Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-22 | Disable OGG and MP3 looping by default on import | Juan Linietsky | |
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats. * As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music. * This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music. | |||
2023-01-22 | Merge pull request #71663 from bruvzg/init_pos_x | Rémi Verschelde | |
Reorganize main and sub-window initial position properties. | |||
2023-01-22 | Merge pull request #71840 from TokageItLab/fix-travel-reset | Rémi Verschelde | |
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine | |||
2023-01-22 | Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine | Rémi Verschelde | |
Expose `fading_from` from StateMachine | |||
2023-01-22 | Merge pull request #71823 from TokageItLab/fix-bezier-init | Rémi Verschelde | |
Fix wrong BezierTrack init value | |||
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Fix weird behavior of teleporting to self-state when reset is false | Silc Renew | |
2023-01-22 | Expose fading_from_node from StateMachine | Silc Renew | |
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-22 | Fix wrong BezierTrack init value | Silc Renew | |
2023-01-21 | Merge pull request #70773 from KoBeWi/lector | Rémi Verschelde | |
Add range iterator to LocalVector | |||
2023-01-21 | Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program | Rémi Verschelde | |
Add "Open in External Program" option | |||
2023-01-21 | Merge pull request #71819 from Riteo/certified-musl-moment | Rémi Verschelde | |
Make PIE relocation detection glibc-only | |||
2023-01-21 | Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR | Rémi Verschelde | |
Remove editor dependencies from ColorPicker | |||
2023-01-21 | Merge pull request #70294 from KoBeWi/treedulate | Rémi Verschelde | |
Add a method to get global modulate | |||
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Add range iterator to LocalVector | kobewi | |
2023-01-21 | Add "Open in External Program" option | kobewi | |
2023-01-21 | Make PIE relocation detection glibc-only | Riteo | |
Musl doesn't compile with it, and by looking online I think that this is a glibc only thing. | |||
2023-01-21 | Merge pull request #71814 from mihe/binary-resources-setting | Rémi Verschelde | |
Remove redundant definition of `convert_text_resources_to_binary` | |||
2023-01-21 | Merge pull request #65726 from KoBeWi/cellless | Rémi Verschelde | |
Don't print error in `get_cell_tile_data()` | |||
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71806 from ↵ | Rémi Verschelde | |
EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency Fix 3D editor Perspective/Ortho shortcut inconsistency | |||
2023-01-21 | Merge pull request #71797 from reduz/cleanup-shader-parameter-remap | Rémi Verschelde | |
Clean up shader parameter remap | |||
2023-01-21 | Merge pull request #71707 from peastman/scale | Rémi Verschelde | |
Collision detection supports uniform scaling | |||
2023-01-21 | Remove redundant definition of `convert_text_resources_to_binary` | Mikael Hermansson | |
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-21 | Fix 3D editor Perspective/Ortho shortcut inconsistency | Eric M | |
2023-01-21 | Clean up shader parameter remap | Juan Linietsky | |
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version. | |||
2023-01-21 | Merge pull request #63667 from AntonioDell/bugfix/63549 | Rémi Verschelde | |
fix(editor): Remove some MeshLibrary editor updates | |||
2023-01-21 | Merge pull request #68002 from dogboydog/csharp_build_exit_code | Rémi Verschelde | |
Exit editor with non-zero return code if --build-solutions fails | |||
2023-01-21 | Merge pull request #71730 from reduz/fix-altgr-stuck | Rémi Verschelde | |
Fix AltGR getting stuck on Windows right Alt-Tab | |||
2023-01-21 | Merge pull request #71683 from reduz/fast-script-class-inheritance-check | Rémi Verschelde | |
Implement a quick script inheritance check | |||
2023-01-21 | Merge pull request #71396 from reduz/fix-broken-userdir | Rémi Verschelde | |
Fix cases of broken user:// paths. | |||
2023-01-21 | Merge pull request #71390 from reduz/fix-json-as-resource | Rémi Verschelde | |
Fixes to JSON as resource | |||
2023-01-21 | Merge pull request #71345 from reduz/support-metadata-multi-node-edit | Rémi Verschelde | |
Support metadata in MultiNodeEdit | |||
2023-01-21 | Merge pull request #71220 from reduz/prevent-opening-windows-console-files | Rémi Verschelde | |
Prevent opening Windows console files | |||
2023-01-21 | Merge pull request #71021 from reduz/prevent-physics-callback-removal | Rémi Verschelde | |
Error when removing a physics node during a physics callback | |||
2023-01-21 | Merge pull request #71798 from reduz/fix-editor-redraw | Rémi Verschelde | |
Fix constant editor redraw after shortcut | |||
2023-01-21 | Fix constant editor redraw after shortcut | Juan Linietsky | |
Introduced by me by mistake on #71328. Fixes #71652. | |||
2023-01-21 | Merge pull request #71781 from awardell/lsp_update_exports | Rémi Verschelde | |
call update_exports from LSP didSave function | |||
2023-01-21 | Merge pull request #71790 from TokageItLab/fix-atreee-transition-max | Rémi Verschelde | |
Fix maximum limit of AnimationNodeTransition input count in the inspector | |||
2023-01-21 | Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint | Rémi Verschelde | |
Fix typo in hint when using removed built-in textures | |||
2023-01-21 | Merge pull request #71776 from clayjohn/PointLight2D-indices | Rémi Verschelde | |
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer | |||
2023-01-21 | Fix max limit of AnimationNodeTransition input count in the inspector | Silc Renew | |
2023-01-20 | Fix type in hint when using removed built-in textures | PrecisionRender | |
2023-01-20 | call update_exports from LSP didSave function | Adam Wardell | |
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave | |||
2023-01-20 | Stop incrementing light_count once max number of lights are reached in 2D ↵ | clayjohn | |
canvas renderer | |||
2023-01-21 | Merge pull request #71772 from clayjohn/GLES3-li | Rémi Verschelde | |
Assign light indices after sorting in OpenGL renderer | |||
2023-01-20 | Assign light indices after sorting in OpenGL renderer | clayjohn | |
This ensures that the light indices sent to the shader actually match where the light is saved |