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AgeCommit message (Expand)Author
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
2021-08-12Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0Rémi Verschelde
2021-08-12Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearanceRémi Verschelde
2021-08-12Merge pull request #51541 from timothyqiu/reset-crashRémi Verschelde
2021-08-12Merge pull request #51522 from nekomatata/capsule-3d-independent-heightRémi Verschelde
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fixes crash when AnimationPlayer reset on saveHaoyu Qiu
2021-08-11Focus the scene tree dock after hitting one of the "Create Root Node:" buttonsLightning_A
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-11Merge pull request #51498 from codecat/fix-triple-clickRémi Verschelde
2021-08-11Merge pull request #51520 from mhilbrunner/biggest-nitpick-everRémi Verschelde
2021-08-11Docs: Fix capitalisation of Warning in two placesMax Hilbrunner
2021-08-11Merge pull request #51527 from KoBeWi/minmaxRémi Verschelde
2021-08-11Triple click in text editor now uses last mouse position for validityMelissa Geels
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Merge pull request #51523 from mhilbrunner/fix-buildMax Hilbrunner
2021-08-11Fix CI after #38992Max Hilbrunner
2021-08-11Merge pull request #38992 from Dragoncraft89/masterRémi Verschelde
2021-08-11Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0Rémi Verschelde
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Merge pull request #51510 from mhilbrunner/mbedtlsRémi Verschelde
2021-08-11Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-qualityRémi Verschelde
2021-08-11Implement editor grid performance improvementsGordon MacPherson
2021-08-11Merge pull request #51513 from mhilbrunner/ssl-warningRémi Verschelde
2021-08-11Merge pull request #51515 from Bhu1-V/PR/shortcut-fixRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
2021-08-11Docs: Add warnings about no SSL/(D)TLS revocationMax Hilbrunner
2021-08-11corrected method name `set_event`Bhuvan Vemula
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-11Update bundled Mozilla X.509 CA root certificatesMax Hilbrunner
2021-08-11Merge pull request #51500 from timothyqiu/navmesh-docRémi Verschelde
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Merge pull request #51503 from Chaosus/shader_fix_matrix_operatorsYuri Roubinsky
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Break futher shader compilation after missing `;` after`shader_type`Yuri Roubinsky
2021-08-11Merge pull request #47378 from aaronfranke/use-input-enumsRémi Verschelde
2021-08-11Allow using more assignment operators on matrixes in shadersYuri Roubinsky
2021-08-11Merge pull request #51494 from Chaosus/shader_fix_varying_crashesYuri Roubinsky
2021-08-11Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomedRémi Verschelde
2021-08-11Fix incorrect position of the created VisualShader nodes on zoomed graphYuri Roubinsky
2021-08-11Fix shader crash when using varying array in fragment->light contextYuri Roubinsky
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
2021-08-11Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0Rémi Verschelde
2021-08-10Use f0 instead of albedo in blinn and phongclayjohn