Age | Commit message (Collapse) | Author |
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This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.
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Fix uniform array alignment to fix a bug
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Fix nine patch of circular TextureProgressBar
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`print_error()` should generally not be used directly. Also,
falling back is best done by printing a warning message instead
of an error message.
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Bounce calculation now uses the previous frame's velocity, so it's
consistent with the actual motion of the bodies involved and not the
yet-to-be-applied forces.
When bounce is 1, using the current velocity was causing the new forces
(including gravity) to be taken into account, which lead to the bounce
velocity to be higher than the falling velocity at the moment of impact,
adding more and more energy over time.
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
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Fixes variable/signal nodes not renaming in visualscript editor
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AMD FidelityFX Super Resolution
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volumetric fog on MoltenVK.
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Atlas import 1px missing from right side of non-cropped image.
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Rename `remove()` to `remove_at()` when removing by index
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fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
Fix horizontal velocity being always reset when the body hit a wall in 3D
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Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
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Remove -1 px
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