead of line
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Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
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Restrict MSAA attachment usage to the strictly needed set
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Polish rendering driver refactor further (take 2)
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Otherwise this can fail as the size may not fit
into current limits. This is problematic at least
on X11.
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Add animation slices for individual animations
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Fix error emitting when opening some textures in the inspector
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Rename remaining "*_enable" to "*_enabled"
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Add ability to rename groups in the GroupsEditor
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Add Editor Setting for default name when connecting signal to self
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TokageItLab/Change-bonemapper-background-silhouette
Change bone mapper background model silhouette
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This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.
The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.
WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.
To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).
To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).
A full example of a WebSocketServer using TLS will be provided in the
demo repository.
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Fetch video adapter driver name and version from OS
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Fix some bugs about search in code editor
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Add Spritesheet support to RichTextLabel BBCode
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groud/expose_resource_format_loader_recognize_path
Exposes ResourceFormatLoader.recognize_path to scripting
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BBCode: [img region=0,0,16,16]res://icon.svg[/img]
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Cleanup unused defines in platform code
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
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1. Fix #61713;
2. Fix the bug when there are consecutive matches, forward searching will skip the adjacent item;
3. Fix the bug that enable the selection-only option will affect the operations in search mode.
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Fix newlines not honored in Windows console
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This is relevant when building with `windows_subsystem=console`.
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Add a project setting to make the root viewport transparent
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touilleMan/gdextension-implement-get_documentation
Implement ScriptExtension::get_documentation
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Use `JSON::stringify` where possible
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Vulkan Clustered: Fix culling of negatively-scaled objects
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Fix node name casing issues
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Strip unnecessary break on switches returning early in Variant
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Show warning when scaling Light3D nodes
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Remove incorrect `px` suffixes
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Add `is_finite` method for checking built-in types
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Polish rendering driver refactor further
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This improves the workflow for animations in a single timeline.
The users are no longer forced to slice one animation named "default".
Instead users can choose which animation(s) to break and how.
Changes:
- Remove slicing options from the animation player import menu
- Add such options to the animation import menu
- Rename clips to slices wherever was left
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
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Tweaks comments around the touched-up parts. Also tweaks spacing
Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
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