Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-22 | Merge pull request #50319 from nekomatata/optimize-node-path-check | Rémi Verschelde | |
Optimize NodePath update when renaming or deleting nodes in the editor | |||
2021-07-22 | Merge pull request #50726 from Calinou/doc-gdscript-constants | Rémi Verschelde | |
Improve documentation for GDScript constants | |||
2021-07-22 | Improve documentation for GDScript constants | Hugo Locurcio | |
2021-07-22 | Merge pull request #50712 from nekomatata/x11-popup-focus-fix | Rémi Verschelde | |
Fix popup closing immediately after showing on some Linux WMs | |||
2021-07-22 | Merge pull request #50697 from Calinou/doc-rootmotionview | Rémi Verschelde | |
Document the RootMotionView class | |||
2021-07-21 | Merge pull request #50716 from Deledrius/multimesh-typo | Rémi Verschelde | |
Fix grammar in MultiMesh documentation. | |||
2021-07-21 | Merge pull request #50711 from nekomatata/popup-close-fix | Rémi Verschelde | |
Fix logic for Popup closing when parent is focused | |||
2021-07-21 | Fix popup closing immediately after showing on some Linux WMs | PouleyKetchoupp | |
When a popup is going to be closed, switch focus to the parent only if the popup is still being focused. Fixes some cases with specific WMs where due to the order of events, a new popup could be immediately unfocused because a previously opened and closed popup is switching focus to the parent. | |||
2021-07-21 | Fix logic for Popup closing when parent is focused | PouleyKetchoupp | |
The member popped_up is used to avoid closing a Popup before it had a chance to be focused. It wasn't reset properly when the popup is hidden, causing the Popup to close right after showing in some random cases (spotted on X11, might not happen on Windows). | |||
2021-07-21 | Merge pull request #50695 from reduz/fix-sky-initialization | Rémi Verschelde | |
2021-07-21 | Merge pull request #50370 from QbieShay/circle-emitter-particle | Rémi Verschelde | |
Ring emitter for 4.0 | |||
2021-07-21 | Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Set the surface name when GLTF file is imported. | |||
2021-07-21 | Merge pull request #50473 from Chaosus/fix_varying_crash | Yuri Roubinsky | |
2021-07-21 | Document the RootMotionView class | Hugo Locurcio | |
2021-07-21 | Merge pull request #50643 from groud/improve_tilemap_compatibility | Rémi Verschelde | |
2021-07-21 | Make Sky initialize shaders only once | reduz | |
* Create the shader on demand. * Makes sure compilation happens only once, then shader is cached. * Speeds up scene loading times. * Speeds up editor initialization. | |||
2021-07-21 | Merge pull request #50690 from Chaosus/vs_fix_triplanar | Yuri Roubinsky | |
Fix function code generation for uniform triplanar node in visual shader | |||
2021-07-21 | Forbid varyings from assigning in custom functions to prevent crashes | Yuri Roubinsky | |
2021-07-21 | Merge pull request #50489 from Chaosus/shader_varying | Rémi Verschelde | |
Prevent error if varying assigned but not used (push warning instead) | |||
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-07-21 | Add min_axis and max_axis to Vector2i | Gilles Roudière | |
2021-07-21 | Import old tiles in SINGLE_TILE mode as atlases | Gilles Roudière | |
2021-07-21 | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky | |
2021-07-21 | Merge pull request #48972 from ↵ | Rémi Verschelde | |
DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m | |||
2021-07-21 | Merge pull request #50686 from Calinou/use-standard-inf-nan-constants | Rémi Verschelde | |
Use the standard C `INFINITY` and `NAN` constants directly | |||
2021-07-21 | Set the surface name when GLTF file is imported. | Andrea Catania | |
2021-07-21 | Merge pull request #49749 from ↵ | Rémi Verschelde | |
DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2 VisualScriptFunctionNodes Improvements | |||
2021-07-21 | Merge pull request #50684 from Chaosus/fix_output_theme_colors | Rémi Verschelde | |
Fix Output panel colors on theme changing | |||
2021-07-21 | Merge pull request #50521 from aaronfranke/iseqapprox | Rémi Verschelde | |
Use `is_equal_approx` in more places | |||
2021-07-21 | expose type hints for VisualScriptCustomNode | David Cambré | |
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio | |
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly. | |||
2021-07-21 | Fix Output panel colors on theme changing | Yuri Roubinsky | |
2021-07-21 | Improve and streamline VisualScriptFuncNodes Call Set Get | David Cambré | |
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get Uniform design. Drag in set-get from tree is now working. Removes redundant method_select popup. | |||
2021-07-21 | Merge pull request #50683 from akien-mga/webxr-fix-build-SNAME | Rémi Verschelde | |
WebXR: Fix build after SNAME addition | |||
2021-07-21 | WebXR: Fix build after SNAME addition | Rémi Verschelde | |
Was missed as WebXR build was disabled prior to #50563. | |||
2021-07-21 | Merge pull request #50563 from dsnopek/webxr-enable-ci | Rémi Verschelde | |
Re-enable building WebXR in GitHub Actions | |||
2021-07-21 | Merge pull request #50665 from m4gr3d/disable_release_build_shrinking_master | Rémi Verschelde | |
Disable resource optimizations for release builds | |||
2021-07-21 | Merge pull request #50670 from foxydevloper/fix-horizontal-frames-seperators | Rémi Verschelde | |
Fix setting horizontal frames to 1 hiding seperators | |||
2021-07-21 | Use is_equal_approx in more places | Aaron Franke | |
2021-07-21 | Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount | Fabio Alessandrelli | |
Add get_buffered_amount() to WebRTCDataChannel | |||
2021-07-20 | Disable resource optimizations for release builds as it breaks the legacy ↵ | ne0fhyk | |
build system. | |||
2021-07-20 | Fix hidden seperators when horizontal frames is 1 | foxydevloper | |
2021-07-21 | Merge pull request #50662 from SirQuartz/patch-25 | Rémi Verschelde | |
Fix visual script icons | |||
2021-07-20 | Merge pull request #50663 from reduz/debug-stringnames | Rémi Verschelde | |
2021-07-20 | Fix visual script icons | Nick Huelin | |
This pull request fixes an issue where the visual script icons weren't representative of their data. | |||
2021-07-20 | Adds ability to debug stringnames | reduz | |
* References (which include hash tables) can be profiled with --debug-stringnames | |||
2021-07-20 | Merge pull request #38317 from verdog/get-cam-2d-4.0 | Rémi Verschelde | |
add viewport.get_camera_2d() | |||
2021-07-20 | Merge pull request #50655 from JFonS/sname_opt | Rémi Verschelde | |
Editor StringName and Viewport optimizations | |||
2021-07-20 | Merge pull request #50653 from foxydevloper/remove-action-input-map | Rémi Verschelde | |
Make "remove action" translatable in Input Map | |||
2021-07-20 | Editor StringName and Viewport optimizations | Joan Fons | |
* Added explicit return type to the SNAME macro. * Add some extra SNAME usages. * Change some ClassDB methods to use const StringName & arguments. * Cache the Window parent in Control because it's used in is_layout_rtl(), which is called often. * Only enable internal processing for viewports that need it. * Change CanvasItem::group to be a StringName because it's only used as that. |