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2015-03-22Merge pull request #1433 from cheece/patch-1Juan Linietsky
COLLADA load morph target normals
2015-03-22Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky
Fix isometric demo
2015-03-22Merge pull request #1450 from theuserbl/masterJuan Linietsky
Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22Merge pull request #1446 from ↵Juan Linietsky
UsernameIsAReservedWord/fixes_kinematicbody_move_crash should fixes #1284 (KinematicBody .move() crash)
2015-03-22Merge pull request #1460 from MarianoGnu/masterJuan Linietsky
Create Checkbox class with support for Radio Buttons
2015-03-22Merge pull request #1480 from theuserbl/patch-2Juan Linietsky
Changed *_scene() to *_tree() in the time-example
2015-03-22Merge pull request #1512 from the-mech/masterJuan Linietsky
[Fix] make_dir_recursive on Windows
2015-03-22Merge pull request #1521 from codx/masterJuan Linietsky
Fix for InputEvent::set_as_action
2015-03-22Merge pull request #1535 from rollenrolm/hidden_filesJuan Linietsky
New option to show/hide hidden files
2015-03-22Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky
Fix issue #931: display current view name into editor's 3d scene viewpor...
2015-03-22Merge pull request #1538 from rollenrolm/issue_#1484Juan Linietsky
Fix for Issue #1484: Don't strip whitespace on line comment
2015-03-22minor commentsJuan Linietsky
2015-03-22drag & drop demo (GUI)Juan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22avoid function naming conflict on light scaleJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
to perform operations such as translaiton, rotation, etc directly on nodes.
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-03-22Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm
2015-03-22input events on Area2D is now supportedJuan Linietsky
also added a demo showing how this works
2015-03-21Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-21signed distance field fonts demoJuan Linietsky
2015-03-21signed distance field font supportJuan Linietsky
2015-03-20wip distance field font importJuan Linietsky
font import may not work if using distance field, this is WIP
2015-03-18add overlap test function, remove a semicolonJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
this should make everything simpler, specially for newcomers to Godot
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-15Fix for InputEvent::set_as_actionAlex Bonfim
2015-03-15Merge pull request #1518 from argylelabcoat/patch-1Juan Linietsky
Update file_access_windows.cpp for mingw cross-compile
2015-03-15Update file_access_windows.cpp for mingw cross-compileMatthew Hughes
Cross compiling on linux failed on this file. Changing case of the windows.h and shlwapi.h allows mingw to find these headers but setting WINVER 0x0500 is needed for the compiler to find ReplaceFileW
2015-03-14[Fix] make_dir_recursive on WindowsRoman Nekrassow
function normally tries to create c: which isn't possible, because the access is denied, handling ERROR_ACCESS_DENIED as ERR_ALREADY_EXISTS lets the function skip the creation of c: .
2015-03-13Merge pull request #1510 from sanikoyes/Pr-fix-particles2d-bindJuan Linietsky
Pr-fix-particles2d-bind
2015-03-14Add missing particles_2d macro bindsanikoyes
2015-03-12Merge pull request #1504 from marynate/PR-fix-backbuffer-compileJuan Linietsky
Fix compile error in back_buffer_copy.h
2015-03-12Fix compile error in back_buffer_copy.hmarynate
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
back buffer copy node and respective demo
2015-03-11simple shader effects library for 2DJuan Linietsky
ready to use in any project
2015-03-10small optimizations to isometric light demoJuan Linietsky
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10increase minimum range in property editor a bitJuan Linietsky
2015-03-10New Demo, Screen Space ShadersJuan Linietsky
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09Merge pull request #1491 from marynate/PR-fix-tilemap-compileJuan Linietsky
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-08Fix C++11 compilationMariano Javier Suligoy
2015-03-05Changed *_scene() to *_tree()theuserbl
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02Register CheckBox class to create it using editor.Mariano Javier Suligoy
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky