Age | Commit message (Collapse) | Author |
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Remove unused swap template.
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Fix CPU Particles spread
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
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Resource: Remove unused `_use_builtin_script()` virtual method
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Added parameter names to shader built-in function autocompletion
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
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Fix regressions caused by recent particle spread refactor
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And another piece of dead code found while searching for "use_builtin".
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
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Fix multiple issues with CSGPolygon
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Better port handling connection for `GraphEdit`
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Move cursor to edge of selection when moving caret left/right
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Removes an internal error report if shader fails compile
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doc: Add documentation for JSONRPC class
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Fix the Use Nearest Mipmap Filter project setting not working
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Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
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Fix CPUParticles2D disappearance after amount change
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Fixes crash when AnimationPlayer reset on save
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Make radius & height in CapsuleShape3D independent
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The project setting wasn't being used anywhere.
This also tweaks the property hints to denote that these properties
are only effective after a restart.
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Also changed CapsuleMesh to make settings consistent between render and
physics.
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