Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-23 | Spell out "anisotropic" fully in filter options | skyace65 | |
2022-08-22 | Merge pull request #58377 from MrBBBaiXue/type-filter | Rémi Verschelde | |
Add a way to filter nodes by type in scene tree dock. | |||
2022-08-22 | Merge pull request #63891 from derammo/derammo_tree_cache | Rémi Verschelde | |
2022-08-22 | Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation | Rémi Verschelde | |
2022-08-22 | Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO | Rémi Verschelde | |
2022-08-22 | Merge pull request #63802 from TokageItLab/curve-transition | Rémi Verschelde | |
2022-08-22 | Merge pull request #63662 from TokageItLab/fix-silhouetter-for-rotated-skel | Rémi Verschelde | |
2022-08-22 | Merge pull request #60515 from KoBeWi/electrostatic_jason | Rémi Verschelde | |
2022-08-22 | Merge pull request #64571 from kleonc/string-fix-self-add-assign | Rémi Verschelde | |
2022-08-22 | Merge pull request #64400 from aaronfranke/gltf-fix-camera | Rémi Verschelde | |
2022-08-22 | Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp | Rémi Verschelde | |
2022-08-22 | Merge pull request #64586 from KoBeWi/no_editing_allowed🚫 | Rémi Verschelde | |
2022-08-22 | Merge pull request #64374 from RandomShaper/inheritable_cl_args | Rémi Verschelde | |
2022-08-22 | Merge pull request #64593 from aaronfranke/editor-restart | Rémi Verschelde | |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde | |
2022-08-22 | Merge pull request #64132 from TokageItLab/fix-optimizer | Rémi Verschelde | |
2022-08-22 | Merge pull request #64610 from reduz/startup-benchmark-support | Rémi Verschelde | |
2022-08-22 | Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders | Rémi Verschelde | |
2022-08-22 | Merge pull request #60309 from The-O-King/oct | Rémi Verschelde | |
2022-08-22 | Merge pull request #64626 from YuriSizov/control-farewell-meta | Rémi Verschelde | |
Replace meta properties with regular properties in `Control` | |||
2022-08-22 | Add per-scene UndoRedo | kobewi | |
2022-08-22 | Merge pull request #64711 from YeldhamDev/itemlist_scroll_fix | Rémi Verschelde | |
2022-08-22 | Merge pull request #64642 from aaronfranke/mesh-cleanup | Rémi Verschelde | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-22 | Merge pull request #64618 from bruvzg/fix_menu_min_size | Rémi Verschelde | |
2022-08-22 | Merge pull request #63602 from TokageItLab/cubic-interp-time | Rémi Verschelde | |
2022-08-22 | Merge pull request #63486 from TokageItLab/init-poses | Rémi Verschelde | |
2022-08-22 | Merge pull request #64343 from TokageItLab/priority-ph | Rémi Verschelde | |
2022-08-22 | Merge pull request #64462 from and3rson/convert3to4-fix-connect-args | Rémi Verschelde | |
2022-08-22 | Merge pull request #64553 from RedMser/fix-property-validation-refactor | Rémi Verschelde | |
2022-08-22 | Merge pull request #57297 from rafallus/orthogonal_index | Rémi Verschelde | |
Expose `Basis::set_orthogonal_index` as a GridMap method | |||
2022-08-22 | Merge pull request #64496 from KoBeWi/proxXxies | Yuri Sizov | |
Use false as default for use_proxies argument | |||
2022-08-22 | Merge pull request #64694 from Mickeon/fix-settings-function | Yuri Sizov | |
Properly refer to functions definition color in description | |||
2022-08-22 | Merge pull request #37168 from theoway/ChangeNodeTypeDialog | Yuri Sizov | |
Changed the title of change node type dialog | |||
2022-08-22 | Merge pull request #64670 from Mickeon/fix-label-visibile-percent | Yuri Sizov | |
Clamp Label's `percent_visible` properly between 0 and 1.0 | |||
2022-08-22 | Use false as default for use_proxies argument | kobewi | |
2022-08-22 | Merge pull request #54549 from KoBeWi/fastcells | Yuri Sizov | |
Add a method to get TileData from a cell | |||
2022-08-22 | Merge pull request #64385 from paulloz/raycast-collider-rid | Rémi Verschelde | |
2022-08-22 | Clamp Label's `percent_visible` properly between 0 and 1.0 | Micky | |
Also applies to RichTextLabel | |||
2022-08-22 | Merge pull request #64089 from neikeq/dotnet6 | Rémi Verschelde | |
2022-08-22 | Merge pull request #64656 from Erveon/patch-1 | Yuri Rubinsky | |
2022-08-22 | Expose the collider RID in Raycast nodes | Paul Joannon | |
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`). | |||
2022-08-22 | C#: Add module README | Ignacio Roldán Etcheverry | |
This should clarify development workflow with the NuGet packages. | |||
2022-08-22 | C#: Replace P/Invoke with delegate pointers | Ignacio Roldán Etcheverry | |
- Moves interop functions to UnmanagedCallbacks struct that contains the function pointers and is passed to C#. - Implements UnmanagedCallbacksGenerator, a C# source generator that generates the UnmanagedCallbacks struct in C# and the body for the NativeFuncs methods (their implementation just calls the function pointer in the UnmanagedCallbacks). The generated methods are needed because .NET pins byref parameters of native calls, even if they are 'ref struct's, which don't need pinning. The generated methods use `Unsafe.AsPointer` so that we can benefit from byref parameters without suffering overhead of pinning. Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2022-08-22 | C#: Remove IL post-processor build dependency | Ignacio Roldán Etcheverry | |
We were using it to workaround a limitation of `Unsafe.AsPointer` and `ref struct`s. However, we can get the same result with some tricks, since we have control over the declaration of these structs. | |||
2022-08-22 | C#: Use custom project setting for C# project files name | Ignacio Roldán Etcheverry | |
The setting is initially assigned the name of the Godot project, but it's kept freezed to prevent issues when renaming the Godot project. The user can always rename the C# project and solution manually and change the setting to the new name. | |||
2022-08-22 | C#: Re-introduce generic Godot Array and Dictionary | Ignacio Roldán Etcheverry | |
This new version does not support the following type arguments: - Generic types - Array of Godot Object (Godot.Object[]) or derived types The new implementation uses delegate pointers to call the Variant conversion methods. We do type checking only once in the static constructor to get the conversion delegates. Now, we no longer need to do type checking every time, and we no longer have to box value types. This is the best implementation I could come up with, as C# generics don't support anything similar to C++ template specializations. | |||
2022-08-22 | C#: Array, Dictionary and marshaling refactoring | Ignacio Roldán Etcheverry | |
- Array and Dictionary now store `Variant` instead of `System.Object`. - Removed generic Array and Dictionary. They cause too much issues, heavily relying on reflection and very limited by the lack of a generic specialization. - Removed support for non-Godot collections. Support for them also relied heavily on reflection for marshaling. Support for them will likely be re-introduced in the future, but it will have to rely on source generators instead of reflection. - Reduced our use of reflection. The remaining usages will be moved to source generators soon. The only usage that I'm not sure yet how to replace is dynamic invocation of delegates. | |||
2022-08-22 | C#: Add dedicated Variant struct, replacing System.Object | Ignacio Roldán Etcheverry | |
2022-08-22 | C#: Add source generator for method list | Ignacio Roldán Etcheverry | |