Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-30 | Coding style fix in editor NodePath update | PouleyKetchoupp | |
Added r_ prefix for reference arguments that can be modified. | |||
2021-06-30 | Merge pull request #49834 from nekomatata/physics-disable-modes | Rémi Verschelde | |
Add support for controlling physics nodes' behavior when disabled | |||
2021-06-30 | Merge pull request #50014 from reduz/remove-immediate | Rémi Verschelde | |
Deprecate ImmediateGeometry | |||
2021-06-30 | Deprecate ImmediateGeometry | reduz | |
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again. | |||
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde | |
Fix editor suffixes and degrees conversion | |||
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp | |
New property disable_mode to set different behaviors: Remove: remove from physics simulation MakeStatic: change body mode to static (doesn't affect area and soft body) KeepActive: do nothing Extra change: Handle disable/enable node state with specific notifications, in order to differentiate global pause from disabled nodes. | |||
2021-06-30 | Merge pull request #50024 from madmiraal/fix-android-unchecked-warning | Rémi Verschelde | |
Fix unchecked call to put() warning in GodotInputHandler.java | |||
2021-06-30 | Fix editor suffixes and degrees conversion | reduz | |
* Functions to convert to/from degrees are all gone. Conversion is done by the editor. * Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees. * Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m" * In general, can add suffixes for EditorSpinSlider Not covered by this PR, will have to be addressed by future ones: * Ability to switch radians/degrees in the inspector for angle properties (if actually wanted). * Animations previously made will most likely break, need to add a way to make old ones compatible. * Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes. * Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too. | |||
2021-06-30 | Fix unchecked call to put() warning in GodotInputHandler.java | Marcel Admiraal | |
2021-06-30 | Merge pull request #50016 from fire/gdscript-shadow | Rémi Verschelde | |
Remove singleton variable shadowing. | |||
2021-06-30 | Remove singleton variable shadowing. | K. S. Ernest (iFire) Lee | |
2021-06-30 | Merge pull request #50017 from fire/vulkan-error | Rémi Verschelde | |
Enum constant in boolean context | |||
2021-06-30 | Merge pull request #50015 from fire/protocol-shadow | Rémi Verschelde | |
Protocol shadows a variable. | |||
2021-06-30 | Enum constant in boolean context | K. S. Ernest (iFire) Lee | |
error: enum constant in boolean context [-Werror=int-in-bool-context] | |||
2021-06-30 | Protocol shadows a variable. | K. S. Ernest (iFire) Lee | |
2021-06-30 | Merge pull request #49844 from nekomatata/physics-disabled-shapes | Rémi Verschelde | |
Fix and clean disabled shapes handling in godot physics servers | |||
2021-06-30 | Merge pull request #50010 from akien-mga/rename-gdnavigation | Rémi Verschelde | |
Rename `GdNavigationServer` to `GodotNavigationServer` | |||
2021-06-30 | Merge pull request #49901 from nekomatata/move-and-collide-fix-slide | Rémi Verschelde | |
Fix move_and_collide causing sliding on slopes | |||
2021-06-30 | Merge pull request #50012 from YeldhamDev/script_diag_fix | Rémi Verschelde | |
Make contents of "Create Script" dialog expand with the window size | |||
2021-06-29 | Make contents of "Create Script" dialog expand with the window size | Michael Alexsander | |
2021-06-30 | Rename `GdNavigationServer` to `GodotNavigationServer` | Rémi Verschelde | |
And rename `gdnavigation` module to simply `navigation`. | |||
2021-06-29 | Merge pull request #50007 from reduz/fix-2d-viewport | Rémi Verschelde | |
Fixes to 2D viewport | |||
2021-06-29 | Fixes to 2D viewport | reduz | |
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene) | |||
