Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-21 | Merge pull request #52906 from vnen/gdscript-show-error-on-yield | Rémi Verschelde | |
2021-09-21 | Merge pull request #52905 from vnen/gdscript-single-line-declaration | Rémi Verschelde | |
2021-09-21 | Merge pull request #52903 from vnen/gdscript-signal-multiline | Rémi Verschelde | |
2021-09-21 | GDScript: Show specific error when "yield" is used | George Marques | |
To help people porting code, it gives a hint to use "await" instead of a generic error. | |||
2021-09-21 | GDScript: Allow classes declaration to be done in single line | George Marques | |
Incidentally, allow multiple statements in single line functions when using semicolon as a terminator. | |||
2021-09-21 | GDScript: Allow multiple lines in signal parameters declaration | George Marques | |
2021-09-21 | Merge pull request #52898 from vnen/gdscript-assigment-conversion-fix | Rémi Verschelde | |
GDScript: Remove conversion assign mistakenly done when unneeded | |||
2021-09-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057) | |||
2021-09-21 | Merge pull request #52877 from Calinou/add-print-verbose | Rémi Verschelde | |
Add `print_verbose()` built-in function to print in verbose mode only | |||
2021-09-21 | GDScript: Remove conversion assign mistakenly done when unneeded | George Marques | |
2021-09-21 | Merge pull request #51280 from ↵ | Rémi Verschelde | |
EricEzaM/shortcut-remove-preprocessor-defines-add-overrides Added ability to override shortcut definitions for OSX (remove preprocessor defines) | |||
2021-09-21 | Merge pull request #38256 from ↵ | Rémi Verschelde | |
EricEzaM/add-option-update-spinbox-on-text-changed Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered' | |||
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Add `print_verbose()` built-in function to print in verbose mode only | Hugo Locurcio | |
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds. | |||
2021-09-21 | Merge pull request #52852 from Chaosus/gds_fix_constants | Yuri Roubinsky | |
Prevent local constant default value from incorrect overriding by a global constant in GDScript autocompletion | |||
2021-09-21 | Added option for spinbox to update it's value on line edit 'text_changed' ↵ | Eric M | |
rather than 'text_entered' | |||
2021-09-21 | Merge pull request #51655 from ↵ | Rémi Verschelde | |
RevoluPowered/improve-gdscript-code-editor-performance Improve GDScript Editor performance | |||
2021-09-21 | Merge pull request #51308 from EricEzaM/improved-builting-override-handling | Rémi Verschelde | |
Improve implementation of builtin action overrides | |||
2021-09-21 | Merge pull request #52177 from BastiaanOlij/xr_doubles | Rémi Verschelde | |
Change to using doubles in XR classes | |||
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-09-21 | Improve implementation of builtin action overrides | Eric M | |
2021-09-21 | Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash | Rémi Verschelde | |
Fail at instantiating a packed scene if the root node is instantiated | |||
2021-09-21 | Merge pull request #52718 from Calinou/gdscript-add-integration-tests-2 | Rémi Verschelde | |
2021-09-21 | Improve GDScript Editor and Improve latency | Gordon MacPherson | |
Improvements: - GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings) - Removes message queue from _apply_settings_change to allow resize to work correctly - Some performance fixes are pending still Note: this resolves the code editor behaving badly when resizing in debug builds | |||
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde | |
Prevent shaders from generating code before the constructor finishes. | |||
2021-09-21 | Merge pull request #52890 from bruvzg/rtl_effects_connected | Rémi Verschelde | |
Improve connected grapheme handling in the RTL CharFX. | |||
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon | |
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members. | |||
2021-09-21 | Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵ | bruvzg | |
connected grapheme. Pass more glyph info to the custom RTL FX. | |||
2021-09-21 | Merge pull request #47297 from KoBeWi/📞🌳 | Rémi Verschelde | |
Improve call_group documentation | |||
2021-09-21 | Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode | Rémi Verschelde | |
Fix shell_open not returning errors on Windows | |||
2021-09-21 | Merge pull request #52884 from aaronfranke/doc-no-empty | Rémi Verschelde | |
Don't generate empty methods/constants doc sections and reduce code duplication | |||
2021-09-21 | Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot | Rémi Verschelde | |
Fixed value type and applied small change in `AnimationNodeOneShot` | |||
2021-09-21 | Merge pull request #52601 from KoBeWi/scene_renaissance | Rémi Verschelde | |
Make restore_scenes_on_load true by default | |||
2021-09-21 | Merge pull request #52649 from Faless/js/4.x_audioworklet_nothreads_pr | Rémi Verschelde | |
[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. | |||
2021-09-21 | Merge pull request #51346 from EricEzaM/fix-focus-key-shortcuts | Rémi Verschelde | |
Fix focus shortcuts triggering incorrectly | |||
2021-09-21 | Merge pull request #47815 from Calinou/doc-os-delay-nonblocking | Rémi Verschelde | |
Document how to delay code execution in a non-blocking manner | |||
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵ | bruvzg | |
menu alignment. | |||
2021-09-21 | Merge pull request #52868 from jmb462/mouse_input | Rémi Verschelde | |
Allow mouse button event detection in Action Map Editor | |||
2021-09-21 | Merge pull request #35103 from Calinou/tweak-3d-inertia | Rémi Verschelde | |
Tweak the 3D editor inertia defaults for better responsiveness | |||
2021-09-21 | Prevent local constant default value from incorrect override by a global | Yuri Roubinsky | |
2021-09-21 | Fix focus shortcuts triggering incorrectly | Eric M | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-21 | Document how to delay code execution in a non-blocking manner | Hugo Locurcio | |
2021-09-20 | Allow mouse button event detection in Action Map Editor | jmb462 | |
2021-09-20 | Tweak the 3D editor inertia defaults for better responsiveness | Hugo Locurcio | |
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive. | |||
2021-09-20 | Merge pull request #42103 from dankan1890/import_atlas_fix | Rémi Verschelde | |
2021-09-20 | Merge pull request #52312 from Calinou/no-main-scene-gui-alert | Rémi Verschelde | |
Display an alert when attempting to run a project with no main scene | |||
2021-09-20 | Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek | Rémi Verschelde | |
Fixed seeking behavior of property track with discrete interpolation | |||
2021-09-20 | Display an alert when attempting to run a project with no main scene | Hugo Locurcio | |
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined. |