Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-23 | Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵ | Fredia Huya-Kouadio | |
Editor v4` | |||
2023-01-23 | Merge pull request #70052 from bruvzg/key_unicode_actions | Rémi Verschelde | |
Cleanup and unify keyboard input. | |||
2023-01-23 | Merge pull request #71914 from vnen/gdscript-no-continue-match | Rémi Verschelde | |
GDScript: Remove function of `continue` for match statement | |||
2023-01-23 | Merge pull request #57606 from SaracenOne/update_on_reimport | Rémi Verschelde | |
Update instances of scenes which have been reimported. | |||
2023-01-23 | Merge pull request #63251 from ↵ | Rémi Verschelde | |
SaracenOne/disable_data_generation_on_foreign_resources Disable navmesh, lightmap, and VoxelGI generation on foreign data | |||
2023-01-23 | Merge pull request #71912 from KoBeWi/another_regression_DEAD | Rémi Verschelde | |
Fix plugins over not working | |||
2023-01-23 | Fix plugins over not working | kobewi | |
2023-01-23 | Cleanup and unify keyboard input. | bruvzg | |
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2023-01-23 | Merge pull request #70548 from MewPurPur/fix-some-gradient-jank | Rémi Verschelde | |
Fix Gradient Editor bugs | |||
2023-01-23 | Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor | Rémi Verschelde | |
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor | |||
2023-01-23 | Merge pull request #71909 from bruvzg/utf16_bidi_override_fix | Rémi Verschelde | |
Fix BiDi override for the characters outside BMP (e.g., emojis). | |||
2023-01-23 | Fix Gradient Editor bugs | VolTer | |
2023-01-23 | Fix BiDi override for the characters outside BMP (e.g., emojis). | bruvzg | |
2023-01-23 | Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US | Rémi Verschelde | |
Convert en_GB spelling to en_US with codespell | |||
2023-01-23 | Merge pull request #71441 from KoBeWi/warp_2_scan | Rémi Verschelde | |
Improve performance of imported file scan | |||
2023-01-23 | Merge pull request #71906 from reduz/simplify-polyphonic-stream-player | Rémi Verschelde | |
Simplify AudioStreamPolyphonic | |||
2023-01-23 | Merge pull request #71903 from Calinou/touch-emulation-project-settings-basic | Rémi Verschelde | |
Mark touch emulation project settings as basic | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Simplify AudioStreamPolyphonic | Juan Linietsky | |
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster) * Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability. | |||
2023-01-23 | Merge pull request #67847 from rburing/warn_non-uniformists | Rémi Verschelde | |
Warn against using non-uniform scale for 3D physics (in the editor and class reference) | |||
2023-01-23 | Merge pull request #71848 from bruvzg/ios_gles | Rémi Verschelde | |
[iOS] Restore OpenGLES3 renderer support. | |||
2023-01-23 | Merge pull request #71885 from KoBeWi/NullItemEditor | Rémi Verschelde | |
Fix handling of nulls in some editors | |||
2023-01-23 | Merge pull request #71784 from PrecisionRender/fix-xbox-input | Rémi Verschelde | |
Fix Xbox Series controller detected as 2 devices | |||
2023-01-23 | Merge pull request #71900 from SaracenOne/blendshape_track_import_flag | Rémi Verschelde | |
Fix duplicating imported blendshape tracks | |||
2023-01-23 | Merge pull request #71676 from vnen/gdscript-unicode-identifiers | Rémi Verschelde | |
Add support for Unicode identifiers in GDScript and Expression | |||
2023-01-23 | Merge pull request #71828 from geowarin/geowarin/master | Rémi Verschelde | |
Add keyboard shortcut for "Open in External Program" action | |||
2023-01-23 | Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition | Rémi Verschelde | |
allowed negative DoF blur transition in the editor | |||
2023-01-23 | Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat | Rémi Verschelde | |
Remove compatibility code for Mesh surfaces | |||
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-23 | Merge pull request #71831 from PrecisionRender/fix-incorrect-scene-editor | Rémi Verschelde | |
Use selected node type for choosing editor tab | |||
2023-01-23 | Mark touch emulation project settings as basic | Hugo Locurcio | |
These settings are likely to be toggled often during development, so they should be as accessible as possible. | |||
2023-01-23 | Fix handling of nulls in some editors | kobewi | |
2023-01-23 | Adds missing method call to set blendshape tracks as 'imported' when ↵ | SaracenOne | |
importing from a GLTF. | |||
2023-01-22 | Use selected node type for choosing editor tab | PrecisionRender | |
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2023-01-22 | GDScript: Remove function of `continue` for match statement | George Marques | |
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later. | |||
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-22 | Merge pull request #71864 from KoBeWi/drag_and_fail | Rémi Verschelde | |
Fix script editor drag and drop | |||
2023-01-22 | Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better | Rémi Verschelde | |
Clean-up, harmonize, and improve StyleBox API | |||
2023-01-22 | Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main | Rémi Verschelde | |
Address Android editor crashes | |||
2023-01-22 | Merge pull request #71859 from KoBeWi/nullptr.is_class() | Rémi Verschelde | |
Fix potential crash in EditorPlugin.edit() | |||
2023-01-22 | Merge pull request #71855 from reduz/audio-stream-polyphonic | Rémi Verschelde | |
Add AudioStreamPolyphonic to simplify sound playback from code | |||
2023-01-22 | Fix script editor drag and drop | kobewi | |
2023-01-22 | Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code | Juan Linietsky | |
* This new audio stream allows to play multiple sounds and control them over time from code. * It greatly simplifies tasks such as generative music (music generated from code) or audio. This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs. Does not fix anything currently, but should help implement #69758 properly. Some demo code of how to use this: ```GDScript var player = $SomeNode as AudioStreamPlayer player.stream = AudioStreamPolyphonic.new() var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic var id = playback.play_stream(preload("res://Clip1.ogg")) await get_tree().create_timer(1).timeout playback.set_stream_volume(id,-12) # Set volume to half after one second await get_tree().create_timer(2).timeout var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip await get_tree().create_timer(1).timeout playback.stop_stream(id) # 1 second later, kill the first clip playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster ``` | |||
2023-01-22 | Merge pull request #71851 from mihe/error-macros | Rémi Verschelde | |
Fix incorrect index error macros | |||
2023-01-22 | Merge pull request #71783 from Bartkk0/parse-check-deleted | Rémi Verschelde | |
Check if file was removed when parsing documentation | |||
2023-01-22 | Merge pull request #71609 from lufog/menubar-auto-translation | Rémi Verschelde | |
MenuBar add auto-translation of Menu names | |||
2023-01-22 | Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut | Rémi Verschelde | |
Fix 'run specific scene' shortcut on Windows/non-Mac | |||
2023-01-22 | Merge pull request #71846 from Chaosus/astar_local_vector | Rémi Verschelde | |
Enchance the performance of `AStar` by using a `LocalVector` | |||
2023-01-22 | Fix potential crash in EditorPlugin.edit() | kobewi | |
2023-01-22 | [iOS] Restore OpenGLES3 renderer support. | bruvzg | |