Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-15 | More desaturated icons | Ralf Hölzemer | |
2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | |
2015-01-15 | More Theme fixes | Ralf Hölzemer | |
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||
2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | |
2015-01-15 | New iteration of the theme | Ralf Hölzemer | |
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||
2015-01-15 | New neutral default theme | Ralf Hölzemer | |
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||
2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | |
-fix z order issue in new 2D engine | |||
2015-01-14 | Merge pull request #1215 from Qwertie-/PR-GUI | Juan Linietsky | |
Fixed typo in error message | |||
2015-01-14 | Fixed typo in message | Luke Picciau | |
2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | |
-Solve drawing order bug introduced in previous commit: solves #1214 | |||
2015-01-13 | Merge pull request #1210 from sanikoyes/Pr-shader-refract | Juan Linietsky | |
Pr-shader-add-missing-function-refract | |||
2015-01-14 | Add missing shader function: refract | sanikoyes | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | |
-fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||
2015-01-13 | Merge pull request #1203 from marynate/PR-fix-textedit-totalrows | Juan Linietsky | |
Total rows of text edit was calculated wrong, fixed issue #842 | |||
2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | |
-ability for shader to use parent shader and params, closes #1198 | |||
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | |
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||
2015-01-11 | 2D shader progress | reduz | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-11 | Merge pull request #1184 from sketchyfun/master | Juan Linietsky | |
Fixes #1160 - Path2D curve handle drag issue | |||
2015-01-11 | Fixes #1160 | BenH | |
Fixed curve handles not taking current zoom level into consideration when being dragged | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | Merge pull request #1166 from adolson/fix-texture-flag-bug | Juan Linietsky | |
fix saving texture flags to *.png.flags file, closes #399 | |||
2015-01-10 | fix saving texture flags to *.png.flags file, closes #399 | Dana Olson | |
2015-01-09 | Merge pull request #1156 from marynate/PR-fix-compile-tools-no | Juan Linietsky | |
Fix compile error when tools=no | |||
2015-01-09 | Merge pull request #1159 from adolson/ndee-blender-exporter | Juan Linietsky | |
Better Collada fixes & ndee's Blender Export Manager | |||
2015-01-09 | mergable version of ndee's pull request | Dana Olson | |
2015-01-09 | Fix compile error when tools=no | marynate | |
2015-01-08 | Merge pull request #945 from adolson/color-contrasted-fix | Juan Linietsky | |
avoid potential stack overflow by recursive function call | |||
2015-01-08 | Merge pull request #946 from adolson/uint64-fix | Juan Linietsky | |
wrong typedef - closes #270 | |||
2015-01-08 | Merge pull request #958 from adolson/bind-set_window_title | Juan Linietsky | |
added GDScript binding for OS.set_window_title() | |||
2015-01-08 | Merge pull request #1114 from rraallvv/vanilla | Juan Linietsky | |
Fix issue #1113 | |||
2015-01-08 | Merge pull request #1129 from xodene/master | Juan Linietsky | |
Some polishes to editor UI | |||
2015-01-08 | Merge pull request #1151 from rraallvv/master | Juan Linietsky | |
OS X: Add keyboard layout detection and fix build | |||
2015-01-08 | Merge branch 'fix_debug_process_exited_alert' | Maximillian | |
2015-01-08 | Merge branch 'master' of https://github.com/okamstudio/godot | Maximillian | |
2015-01-08 | Fix process being debugged has exited pop up #1128 | Maximillian | |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-08 | Fixes to GraphEdit: | Juan Linietsky | |
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||
2015-01-07 | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | |
2015-01-07 | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | |
2015-01-07 | Merge remote-tracking branch 'upstream/master' | Maximillian | |
2015-01-07 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-07 | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | |
2015-01-06 | fix little mistake that made the project run each save | Maximillian | |