Age | Commit message (Collapse) | Author |
|
[Net] Clarify RPC error when method is missing.
|
|
Fixes rotation 3D track inspector not using the correct type
|
|
[Debugger] Move most profilers to ServersDebugger, fix core includes.
|
|
|
|
|
|
|
|
|
|
|
|
Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Correct C# example code for html method in the Color class reference.
|
|
|
|
|
|
This reverts commit 4234a72b256a95cc345dfa2289fe0a3b588631b6.
There are some errors which are problematic to have in 4.0 alpha 2.
The PR can be redone with fixes and merged again after the dev release.
Fixes #57839.
|
|
|
|
Saves around 3 s on incremental rebuilds to have it disabled by default.
Can be enabled with `compiledb=yes`.
|
|
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add additional randomization options.
|
|
|
|
|
|
|
|
|
|
This define was used by the WebM/libvpx code, but it's now removed
in `master`.
|
|
|
|
|
|
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
|
|
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
|
|
Fixes #57710.
|
|
|
|
|
|
|
|
|