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2021-09-21Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds.
2021-09-20Merge pull request #42103 from dankan1890/import_atlas_fixRémi Verschelde
2021-09-20Merge pull request #52312 from Calinou/no-main-scene-gui-alertRémi Verschelde
Display an alert when attempting to run a project with no main scene
2021-09-20Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seekRémi Verschelde
Fixed seeking behavior of property track with discrete interpolation
2021-09-20Display an alert when attempting to run a project with no main sceneHugo Locurcio
This gives visual feedback when not starting Godot from a terminal. This could lead to confusion when placing a Godot binary within a project folder that has no main scene defined.
2021-09-20Merge pull request #52330 from johnjdonna/add_support_hostname_language_serverRémi Verschelde
LSP: Add support for custom host setting
2021-09-20Merge pull request #52867 from JFonS/upd_giz_fixRémi Verschelde
Fix error spam on quit
2021-09-20Merge pull request #52856 from e8newallm/52816Rémi Verschelde
Corrected GLTFDocument::save_scene from processing a nullptr
2021-09-20Corrected GLTFDocument::save_scene from processing a nullptrMatthew Newall
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-20Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvementRémi Verschelde
GPULightmapper exclude back-face triangles while calculating bounces
2021-09-20Merge pull request #52545 from JFonS/occ_fixesRémi Verschelde
Occlusion culling fixes
2021-09-20Merge pull request #52543 from ↵Rémi Verschelde
TokageItLab/fixed-transition-when-xfade-time-is-zero Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20Merge pull request #52479 from KoBeWi/the_close_of_all_tabsRémi Verschelde
Don't stop closing on unsaved script
2021-09-20Fix error spam on quitjfons
2021-09-20LSP: Add support for custom host settingJohn J. Donna II
You can now configure host in the `language_server` settings in the editor settings.
2021-09-20Merge pull request #52513 from Ev1lbl0w/fix_path_double_slashRémi Verschelde
Fix path with multiple slashes not being corrected on templates
2021-09-20Merge pull request #51034 from bruvzg/macos_mimeRémi Verschelde
[macOS] Update MIME codes and file type name to match "dist/linux/org.godotengine.Godot.xml"
2021-09-20Merge pull request #52519 from e8newallm/52497-Remove_Unused_VariableRémi Verschelde
Removed unused Ref<Font> font variables
2021-09-20Merge pull request #52865 from akien-mga/obj-import-no-threadsRémi Verschelde
Import: Disable thread import for OBJ meshes
2021-09-20Merge pull request #52827 from Chaosus/blend_tree_connection_improvementRémi Verschelde
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20Merge pull request #52151 from CaptainProton42/fix-y-billboard-shearRémi Verschelde
Fix y billboard shear when rotating camera
2021-09-20[macOS] Update MIME codes and file type names to match ↵bruvzg
"dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-09-20Merge pull request #37228 from rcorre/rcorre/better-load-dialogRémi Verschelde
Use QuickOpen to load resources in the inspector.
2021-09-20Import: Disable thread import for OBJ meshesRémi Verschelde
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265.
2021-09-20Merge pull request #52848 from Paulb23/code-edit-testsRémi Verschelde
2021-09-20Merge pull request #52862 from bruvzg/cache_index_chkRémi Verschelde
Add FontData cache index check, remove excessive loop.
2021-09-20Merge pull request #52858 from ↵Rémi Verschelde
SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x Fix Windows cursor with trails disappearing in fullscreen
2021-09-20Add remaning code edit unit testsPaulb23
2021-09-20Change completion prefixes to single char and unnecessary ui_cancel accept_eventPaulb23
2021-09-20Merge pull request #52860 from bruvzg/vis_charsRémi Verschelde
2021-09-20Add FontData cache index check, remove excessive loop.bruvzg
2021-09-20Merge pull request #52859 from bruvzg/hb300Rémi Verschelde
2021-09-20Draggin in/out from ports to create nodes in Animation Blend Tree editorYuri Roubinsky
2021-09-20HarfBuzz: Update to version 3.0.0bruvzg
2021-09-20Merge pull request #52398 from deakcor/dev-transformRémi Verschelde
2021-09-20Fix `Label` and `RichTextLabel` `visible_characters` and `percent_visible` ↵bruvzg
methods.
2021-09-19Fix Windows cursor with trails disappearing in fullscreenDan
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19Expose get_skew for transform2d and add new constructorVincent D
Expose set_scale and set_skew for transform2d Replacing float by real_t Adding const parameters Updated transform2d doc
2021-09-19Merge pull request #52474 from KoBeWi/script_remover_3000Rémi Verschelde
2021-09-18Add QuickLoad option to resource picker.Ryan Roden-Corrent
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346.
2021-09-18Merge pull request #52829 from aaronfranke/cs-xmlRémi Verschelde
Fix some minor issues in C# XML doc comments
2021-09-18Fix some minor issues in C# XML doc commentsAaron Franke
2021-09-18Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearingFabio Alessandrelli
Fix error list not being cleared
2021-09-18Merge pull request #52666 from magian1127/temp1Rémi Verschelde
2021-09-18Merge pull request #52818 from Chaosus/fix_shader_crashRémi Verschelde
2021-09-18C#, replace the current Xform method with a * operator.Magian
2021-09-18Fix shader crash when passing array to built-in function without indexYuri Roubinsky
2021-09-18Merge pull request #52810 from Chaosus/vs_fix_gotolineRémi Verschelde
Fix incorrect call of `_center_on_node` in VisualScript editor
2021-09-18Fix incorrect call of `_center_on_node` in VisualScript editorYuri Roubinsky
2021-09-17Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawingRémi Verschelde