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2019-03-03GDScript: Fix issue when detecting file class in inner classGeorge Marques
2019-03-03GDScript: Allow `for` iterator to be rededefinedGeorge Marques
2019-03-03Add support for event accumlation (off by default, on for editor), fixes #26536Juan Linietsky
2019-03-03Merge pull request #26547 from vnen/gdscript-dependency-parseJuan Linietsky
Add a parse mode for GDScript which doesn't load dependencies
2019-03-03Implement a more coherent (and way less hack) way to block animation ↵Juan Linietsky
updates, fixes #24618
2019-03-03Ability to keep pumping messages while being debugged, may be a solution for ↵Juan Linietsky
#21431
2019-03-03Add a dependency search mode for GDScript parserGeorge Marques
- This mode avoids loading any other resource. - Search for class_name now uses this mode, to avoid loading in the scan thread. - Implement get_dependencies() for GDScript loader, now exporting dependencies only should include the preloaded resources.
2019-03-03Add function to get String from FileAccessGeorge Marques
2019-03-03Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky
2019-03-03Fixed missing exclude raycast shapes arguments in snap, closes #25230Juan Linietsky
2019-03-03Add a warning when using plain Container, as many users seem to ↵Juan Linietsky
misunderstand what this is.
2019-03-03Merge pull request #26496 from MadEqua/fix-filesystem-dock-iconRémi Verschelde
Fix grid view button icon not showing on filesystem dock.
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Fix grid view button icon not showing on filesystem dock.Bruno Lourenço
2019-03-03Merge pull request #26528 from bojidar-bg/26047-gdscript-object-argumentGeorge Marques
Allow parameters passed to GDScript functions to be nulled
2019-03-03Merge pull request #26521 from bojidar-bg/25408-gdscript-constant-bugGeorge Marques
Fix GDScript checking for assigning to a constant only in release
2019-03-03Allow parameters passed to GDScript functions to be nulledBojidar Marinov
Previous version resulted in confusing (but actually right) errors about converting "from Object to Object", since CallError does not include information about the actual types involved.
2019-03-03Merge pull request #26523 from akien-mga/export-etc-checkRémi Verschelde
Improve VRAM texture compression checks for mobile/web
2019-03-03Merge pull request #26446 from QbieShay/root_node_from_escnRémi Verschelde
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03Merge pull request #26514 from clayjohn/hide_properties_gles2Rémi Verschelde
Hide hdr and shadow_contact in gles2
2019-03-03Merge pull request #25934 from mrcdk/pool_int_real_color_interpolateRémi Verschelde
Added PoolIntArray, PoolRealArray and PoolColorArray interpolate
2019-03-03Improve VRAM texture compression checks for mobile/webRémi Verschelde
For HTML5, we need to support S3TC if running on desktop, and ETC or ETC2 for mobile, so make this explicit. Add logic to check for ETC2 support on GLES3, and remove incorrect ETC feature for GLES3 on Android. Fix ETC check invalidating templates on HTML5. Fixes #26476.
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-03Fix GDScript checking for assigning to a constant only in releaseBojidar Marinov
2019-03-03Merge pull request #26385 from MarianoGnu/tileset_editorRémi Verschelde
TileSetEditor: Improvements and fixes
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-03-02Merge pull request #26505 from marcelofg55/input_buffer_crashfixRémi Verschelde
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02Fix possible crash on AudioDriver::input_buffer_writeMarcelo Fernandez
2019-03-02TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to ↵Mariano Suligoy
#24003
2019-03-02Merge pull request #26502 from psuhas77/patch-2Rémi Verschelde
mentioned possible use of property:component syntax
2019-03-03mentioned possible use of property:component syntaxpsuhas77
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-02Merge pull request #26482 from ptrojahn/missingpreviewRémi Verschelde
Fix preview in file dialog
2019-03-02Removed some printsJuan Linietsky
2019-03-02Clean up and fix some situations where triangulation may fail, closes #26366Juan Linietsky
2019-03-02Remove some windows printsJuan Linietsky
2019-03-02Fixed a case of broken loop due to wrapping on the edge, closes #25245Juan Linietsky
2019-03-02Fix preview in file dialogPaul Trojahn
If the preview is already cached, queue_ressource_preview calls _thumbnail_done immediately, so preview_waiting is never set to false again. The progress wheel isn't rendered, because the WaitPreview icons don't exist. This should probably be Progress. Fixes #25749
2019-03-02Importer for scenes only overrides the base Node if differently specified by ↵Ilaria Cislaghi
the user
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-03-02Merge pull request #26474 from akien-mga/scons-silence-x11Rémi Verschelde
SCons: Reduce spam from x11:can_build
2019-03-02Merge pull request #26473 from akien-mga/scons-opus-fixedRémi Verschelde
SCons: Move platform-specific Opus config to its module
2019-03-02SCons: Reduce spam from x11:can_buildRémi Verschelde
When cross-compiling for non-X11 on Linux, it used to be quite spammy. Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02SCons: Move platform-specific Opus config to its moduleRémi Verschelde
2019-03-02Fix typo in 7bad170Rémi Verschelde
And cleanup.
2019-03-01-Fix prepass state not being reset, closes #26348Juan Linietsky
-Send zero values for shader if no default exists
2019-03-01Merge pull request #26455 from hpvb/fix-21141Rémi Verschelde
Scale quickhull tolerance with mesh size
2019-03-01Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵Juan Linietsky
probably others.
2019-03-01Remove old method that makes no sense today, fixes #25566Juan Linietsky
2019-03-01Scale quickhull tolerance with mesh sizeHein-Pieter van Braam
Taken from three.js's implementation. Tested with a wide variety of meshes.