Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-14 | Merge pull request #8393 from hpvb/fix-8081 | Andreas Haas | |
Correct Variant::hash_compare() | |||
2017-04-14 | Merge pull request #8356 from volzhs/texture-view-master | Andreas Haas | |
Prevent to take too much space for long vertical texture | |||
2017-04-14 | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | |
Removed the deprecated Import menu from the main editor. | |||
2017-04-14 | Correct Variant::hash_compare() | Hein-Pieter van Braam | |
There was a logic error in #7815 which made Variant.hash_compare() == Variant.hash_compare() always true. In an attempt to short-circuit the NaN check I made an (in hindsight) obvious error: 10 == 12 || is_nan(10) == is_nan(12) This will be true for all inputs, except for the NaN, not-NaN case. The macro has been updated to now generate: (10 == 12) || (is_nan(10) && is_nan(10)) so: (10 == 12) || (is_nan(10) && is_nan(12)) = false False or (False and False) is False (10 == 10) || (is_nan(10) && is_nan(10)) = true True or (False and False) is True (Nan == 10) || (is_nan(NaN) && is_nan(10)) = false False or (True and False) is False (Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true False or (True and True) is True Which is correct for all cases. This bug was triggered because the hash function for floating point numbers can very easily generate collisions for the tested Vector3(). I've also added an extra hashing step to the float hash function to make this less likely to occur. This fixes #8081 and probably many more random weirdness. | |||
2017-04-14 | Merge pull request #8402 from neikeq/pr-fix-binds | Andreas Haas | |
PackedScene: Fix wrong DEFVAL | |||
2017-04-14 | Merge pull request #8399 from mbrickn/patch-1 | Andreas Haas | |
Changed a link from http to https | |||
2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry | |
2017-04-13 | Changed a link from http to https | Maxwell Paul Brickner | |
This is a really minor change. I just changed the link to the IRC channel login from http to https. Thank you! ^ _ ^ | |||
2017-04-12 | Merge pull request #8379 from karroffel/obj-import-reenable | Rémi Verschelde | |
re-enabled obj import | |||
2017-04-12 | re-enabled obj import | Karroffel | |
2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | |
2017-04-11 | Merge pull request #8362 from bojidar-bg/fix-llvm-marshalls | Rémi Verschelde | |
Fix a pesky bug in marshalls.cpp/encode_variant | |||
2017-04-11 | Fix a pesky bug in marshalls.cpp/encode_variant | Bojidar Marinov | |
Fixes #7556 running game from editor on LLVM builds. | |||
2017-04-11 | Merge pull request #8360 from karroffel/gdnative-string-c-functions | Thomas Herzog | |
[GDNative] made string functions more C-friendly | |||
2017-04-11 | [GDNative] made string functions more C-friendly | Karroffel | |
2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | |
2017-04-11 | Merge pull request #8352 from karroffel/gdnative-misc-fixes | Thomas Herzog | |
[GDNative] misc fixes | |||
2017-04-11 | [GDNative] C API and generator fixes | Karroffel | |
2017-04-11 | [GDNative] re-enabled some init options | Karroffel | |
2017-04-10 | Fix joystick crash when mapping is -1 | darkoff9 | |
2017-04-10 | Merge pull request #8350 from karroffel/gdnative-api-reference-field | Thomas Herzog | |
[GDNative] added is_reference filed to api.json | |||
2017-04-10 | Merge pull request #8349 from karroffel/gdnative-constructor | Thomas Herzog | |
[GDNative] function to get class constructor | |||
2017-04-10 | [GDNative] added is_reference filed to api.json | Karroffel | |
2017-04-10 | [GDNative] function to get class constructor | Karroffel | |
2017-04-10 | Fix crash on exit. | Andreas Haas | |
First it crashed in the thread that checks for android devices, then in the audio driver. | |||
2017-04-10 | .gitignore: Add app_icon.h and splash.h generated headers | Rémi Verschelde | |
Also sort alphabetically for clarity. | |||
2017-04-10 | Re-add ouya gamepad mapping. | Andreas Haas | |
Also adds yet another type of ps4 controller. | |||
2017-04-10 | Merge pull request #8341 from RameshRavone/master | Rémi Verschelde | |
Android: avoiding duplicates in build.gradle | |||
2017-04-10 | Merge pull request #8339 from karroffel/gdnative-reload-fix | Rémi Verschelde | |
[GDNative] Didn't iterate over all scripts | |||
2017-04-10 | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | |
Fix signal error when starting editor | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Fix signal error when starting editor | volzhs | |
need to merge #8198 to work properly | |||
2017-04-10 | Android: avoiding duplicates in build.gradle | Ramesh Ravone | |
2017-04-10 | [GDNative] Didn't iterate over all scripts | Karroffel | |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde | |
Add methods to get and set bits of collision layers and masks for TileMaps (3.0) | |||
2017-04-09 | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Merge pull request #8338 from karroffel/dlscript-gdnative-rename | Rémi Verschelde | |
renamed dlscript module to gdnative | |||
2017-04-09 | renamed dlscript module to gdnative | Karroffel | |
2017-04-09 | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | |
GlobalConstants support in DLScript & api.json | |||
2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | |
godot_dictionary | |||
2017-04-09 | Merge pull request #8336 from RayKoopa/ignore_vs_folder | Rémi Verschelde | |
Ignore Visual Studio 2017 workspace folder [ci skip] | |||
2017-04-09 | Ignore .vs folder, fix .vscode comment | Ray Koopa | |
2017-04-09 | Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding | Rémi Verschelde | |
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | |||
2017-04-09 | Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d | Rémi Verschelde | |
Allow zero preprocess time for Particles2D | |||
2017-04-09 | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | |
2017-04-09 | opus: Update to upstream version 1.1.4 | Rémi Verschelde | |
2017-04-09 | squish: Update to upstream version 1.15 | Rémi Verschelde | |
Also fix clang-format pre-commit hook to ignore thirdparty files. |