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2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24Merge pull request #61345 from vnen/gdscript-lambda-issuesRémi Verschelde
GDScript: A few fixes for lambda issues
2022-05-24Merge pull request #61256 from reduz/callable-mp-staticRémi Verschelde
Add callable_mp_static
2022-05-23GDScript: Fix lambda captures in default argument valuesGeorge Marques
2022-05-23GDScript: Fix `if` after lambda being seen as ternaryGeorge Marques
2022-05-24Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-colorRémi Verschelde
2022-05-24i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit 10414fa8936836fbb790a76ad8046a7350ea20c8)
2022-05-24i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
2022-05-23Merge pull request #61333 from m4gr3d/fix_restart_logic_mainRémi Verschelde
2022-05-23Merge pull request #61311 from trollodel/fix_joint3d_warning_crashRémi Verschelde
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio
2022-05-23Merge pull request #61162 from KoBeWi/drag_nodes_like_a_bossRémi Verschelde
2022-05-23Merge pull request #61330 from madmiraal/android-duplicate-registerRémi Verschelde
Remove duplicate Android sensor listener registrations
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-23Merge pull request #61326 from akien-mga/thorvg-latestRémi Verschelde
2022-05-23Remove duplicate Android sensor listener registrationsMarcel Admiraal
2022-05-23thorvg: Sync a couple fixes from upstreamRémi Verschelde
We're still formally tracking v0.8.1, those fixes don't impact the library features. I didn't bother documenting them with patches as they will likely soon make their way to either a v0.8.2 or v0.9.0.
2022-05-23Merge pull request #61327 from bruvzg/text_mesh_non_visualRémi Verschelde
2022-05-23Merge pull request #61310 from marxin/gcc13-fix-vhacdRémi Verschelde
2022-05-23[TextMesh] Do not generate meshes for non-visual glyphs.bruvzg
2022-05-23Merge pull request #61226 from Chaosus/shader_fix_keyword_completionRémi Verschelde
2022-05-23Merge pull request #61321 from bruvzg/lbl3d_theme_font_chk_4xRémi Verschelde
2022-05-23Fix building VHACD with GCC 13.Martin Liska
Fixes the following error: thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type 46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0); | ^~~~~~~~ Note the upstream version of the third party library is not affected.
2022-05-23GDScript: Do not allow standalone lambdasGeorge Marques
They cannot be accessed in this case, so an error is shown to avoid misleading the uses, especially in case of named lambdas.
2022-05-23[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ↵bruvzg
materials.
2022-05-23Merge pull request #61314 from Chaosus/vs_fix_conversion_bugRémi Verschelde
Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23Merge pull request #61303 from Calinou/occlusion-culling-fix-typoRémi Verschelde
Fix typo in occlusion culling warning method name
2022-05-23Merge pull request #61297 from reduz/improve-synchronizer-usabilityRémi Verschelde
Improve MultiplayerSynchronizer and MultiplayerSpawner editor usability
2022-05-23Merge pull request #61312 from bruvzg/hb_430Rémi Verschelde
HarfBuzz: Update to version 4.3.0
2022-05-23Improve MultiplayerSynchronizer editor usabilityreduz
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23Fix connection of subports after uniform->constant conversion in vshaderYuri Rubinsky
2022-05-23Fix Joint3D and Joint2D warning causing a crashtrollodel
2022-05-23HarfBuzz: Update to version 4.3.0bruvzg
2022-05-23Increase saturation of accent color on the Gray editor theme presetHugo Locurcio
This also renames the Gray editor theme preset to use US spelling.
2022-05-23Merge pull request #61283 from bruvzg/text_mesh_cubicRémi Verschelde
[TextMesh] Fix cubic Bezier arc processing.
2022-05-23Fix typo in occlusion culling warning method nameHugo Locurcio
2022-05-23Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radiusRémi Verschelde
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshableRémi Verschelde
2022-05-22Merge pull request #61282 from kleonc/inspector_array_reorder_crash_fixRémi Verschelde
`EditorPropertyArray` Fix crash when drag-reordering array elements in the inspector
2022-05-22Remove UndoRedo calls trying to call removed EditorInspector::refresh()kleonc
2022-05-22Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.xRémi Verschelde
2022-05-22EditorPropertyArray Fix crash when drag-reordering elements in the inspectorkleonc
2022-05-22Merge pull request #61271 from timothyqiu/min-size-recoverRémi Verschelde
2022-05-22[TextMesh] Fix cubic cubic Bezier arc processing.bruvzg
2022-05-22Add callable_mp_staticreduz
Allows using a static (C) function as a callable.
2022-05-22Update last min size when Control becomes visibleHaoyu Qiu
2022-05-22Decrease SphereShape3D's default radius to 0.5 to match primitive meshHugo Locurcio
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.
2022-05-22Merge pull request #61017 from derammo/derammo_58121Rémi Verschelde
display of large help text in visual script