summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Merge pull request #56516 from KoBeWi/niceRémi Verschelde
2022-01-05Merge pull request #53069 from fbcosentino/3d-material-overlay-4.0Rémi Verschelde
2022-01-05Fix names of scenes dropped onto viewportkobewi
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.
2022-01-05Merge pull request #56352 from ↵Rémi Verschelde
Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-05Merge pull request #56240 from KoBeWi/frankenstein's_PRRémi Verschelde
2022-01-05Merge pull request #56255 from PucklaMotzer09/control_unfocusRémi Verschelde
2022-01-05Merge pull request #56206 from ↵Rémi Verschelde
KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05Merge pull request #55791 from ↵Rémi Verschelde
kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05Merge pull request #54441 from ↵Rémi Verschelde
Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05Merge pull request #56220 from ↵JFonS
williamd67/GPULightmapper-implement-sky-ambient-light GPULightmapper: react on sky ambient properties
2022-01-05Merge pull request #56193 from ↵Rémi Verschelde
kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-downRémi Verschelde
2022-01-05Merge pull request #56286 from Calinou/changelog-shaders-depth-textureRémi Verschelde
2022-01-05Merge pull request #56212 from laws65/skin-export-crash-fixRémi Verschelde
2022-01-05Merge pull request #56278 from GanidhuAbey/dof_msaa_bugRémi Verschelde
2022-01-05Merge pull request #56346 from pycbouh/control-treentegerRémi Verschelde
2022-01-05Merge pull request #56380 from RedMser/export_gltf_normal_crashRémi Verschelde
2022-01-05Merge pull request #56290 from nikitalita/fix-gltf-mesh-primsRémi Verschelde
2022-01-05Merge pull request #52997 from dalexeev/callback-name-settingRémi Verschelde
2022-01-05Merge pull request #55512 from RandomShaper/better_node_deleteRémi Verschelde
2022-01-05Merge pull request #56408 from eazrael/tree-fix-selectionmode-rowRémi Verschelde
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde
Fix and improve cull mode description in material
2022-01-05Merge pull request #56483 from vnen/gdscript-warning-annotationRémi Verschelde
Add annotation to ignore warnings
2022-01-05Merge pull request #56505 from bruvzg/bone_weight_fixesRémi Verschelde
Fix incorrect format and buffer used for bone weights.
2022-01-05Merge pull request #56491 from hinlopen/n3d-minor-improvementRémi Verschelde
Minor code improvements in Node3D
2022-01-05Merge pull request #56495 from Calinou/doc-input-ghostingRémi Verschelde
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05Fix incorrect format and buffer used for bone weights.bruvzg
2022-01-05Document keyboard ghosting caveats in Input and InputEventHugo Locurcio
This also adds recommendations for choosing between `is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05Merge pull request #56499 from Calinou/doc-canvasitem-fix-missing-periodMax Hilbrunner
Fix missing period in `CanvasItem.draw_primitive()` description
2022-01-05Fix missing period in `CanvasItem.draw_primitive()` descriptionHugo Locurcio
2022-01-05Merge pull request #55517 from Calinou/doc-improve-canvasitemMax Hilbrunner
Improve the CanvasItem class documentation
2022-01-04Fix and improve cull mode description in materialskyace65
2022-01-04Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ↵Stijn
a shared implementation.
2022-01-04Merge pull request #52541 from V-Sekai/gltf-load-scene-bufferK. S. Ernest (iFire) Lee
Add gltf import buffer.
2022-01-04Improve the CanvasItem class documentationHugo Locurcio
2022-01-04Add Default Callback Name editor settingDanil Alexeev
Adds the "interface/editors/default_signal_callback_name" editor setting, which allows you to specify the format of the default callback name in the Signal Connection Dialog.
2022-01-04Merge pull request #56362 from V-Sekai/preview_node_sanitizeRémi Verschelde
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
[4.x] add more OpenGL attributes
2022-01-04Merge pull request #56375 from Cnidarias/ogg_missing_right_channelEllen Poe
Fix OGG Vorbis playback with more than one channel
2022-01-04Merge pull request #56484 from KoBeWi/your_callable_is_invalidRémi Verschelde
2022-01-04Merge pull request #56295 from aaronfranke/doc-midiRémi Verschelde
2022-01-04Merge pull request #56486 from Chaosus/shader_fix_render_modeYuri Roubinsky
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56331 from Cnidarias/large_http_downloadsFabio Alessandrelli
Fix http limitation for large "content-length"
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Fix `world_vertex_coords` render mode usage in the shadersYuri Roubinsky