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2014-07-02Adding travis ci supportmarynate
2014-07-02Merge pull request #564 from marynate/PR-fix-open-subscene-tabreduz
Fixed issue #429: in scene tab, clicking on some instance folder, change all the others views
2014-07-02Fixed Bugs & Joypad in AndroidJuan Linietsky
================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
2014-06-30Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate
changed to script tab
2014-06-30Merge pull request #562 from marynate/PR-fix-internal-res-mod-timereduz
Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows
2014-06-30Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate
windows due to accessing modifiled time of internal resource when editor gaining focus
2014-06-30fixed bug where resource path is properly exportedJuan Linietsky
2014-06-29hoh# On branch masterJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-29Merge pull request #541 from marynate/PR-fix-uv-xformreduz
Fix FixedMaterial uv xform not working bug
2014-06-29Merge pull request #542 from marynate/PR-fix-resource-name-updatereduz
Fixed resource name not updated when saved in resurce dock
2014-06-29Merge pull request #546 from marynate/PR-fix-pin-project-segfaultreduz
Fix #526 segfault when pinning projects
2014-06-29Merge pull request #549 from Felbo/masterreduz
Fixed mouse motion events with captured mouse mode in OS X
2014-06-29Merge pull request #554 from marynate/PR-fix-platformer-demoreduz
Fix 3d platformer demo texture display black on android devices
2014-06-28Missing name on collada-imported materialsJuan Linietsky
2014-06-28Fix 3d platformer demo texture display black on android devicesmarynate
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle
2014-06-26Merge pull request #548 from Felbo/masterreduz
mouse_mode implementation on OS X.
2014-06-26mouse_mode implementation on OS XJames Emselle
2014-06-25Fix pinning project segfaultmarynate
2014-06-23Fixed resource name not updated when saved in resurce dockmarynate
2014-06-21Fix FixedMaterial uv xform not working bugmarynate
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
2014-06-17FineTune HDR and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Merge pull request #508 from marynate/PR-more-gitignorereduz
More gitignore
2014-06-17Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz
Script editor: Add selected text in replace dialog automatically
2014-06-17Merge pull request #510 from marynate/PR-align-with-viewreduz
Align selected node with current view (3d editor)
2014-06-17Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17Merge pull request #523 from marynate/PR-scenedock-filter-refinereduz
Search filesystem by name or path
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate
for clear search term
2014-06-16More 3D WorkJuan Linietsky
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13More gitignoremarynate
2014-06-11Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11Merge pull request #445 from Raventara/masterreduz
added XClassHint to windows in OS_X11::initialize
2014-06-11Merge pull request #444 from marynate/PR-add-matrix32-get-scalereduz
Add get_scale script binding to Matrix32 class
2014-06-11Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz
Use cStringIO to write editor_icons.cpp
2014-06-11Merge pull request #459 from marynate/PR-diracccess-dir-existsreduz
Add DirAccess:dir_exist api
2014-06-11Merge pull request #460 from marynate/PR-static-mingw-buildreduz
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-06-11Merge pull request #475 from TheoXD/masterreduz
Return an error code when address/port already in use
2014-06-11Merge pull request #476 from TheoXD/472_percent_visiblereduz
Made a uniform distribution of characters in Label::set_percent_visible(...
2014-06-11Merge pull request #488 from marynate/PR-godot-javareduz
More callbacks for Godot.SingletonBase (android)
2014-06-11Merge pull request #490 from macramole/masterreduz
Set project name automatically when choosing path for new projects in project manager
2014-06-11Merge pull request #496 from marynate/PR-scene-dock-searchreduz
Adding search box to scene dock(file system tab)
2014-06-11Merge pull request #498 from marynate/PR-pm-favoritereduz
Add pin/favorite projects in project manager
2014-06-10Add pin/favorite projects in project managermarynate