index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2017-11-26
Fixes adjust viewport to cursor when line is to long, issue 13190
Paulb23
2017-11-26
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Juan Linietsky
2017-11-26
Fixed invalid transform when skip_vertex_transform used
Chaosus
2017-11-26
Merge pull request #13277 from DoctorAlpaca/master
Juan Linietsky
2017-11-26
Merge pull request #13298 from YeldhamDev/translation_layout
Rémi Verschelde
2017-11-26
Ask users to explore official projects when none is loaded.
Juan Linietsky
2017-11-26
Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-26
Disable logger by default.
Juan Linietsky
2017-11-26
Merge pull request #13315 from dragmz/patch-2
Rémi Verschelde
2017-11-26
initialize bus_index to 0
Marcin Zawiejski
2017-11-26
Merge pull request #13312 from volzhs/fix-android-shader-error
Juan Linietsky
2017-11-27
Fix shader compilation fail on Android
volzhs
2017-11-26
Scene Tree Dock: added ability to deselect items when clicking on empty space
Dmitry Koteroff
2017-11-26
Fix not being able to select an editor layout created in another language.
Michael Alexsander Silva Dias
2017-11-26
Merge pull request #13303 from rraallvv/scons_cache_travis
Rémi Verschelde
2017-11-26
add support for scons cache and enable it for travis
Rhody Lugo
2017-11-26
Merge pull request #13299 from rraallvv/scons_cache
Rémi Verschelde
2017-11-26
Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-26
Merge pull request #13293 from Calinou/tweak-editor-camera-defaults
Poommetee Ketson
2017-11-26
Merge pull request #13295 from Calinou/tweak-camera-node-defaults
Poommetee Ketson
2017-11-26
Merge pull request #13288 from RandomShaper/fix-dup-crash
Rémi Verschelde
2017-11-25
add support for scons cache and enable it for appveyor
Rhody Lugo
2017-11-26
Merge pull request #13284 from dragmz/patch-2
Poommetee Ketson
2017-11-25
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
Tweak the default editor camera settings
Hugo Locurcio
2017-11-25
Fix constant node value edit
Marcin Zawiejski
2017-11-25
Merge pull request #13286 from touilleMan/gnative-wrappers-msvc-flags
Thomas Herzog
2017-11-25
Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
Fix crash on node duplication
Pedro J. Estébanez
2017-11-25
[GDNative] disable -fPIC flag with msvc compiler
Emmanuel Leblond
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
2017-11-25
Merge pull request #13278 from eska014/jseval-returntypes
Rémi Verschelde
2017-11-25
Update my name in AUTHORS.md
Leon Krause
2017-11-25
Fix particle preprocessing. Fixes #12460.
Eric Wiltfang
2017-11-25
Remove contrived JavaScript.eval return types
Leon Krause
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Fix mono build after bc2e8d99
Rémi Verschelde
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2017-11-25
Merge pull request #13263 from sersoong/master-test
Rémi Verschelde
2017-11-25
Add range to anisotropic filter level (1 to 16 with integer steps)
Zatherz
2017-11-25
Fix doesn't close open a file window bug
sersoong
2017-11-25
Add importer option to make meshes bakeable by default.
Juan Linietsky
2017-11-25
Merge pull request #13261 from ISylvox/fix-windows-build
Juan Linietsky
2017-11-25
Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built
Indah Sylvia
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
Improve/fix SpatialEditor state saving/restoring
Pedro J. Estébanez
2017-11-25
Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-25
Implement backup/restore for animated values
Pedro J. Estébanez
[prev]
[next]