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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-21
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
Rémi Verschelde
2021-05-21
Merge pull request #48885 from JFonS/upgrade_embree
Rémi Verschelde
2021-05-21
Merge pull request #48881 from Faless/js/4.x_download_buffer
Fabio Alessandrelli
2021-05-21
Upgrade Embree to the latest official release.
jfons
2021-05-21
[HTML5] Fix build after KEY_CTRL rename.
Fabio Alessandrelli
2021-05-21
[HTML5] Add easy to use download API.
Fabio Alessandrelli
2021-05-21
Merge pull request #48921 from timothyqiu/polypartition-stl
Rémi Verschelde
2021-05-21
Merge pull request #48917 from timothyqiu/metrics-csv
Rémi Verschelde
2021-05-21
Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments
Rémi Verschelde
2021-05-21
Merge pull request #48747 from Calinou/editor-find-in-files-tweak-highlight-c...
Rémi Verschelde
2021-05-21
Merge pull request #48806 from timothyqiu/xml-parser-fixes
Rémi Verschelde
2021-05-21
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
Rémi Verschelde
2021-05-21
Merge pull request #48893 from akien-mga/dist-macos-entitlements
Rémi Verschelde
2021-05-21
Fix STL to Godot type convertion of polypartition
Haoyu Qiu
2021-05-21
Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo
Rémi Verschelde
2021-05-21
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Rémi Verschelde
2021-05-21
Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh
Rémi Verschelde
2021-05-21
Fix editor crash when exporting profiler data
Haoyu Qiu
2021-05-20
gltf: Fail gracefully when a mesh instance fails.
Lyuma
2021-05-20
Fix incorrect skin deduplication when using named binds
Lyuma
2021-05-20
Fix instance uniform typo
Winston Hartnett
2021-05-21
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef
Rémi Verschelde
2021-05-21
Merge pull request #48904 from fire/gltf-img-failure
Rémi Verschelde
2021-05-20
Merge pull request #36180 from KoBeWi/I_broke_your_right
Rémi Verschelde
2021-05-20
When one invalid image fails, it should only fail that single image.
K. S. Ernest (iFire) Lee
2021-05-20
Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`
Hugo Locurcio
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-20
Merge pull request #48887 from aaronfranke/round
Rémi Verschelde
2021-05-20
Merge pull request #48805 from radishes/noise-image-offset
Rémi Verschelde
2021-05-20
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
Rémi Verschelde
2021-05-20
Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only
Rémi Verschelde
2021-05-20
Only allow absolute paths in XDG environment variables
Hugo Locurcio
2021-05-20
Add support for generating noise images with an offset.
Casey Foote
2021-05-20
Merge pull request #48719 from Faless/js/4.x_interfaces
Rémi Verschelde
2021-05-20
Fix swapped front/rear directions in viewport rotation control.
jfons
2021-05-20
Dist: Add macOS entitlements files for editor code signing
Rémi Verschelde
2021-05-20
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
Rémi Verschelde
2021-05-20
[HTML5] Implement Godot <-> JavaScript interface.
Fabio Alessandrelli
2021-05-20
Merge pull request #48812 from groud/tilemap_scenes_painting
Rémi Verschelde
2021-05-20
Merge pull request #48882 from aaronfranke/approx-use-double
Rémi Verschelde
2021-05-20
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
Use global scope round method for rounding
Aaron Franke
2021-05-20
Merge pull request #48880 from akien-mga/codespell-2.0.0
Rémi Verschelde
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-20
Merge pull request #48879 from Faless/doc/4.x_no_unix_socks
Rémi Verschelde
2021-05-20
[Doc] Remove reference to UNIX sockets in StreamPeer.
Fabio Alessandrelli
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
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