2021-06-29 | Merge pull request #50000 from reduz/improve-rid-owner-memory-usage | Rémi Verschelde | |
Improve RID_Owner memory usage | |||
2021-06-29 | Improve RID_Owner memory usage | reduz | |
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases. * Improves cache usage, as objects are now allocated together * Should improve performance in 2D rendering | |||
2021-06-29 | Merge pull request #50004 from reduz/fix-non-unoform-scale | Rémi Verschelde | |
Fix non uniform scaling normals in 3D objects | |||
2021-06-29 | Merge pull request #49295 from foxydevloper/fix-focus-filter | Rémi Verschelde | |
Fix "Filter Files" shortcut by merging duplicate functions | |||
2021-06-29 | Fix non uniform scaling in 3D objects | reduz | |
* Flag was there, but not implemented. * Fixed issue with base flags not being initialized. | |||
2021-06-29 | Merge pull request #50003 from Calinou/tweak-2d-game-camera-override-tooltips | Rémi Verschelde | |
Tweak the 2D game camera override tooltips to match 3D | |||
2021-06-29 | Tweak the 2D game camera override tooltips to match 3D | Hugo Locurcio | |
2021-06-29 | Merge pull request #49911 from madmiraal/fix-49878 | Rémi Verschelde | |
Add GDNative libraries to Android custom Gradle builds | |||
2021-06-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 30bb133e01d2a1ba61fcd1b27a2ce17aa46aff3a) | |||
2021-06-29 | Merge pull request #49925 from RicardRC/FindFromNop | Rémi Verschelde | |
Make use of variable "from" in local_vector find() function. | |||
2021-06-29 | Merge pull request #49470 from levilindsey/master | Rémi Verschelde | |
Update File.store_var description to mention which properties of an object are included. | |||
2021-06-29 | Use unused from in local vector find function. | Ricard Rovira | |
2021-06-29 | Merge pull request #37181 from jitspoe/master.button_icon_alignment | Rémi Verschelde | |
2021-06-29 | Merge pull request #49812 from nekomatata/node-path-editor-update | Rémi Verschelde | |
NodePath properly updated in the editor in more cases when nodes are moved or renamed | |||
2021-06-29 | Merge pull request #49636 from LightningAA/add-feedback-button-4.0 | Rémi Verschelde | |
Add "Suggest a Feature" to the help dialog. | |||
2021-06-29 | Merge pull request #49713 from nekomatata/fix-export-var-override-runtime | Rémi Verschelde | |
Fix export var override in PackedScene at runtime | |||
2021-06-29 | Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot | Rémi Verschelde | |
Validate image formats, check if resize_to_po2 failed | |||
2021-06-29 | Merge pull request #49970 from trollodel/graphnode_fix_port_position | Rémi Verschelde | |
Fix GraphNode port position when the control has the Expand flag | |||
2021-06-29 | Merge pull request #49910 from Faless/js/4.x_canvas_resize | Rémi Verschelde | |
[HTML5] Add option to focus canvas on start. | |||
2021-06-29 | Merge pull request #49921 from SirQuartz/patch-7 | Rémi Verschelde | |
Update `Label.clip_text()` Method Description | |||
2021-06-29 | Add alignment options to icons on buttons. | jitspoe | |
They can now be centered and right-aligned. Fixes #11380. | |||
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde | |
Rename `is_a_parent_of()` to `is_ancestor_of()` | |||
2021-06-29 | Merge pull request #49980 from EricEzaM/fix-default-log-state | Rémi Verschelde | |
EditorLog filter buttons are now enabled/on by default | |||
2021-06-29 | Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatch | Rémi Verschelde | |
Fixes Visual Script node operator mismatch | |||
2021-06-29 | Merge pull request #49993 from groud/fix_debbuger_crash | Rémi Verschelde | |
Fixes crash in case no column in tree is expanded and has minimum size | |||
2021-06-29 | Merge pull request #49859 from groud/painting_in_tileset_editor | Rémi Verschelde | |
Properties painting in tileset editor | |||
2021-06-29 | Fixes Visual script nodes operator mismatch issue #49943 | Dipal M Zambare | |