Age | Commit message (Collapse) | Author |
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Better file naming for AppVeyor artifacts
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Rename various TileMap methods/properties for clarity and consistency
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Tweak the error message displayed when a post-import script fails
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Fix memory leak with light maps
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See #38662.
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Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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Fix DummyRenderer after new lightmapper merge.
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This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363
The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
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thirdparty: Cleanup after #38386, document provenance and copyright
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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New GPU lightmapper
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DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
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Use a different icon for the debugger tab with both warnings and errors
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Rename the Clear Script editor action to Detach Script
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Tweak the editor log selection color to match the current editor theme
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Store build as artifact in appveyor
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Input: Readd 'Default Android Gamepad' magic binding
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Using the common behaviour when use command+shift on text line for osx
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Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.
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Fix VisibilityEnabler2D behavior on start
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* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text
* Using home and end events as reference
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Fix inherited C# scene not inheriting parent's fields
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C#: Support for building with the dotnet CLI
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By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
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Implement CSharpScript::inherits_script
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
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When a child scene inherits a parent scene with a C# root node, the
parent scene's export variables appear to assume values set in the
parent scene, in the child scene's Inspector. However, when the child
scene is played, the parent scene's export variables assume default
values.
When a node is created, it inherits its parent C# script's fields from
the map CSharpScriptInstance::script->member_info. However this map was
not initialized outside the editor, and this commit ensured it is. This
fixes issues #36480 and #37581.
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The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863.
This closes https://github.com/godotengine/godot-proposals/issues/814.
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Move copyToFS into utils.js library included with '--pre-js'.
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Add missing semicolumns in engine.js
Add optional extra args to JS Engine.startGame
Remove loader.js, explicit noExitRuntime.
Also add onExit callback (undocumented in emscripten)
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GDScript: Add join method on String
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This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
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This overrides the default blue color.
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Style: clang-format: Disable if statements and case labels on single line
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7z is already available in path in appveyor
zip the build .exe files and store them ( appveyor retains for ~6 months)
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Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
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Part of #33027.
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Part of #33027, also discussed in #29848.
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
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ThakeeNathees/saveing-cyclic-inheritance-crash-fix
Fix: saving gdscript with cyclic inheritance crash the editor
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Allow using integer vectors for iteration and make range() use them
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