Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-15 | Fixes export PackedScene "reset to default" throwing errors | jlahman | |
When exporting variables from a gdscript, default values of uninitialized variables would never be set. This caused the default value to be Variant::NIL, and when a user tried to reset the variable through the editor, an error would be thrown because too few arguments would be counted(end of argument list for calls are detected by NIL values). Fixed by simply setting default value to an empty variant of the proper type in gdscript parser. | |||
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more ↵ | Juan Linietsky | |
developed. Fixes #21852 | |||
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky | |
2019-01-14 | Defer activated signal after tree has been traversed. | Juan Linietsky | |
2019-01-14 | Merge pull request #24987 from akien-mga/gles2-nvidia-rect-hack-opt-in | Rémi Verschelde | |
GLES2: Make Nvidia flicker workaround opt-in | |||
2019-01-14 | wtf | Juan Linietsky | |
2019-01-14 | Added a flag to specify an exported node path must be supplied from scene ↵ | Juan Linietsky | |
root, fixes #24412 | |||
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde | |
It has a big impact on 2D and text rendering performance (cf. #24466) so the solution seems worse than the bug it aims to work around. It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" for those who need it and have a simple enough game for the performance drop not to be an issue. Fixes #24466. | |||
2019-01-14 | Use SceneTreeDock to replace particles node properly, fixes #24162 | Juan Linietsky | |
2019-01-14 | Hide visible popups by default if visible when entering tree, unless on ↵ | Juan Linietsky | |
editor. Fixes #24737 | |||
2019-01-14 | Hide worldenvironment settings not relevant in GLES2. Fixes #23281 | Juan Linietsky | |
2019-01-14 | Removed ancient code for set_edited that was doing nothing. | Juan Linietsky | |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky | |
2019-01-14 | Merge pull request #24981 from akien-mga/property-editor-rid | Rémi Verschelde | |
Add EditorPropertyRID as read-only label showing RID | |||
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky | |
2019-01-14 | Do not allow flushing while already flushing the message queue. Added to ↵ | Juan Linietsky | |
help track bugs in ProgressDialog in editor. | |||
2019-01-14 | Do not allow adding tasks while in the middle of flushing a message queue | Juan Linietsky | |
2019-01-14 | Add EditorPropertyRID as read-only label showing RID | Rémi Verschelde | |
Fixes #24827. | |||
2019-01-13 | Merge pull request #24939 from Rubonnek/null-editor-icon-fix | Rémi Verschelde | |
Fixed null editor icon crash | |||
2019-01-13 | Fixed null editor icon crash | Wilson E. Alvarez | |
Fixes #24932 | |||
2019-01-13 | Merge pull request #24964 from godotengine/revert-24897-master | Rémi Verschelde | |
Revert "fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray" | |||
2019-01-13 | Revert "fixed invalid implementation of Plane::intersects_segment and ↵ | Rémi Verschelde | |
Plane::intersects_ray" | |||
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-11 | Merge pull request #24897 from GlaDos28/master | Rémi Verschelde | |
fixed invalid implementation of Plane::intersects_segment and Plane::intersects_ray | |||
2019-01-12 | fixed invalid implementations of Plane::intersects_segment and ↵ | Evgeny Savelyev | |
Plane::intersects_ray | |||
2019-01-11 | Merge pull request #24918 from akien-mga/gles2-has-egl | Rémi Verschelde | |
GLES2: Clarify why we exclude debug code on iOS | |||
2019-01-11 | Merge pull request #24921 from KidRigger/pr-fix | Rémi Verschelde | |
Fixed infinite loop at end of video. | |||
2019-01-12 | Fixed infinite loop at end of video. | Anish | |
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552 | |||
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde | |
Supersedes and closes #24873. | |||
2019-01-11 | Merge pull request #24914 from volzhs/export-split | Rémi Verschelde | |
Use HSplit to resize presets and options panel on Export window | |||
2019-01-11 | Merge pull request #24913 from volzhs/export-ios-template | Rémi Verschelde | |
Make export valid when setting custom packages for iOS | |||
2019-01-12 | Use HSplit to resize presets and options panel on Export window | volzhs | |
2019-01-12 | Make export valid when setting custom packages for iOS | volzhs | |
even no templates installed. all others export work as this already. | |||
2019-01-11 | Merge pull request #24912 from bruvzg/macos_fix_mouse_speed | Rémi Verschelde | |
[macOS] Fix missing mouse move event speed. | |||
2019-01-11 | [macOS] Fix missing mouse move event speed. | bruvzg | |
2019-01-11 | Merge pull request #24904 from Naryosha/patch-2 | Rémi Verschelde | |
Fix error explanation in core_bind Thread::_start_func | |||
2019-01-11 | Merge pull request #24903 from Naryosha/patch-1 | Rémi Verschelde | |
Docs: fix arg name of toggled signal in BaseButton | |||
2019-01-11 | Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix | Rémi Verschelde | |
Fix UndoRedo operations for the new features in the Polygon2D UV Editor | |||
2019-01-11 | Fix error explanation in core_bind Thread::_start_func | Poommetee Ketson | |
2019-01-11 | Docs: fix arg name of toggled signal in BaseButton | Poommetee Ketson | |
arg was renamed in #15530 but the description wasn't updated | |||
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias | |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-10 | Merge pull request #24877 from neikeq/issue-24280 | Rémi Verschelde | |
Fix properties being lost when reloading placeholder GDScript instance | |||
2019-01-10 | doc: Sync classref with current source + AUTHORS edit | Rémi Verschelde | |
2019-01-10 | Merge pull request #24886 from akien-mga/animatedtexture-frame-properties | Rémi Verschelde | |
Fix showing AnimatedTexture frame_* properties in editor | |||
2019-01-10 | Merge pull request #24883 from akien-mga/resourceformat-unregister | Rémi Verschelde | |
Consistency in resource format saver/loader de-registration |