Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-04 | Fix syntax parsing error of uniform arrays declaration in shader | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idle | Rémi Verschelde | |
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-04 | Merge pull request #51413 from KoBeWi/🚗 | Rémi Verschelde | |
2021-10-04 | Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix | Rémi Verschelde | |
2021-10-04 | Merge pull request #52914 from vnen/gdscript-assign-member-with-op | Rémi Verschelde | |
2021-10-04 | Merge pull request #53399 from V-Sekai/extension-game-convert | Rémi Verschelde | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-04 | Merge pull request #53398 from nekomatata/soft-body-index-check | Rémi Verschelde | |
Fix remaining crashes with pinned vertices in GodotPhysics Soft Body | |||
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | GDScript: Fix member assignment with operation | George Marques | |
It was wrongly updating the assigned value with the result of the operation. | |||
2021-10-04 | Enable GLTFDocumentExtensionConvertImporterMesh only in games. | K. S. Ernest (iFire) Lee | |
2021-10-04 | Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x | Rémi Verschelde | |
Fix caret position and viewport centering after deleting line (Ctrl-X) | |||
2021-10-04 | Merge pull request #49485 from Chaosus/shader_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Fix crashes with pinned vertices in GodotPhysics Soft Body | PouleyKetchoupp | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style | Rémi Verschelde | |
2021-10-04 | Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list | Rémi Verschelde | |
2021-10-04 | Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void | Rémi Verschelde | |
2021-10-04 | Fix caret position and viewport centering after deleting line (Ctrl-X) | jmb462 | |
2021-10-04 | Merge pull request #53392 from YeldhamDev/tabs_offset_fix | Rémi Verschelde | |
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | Fixed SkeletonIK not rotating correctly when solving | TwistedTwigleg | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Fix `Tabs` offset overreaching when scrolling fast | Michael Alexsander | |
2021-10-04 | Remove EDSCALE dependency from /scene/gui | Yuri Sizov | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-04 | Merge pull request #53271 from akien-mga/doctest-2.4.6 | Rémi Verschelde | |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53381 from timothyqiu/soft-body | Rémi Verschelde | |
2021-10-04 | Merge pull request #53379 from EricEzaM/fix-script-editor-warnings-tables | Rémi Verschelde | |
2021-10-04 | doctest: Update to 2.4.6 | Rémi Verschelde | |
2021-10-04 | Fix crash when pinned SoftBody point is out of range | Haoyu Qiu | |
2021-10-04 | Merge pull request #53270 from akien-mga/charproxy-add-copy-constructor | Rémi Verschelde | |
2021-10-04 | Fixed ScriptTextEditor errors/warnings panel formatting. | Eric M | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-03 | Allow void as return type for constructors | kobewi | |
2021-10-03 | Merge pull request #46555 from gongpha/line-ptr-more-than-size-bmp | Rémi Verschelde | |
Check if the line pointer goes away from the image buffer's EOF in the BMP importer | |||
2021-10-03 | Merge pull request #42364 from madmiraal/fix-39887 | Rémi Verschelde | |
2021-10-03 | Merge pull request #44964 from Dragoncraft89/animation_tree_bug | Rémi Verschelde | |
2021-10-03 | Merge pull request #53342 from bruvzg/hex_font_7 | Rémi Verschelde | |
Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. | |||
2021-10-03 | Remove Scene dependency from the TextServer, use scalable hex box font ↵ | bruvzg | |
instead of built-in bitmap one. | |||
2021-10-02 | Merge pull request #43068 from cooperra/rename-fix | Rémi Verschelde | |
2021-10-02 | Merge pull request #53337 from V-Sekai/lod-missing-meshes | Rémi Verschelde | |