Age | Commit message (Collapse) | Author |
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1. Keep color data.
2. Don't lod blend shapes.
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Fix crash when creating thread
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Fix deleting selection at the first line do not work with backspace
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[Net] Rename RPC constants and annotation arguments.
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Now matches the class names to be consistent between 2D and 3D and with
other node types.
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Document SurfaceTool must generate tangents for proper normal display
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Fix match counter in help pages not updating
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Remove scene code in physics servers
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
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Remove editor code in PhysicalBone3D
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Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
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_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
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interface.
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built-in font.
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Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
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Value was uninitialized, which lead to undefined behavior.
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Use range iterators for `Map` in most cases
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Remove shape metadata from 2D physics server
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