Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-09 | Fix Tree's background focus outline displaying behind section headings | Hugo Locurcio | |
2021-05-08 | Merge pull request #48166 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3 Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly | |||
2021-05-08 | Merge pull request #48562 from Calinou/displayserver-linux-remove-debug-prints | Rémi Verschelde | |
Remove debugging prints in the Linux DisplayServer | |||
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose ↵ | TwistedTwigleg | |
without overrides | |||
2021-05-08 | Remove debugging prints in the Linux DisplayServer | Hugo Locurcio | |
Some Vulkan debugging prints were also changed to be printed only in verbose mode. | |||
2021-05-08 | Merge pull request #48543 from Faless/js/4.x_target_fps_fix | Fabio Alessandrelli | |
[HTML5] Fix target_fps when window loses focus. | |||
2021-05-07 | [HTML5] Fix target_fps when window loses focus. | Fabio Alessandrelli | |
We don't get updates when the window is unfocused/minimized, so we must detect the situation where the counted ticks start drifting away resulting in more frames drawn than needed. This commit adds a check to ensure that the target ticks do not drift away more than one second. | |||
2021-05-07 | Merge pull request #48538 from akien-mga/remove-native-video-api | Rémi Verschelde | |
OS: Remove native video API only implemented on iOS | |||
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | OS: Remove native video API only implemented on iOS | Rémi Verschelde | |
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API. | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Sync RasterizerDummy with latest changes. | Fabio Alessandrelli | |
2021-05-07 | Merge pull request #48536 from Calinou/editor-theme-custom-require-restart | Rémi Verschelde | |
Tweak the setting hint for the custom editor theme setting | |||
2021-05-07 | Tweak the setting hint for the custom editor theme setting | Hugo Locurcio | |
The custom editor theme is only visible after restarting the editor. | |||
2021-05-07 | Merge pull request #48529 from besh81/master | Rémi Verschelde | |
Fixed bug in tab_container with hidden tabs | |||
2021-05-07 | Merge pull request #48532 from Faless/js/4.x_html_no_fixed | Rémi Verschelde | |
[HTML5] Remove "fixed-size.html". | |||
2021-05-07 | Merge pull request #48530 from KoBeWi/FMR_reloaded | Rémi Verschelde | |
Improve docs for filter map and reduce | |||
2021-05-07 | Improve docs for filter map and reduce | kobewi | |
2021-05-07 | [HTML5] Remove "fixed-size.html". | Fabio Alessandrelli | |
No longer used in 3.3+. | |||
2021-05-07 | Fixed bug in tab_container with hidden tabs | besh81 | |
Fix a bug that occour when there are hidden tabs in tab_container. The visualization isn't correct due to missing values in tab_widths array. | |||
2021-05-07 | Merge pull request #45144 from dalexeev/color-consts | Rémi Verschelde | |
Rename color constants (alternative) | |||
2021-05-07 | Merge pull request #47530 from likeich/add_instance_child_shortcut | Rémi Verschelde | |
Adds command+shift+a shortcut to instance a scene | |||
2021-05-07 | Merge pull request #48521 from likeich/remove_extra_separator | Rémi Verschelde | |
Remove extra separator in scenetree dock menu | |||
2021-05-07 | Merge pull request #48376 from rafallus/fix_surfacetool_crash_master | Rémi Verschelde | |
Check input mesh is valid in SurfaceTool methods (master) | |||
2021-05-07 | Merge pull request #33577 from Calinou/highlight-control-flow-keywords | Rémi Verschelde | |
Highlight control flow keywords with a different color | |||
2021-05-07 | Merge pull request #48491 from dalexeev/action-map-editor | Rémi Verschelde | |
Improve ActionMapEditor | |||
2021-05-07 | Merge pull request #48466 from EricEzaM/output-log-save-state | Rémi Verschelde | |
Made Editor Log buttons save their state, per project. | |||
2021-05-07 | Merge pull request #35992 from Calinou/main-run-args-command-placeholder | Rémi Verschelde | |
Implement the `%command%` placeholder in the Main Run Args setting | |||
2021-05-07 | Implement the `%command%` placeholder in the Main Run Args setting | Hugo Locurcio | |
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation. | |||
2021-05-06 | Merge pull request #34840 from Calinou/colorpicker-display-old-color | Rémi Verschelde | |
Display the old color in ColorPicker for easier comparison | |||
2021-05-06 | Remove extra separator | Kyle | |
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518 | |||
2021-05-06 | Merge pull request #48500 from groud/add_buttongroup_pressed_signal | Rémi Verschelde | |
Adds a pressed signal to ButtonGroup | |||
2021-05-06 | Merge pull request #48518 from likeich/scene_dock_bug | Rémi Verschelde | |
Fixed cut/copy/paste visibility | |||
2021-05-06 | Fixed cut/copy/paste visibility | Kyle | |
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree. | |||
2021-05-06 | Merge pull request #47776 from Razoric480/foreport | Rémi Verschelde | |
Implement LSP didDeleteFiles & make parser aware of sub-nodes | |||
2021-05-06 | Merge pull request #38645 from KoBeWi/FMR | Rémi Verschelde | |
Add filter, map and reduce to Array | |||
2021-05-06 | Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict | Rémi Verschelde | |
Fix GDScript Tokenizer being very strict about the number of underscores | |||
2021-05-06 | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | |
Improve the editor theme | |||
2021-05-06 | Merge pull request #48501 from Faless/js/4.x_http_client_chunk | Rémi Verschelde | |
[HTML5] Use 64KiB chunk size in JS HTTPClient. | |||
2021-05-06 | [HTML5] Use 64KiB chunk size in JS HTTPClient. | Fabio Alessandrelli | |
For consistency with the native one, and the documentation. | |||
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière | |
2021-05-06 | Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint | Rémi Verschelde | |
Tweak CanvasItem/material sampling property hint for readability | |||
2021-05-06 | Merge pull request #44831 from gongpha/dont-update-tree-if-selected | Rémi Verschelde | |
Blocking updating in SceneTreeEditor when an item was selected | |||
2021-05-06 | Merge pull request #42416 from Calinou/editor-make-function-save-script | Rémi Verschelde | |
2021-05-06 | Merge pull request #37700 from Calinou/rename-ip-unix-tcp-server | Rémi Verschelde | |
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | |||
2021-05-06 | Merge pull request #48495 from EricEzaM/editor-log-fix-startintg-newline | Rémi Verschelde | |
Fix blank line at start of Editor Log (reinstate #44909) | |||
2021-05-06 | Merge pull request #48439 from BastiaanOlij/cleanup_vulkan_checks | Rémi Verschelde | |
Cleanup vulkan capabilities check and add multiview check | |||
2021-05-06 | Cleanup vulkan capabilities check and add multiview check | Bastiaan Olij | |
2021-05-06 | Display the old color in ColorPicker for easier comparison | Hugo Locurcio | |
This only affects ColorPickerButton nodes that spawn a ColorPicker, not standalone ColorPickers. This partially addresses #7366. | |||
2021-05-06 | Tweak CanvasItem/material sampling property hints for readability | Hugo Locurcio | |
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width. |