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2023-01-07Mark OBJ vertex colors sRGB in materials (only if has vertex colors)scurest
2023-01-07Add vertex color support to OBJ importerscurest
Fixes #70982
2023-01-07Merge pull request #71026 from bruvzg/fix_prim_detectRémi Verschelde
[Windows] Fix primary screen detection.
2023-01-07[Windows] Fix primary screen detection.bruvzg
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde
Add reparent methods to Node
2023-01-07Merge pull request #71011 from clayjohn/GLES3-texture-defaultRémi Verschelde
Properly map shader language texture hints to sampler hints in GLES3 renderer
2023-01-07Merge pull request #70902 from Cretezy/2d-polygon-indices-visibilityRémi Verschelde
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-07Merge pull request #71000 from reduz/callable-bind-from-arrayRémi Verschelde
Allow binding Callable arguments from an array
2023-01-07Merge pull request #70993 from rcorre/array-erase-docRémi Verschelde
Warn against erasing array elements while iterating.
2023-01-07Merge pull request #70858 from Malcolmnixon/fast-concave-supportRémi Verschelde
Optimize GodotConvexPolygonShape3D::get_support
2023-01-07Merge pull request #69395 from DeeJayLSP/update_zlibRémi Verschelde
zlib/minizip: Update to version 1.2.13, remove zlib from freetype
2023-01-07zlib/minizip: Update to version 1.2.13, remove zlib from freetypeDeeJayLSP
Security update, fixes CVE-2022-37434 in zlib. Only applications exposing/using `inflateGetHeader()` seem to be affected, which is not our case, so this is not critical for Godot. Remove duplicated copy of zlib in freetype sources to force using the updated version in `thirdparty/zlib/`. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-06Fix "2D Polygon indices are barely visible on bright background" (#38009)Charles Crete
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06Properly map shader language texture hints to sampler hints in GLES3 rendererclayjohn
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06Merge pull request #70999 from timothyqiu/unique-res-confirmRémi Verschelde
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06Merge pull request #71005 from dazKind/masterRémi Verschelde
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06Merge pull request #70995 from reduz/do-not-bind-variant-immutableRémi Verschelde
Unbind Variant methods that change immutable types.
2023-01-06Allow binding Callable arguments from an arrayJuan Linietsky
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0. Fixes #64668. Implements https://github.com/godotengine/godot-proposals/issues/6034 Usage: ```GDScript callable.bindv([arg1,arg2,arg3]) ```
2023-01-07Merge pull request #70485 from Chaosus/fix_astargrid_jumpingYuri Rubinsky
2023-01-06Merge pull request #70639 from Chaosus/vs_uintYuri Rubinsky
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06Merge pull request #70989 from Chaosus/vs_fix_expressionsYuri Rubinsky
2023-01-06fix typo 'comleption' -> 'completion'Michael Bickel
2023-01-06Merge pull request #70658 from vonagam/fix-lambdas-typingRémi Verschelde
GDScript: Fix typing of lambda functions
2023-01-06Unbind Variant methods that change immutable types.Juan Linietsky
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06Fix unreadable text in Make Sub-Resources Unique windowHaoyu Qiu
2023-01-06GDScript: Fix typing of lambda functionsDmitrii Maganov
2023-01-06Warn against erasing array elements while iterating.Ryan Roden-Corrent
Erasing array elements while iterating does not appear to be safe. For example, the following prints nothing: ``` var a := [0,1,2,3,4,5,6] for i in a: if i % 2 == 0: a.erase(i) else: print(i) ``` While this is often true for array implementations, it still seems worth documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06Fix errors when creating/deleting `VisualShaderNodeExpression` in graphYuri Rubinsky
2023-01-06Fix jumping in `AStarGrid2D` when `DIAGONAL_MODE_NEVER` is enabledYuri Rubinsky
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70500 from hakro/readd-renderer-optionsRémi Verschelde
Bring back the renderer options button on the main editor
2023-01-06Merge pull request #70919 from Geometror/test-fastnoise-liteRémi Verschelde
Add tests for FastNoiseLite/NoiseTexture
2023-01-06Merge pull request #70980 from vonagam/fix-array-as-default-parameterRémi Verschelde
GDScript: Fix array as default value for parameter
2023-01-06GDScript: Fix array as default value for parameterDmitrii Maganov
2023-01-06Add tests for FastNoiseLite/NoiseTextureHendrik Brucker
+ fix some issues with seamless noise generation
2023-01-06Merge pull request #70464 from vonagam/unify-assignablesRémi Verschelde
Unify typing of variables, constants and parameters in GDScript
2023-01-06Merge pull request #70960 from Maran23/4-x-c#-rect-propsRémi Verschelde
Added Rect (rect_) properties to the c# migration table
2023-01-06Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panningRémi Verschelde
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06Merge pull request #70963 from YuriSizov/editor-dead-codes-societyRémi Verschelde
Simplify some editor plugin logic and remove dead code
2023-01-06Merge pull request #64253 from heppocogne/Fix-native-enum-release-1Rémi Verschelde
Register enum type names in release build
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06Merge pull request #70675 from ZangEldor/pot-generating-fixRémi Verschelde
Fix generating POT for multiline messages
2023-01-06Unify typing of variables, constants and parameters in GDScriptDmitrii Maganov
2023-01-05TileAtlasView Update zoom and panning before emitting signalkleonc
2023-01-05Added Rect (rect_) properties to the c# migration tableMarius Hanl
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Fixed issue #70617 : generating POT for multiline messageEldor Zang
Fixed the issue and now each message's line is suceeded by a \n. Fixes #70614