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2022-04-05Remove argument name strings from release buildsGeorge Marques
They are not needed in release, so we can remove them to reduce the binary size.
2022-04-05Merge pull request #59930 from Scony/fix-navi-get-simple-path-masterRémi Verschelde
Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
2022-04-05Merge pull request #59922 from V-Sekai/fix_editor_searchRémi Verschelde
Improve handling for editor documentation search with blank searches
2022-04-05Merge pull request #59920 from marstaik/fix_project_managerRémi Verschelde
Fix Project Manager hard crashes due to invalid access to Editor Nodes
2022-04-05Fix get_simple_path behavior in 2D & 3DPawel Lampe
2022-04-05Merge pull request #59923 from pfertyk/issue-59915-noise-generate-texture-crashRémi Verschelde
Fix `NoiseTexture._generate_texture` crash
2022-04-05Improve handling for editor search with blank searchesSaracenOne
2022-04-05Fix `NoiseTexture._generate_texture` crashPaweł Fertyk
Fixes #59915 .
2022-04-05Fix Project Manager hard crashes due to invalid access to Editor NodesMarios Staikopoulos
2022-04-05CI: Update black formatter and apply changesRémi Verschelde
2022-04-05Merge pull request #59916 from KoBeWi/gimzo_extendsRémi Verschelde
2022-04-05Change gizmo_extents to propertykobewi
2022-04-05Merge pull request #58062 from Calinou/panoramaskymaterial-default-blackRémi Verschelde
2022-04-05Merge pull request #56695 from bruvzg/mod_unicode_inputRémi Verschelde
2022-04-05Merge pull request #59910 from rcorre/array-remove-docRémi Verschelde
2022-04-05Clarify Array.erase for nonexistant element.Ryan Roden-Corrent
The docs specify that Array.remove does nothing if the index does not exist. Array.erase does not have a similar phrase, so it's unclear if erase will print an error, or silently do nothing.
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05Merge pull request #59905 from Chaosus/fix_first_doc_openRémi Verschelde
Fix lookup symbol in scripts which doesn't open a tab at first attempt
2022-04-05Fix lookup symbol in scripts which doesn't open a tab at first attemptYuri Roubinsky
2022-04-05Merge pull request #59897 from timothyqiu/undo-selectRémi Verschelde
Consider chained operation when selecting text in `TextEdit::undo()`
2022-04-05Consider chained operation when selecting text in TextEdit::undo()Haoyu Qiu
2022-04-05Merge pull request #59896 from akien-mga/dynamicbvh-crashRémi Verschelde
2022-04-05Fix DynamicBVH crash after #59867Rémi Verschelde
I made a wrong assumption that initialization the other pointer in the union would properly initialize the `childs` array.
2022-04-05Merge pull request #59891 from ConteZero/editor_log_deselectRémi Verschelde
2022-04-04Merge pull request #58452 from marcgpuig/text-edit-backspace-fixRémi Verschelde
2022-04-04Merge pull request #59888 from akien-mga/clang-tidyRémi Verschelde
2022-04-04Merge pull request #59885 from Jayman2000/autoload-inheritance-messageRémi Verschelde
2022-04-04Merge pull request #59893 from Scony/fix-debug-navmesh-errorsRémi Verschelde
2022-04-04Fix debug navmesh errorsPawel Lampe
2022-04-04Disable deselect on focus lost on editor_logConteZero
2022-04-04Improve autoload inheritance error messageJason Yundt
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884.
2022-04-04Style: Apply clang-tidy to current code, add `readability-redundant-member-init`Rémi Verschelde
2022-04-04Merge pull request #59867 from akien-mga/refactor-zero-initialize-all-pointersRémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-04-04Merge pull request #59866 from m4gr3d/update_default_display_scale_mainRémi Verschelde
2022-04-04Merge pull request #59880 from m4gr3d/update_resizeable_mainRémi Verschelde
2022-04-04Merge pull request #59881 from Sauermann/revert-59737Rémi Verschelde
2022-04-04Merge pull request #59841 from KoBeWi/drag_boxRémi Verschelde
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio
2022-04-04Remove duplicate `resizable` settingsFredia Huya-Kouadio
2022-04-04Revert "Fix that collision objects ignore canvas transform"Markus Sauermann
This reverts commit 5521b93750977b3c283672f478360b866e8de202.
2022-04-04Merge pull request #59874 from ConteZero/richtextlabel_deselectRémi Verschelde
2022-04-04Add deselect() to RichTextLabelConteZero
2022-04-04Merge pull request #59807 from BastiaanOlij/mesh_storageRémi Verschelde
2022-04-04Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editorRémi Verschelde
2022-04-04Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speedRémi Verschelde
2022-04-04Merge pull request #59861 from m4gr3d/enable_resizable_mainRémi Verschelde
2022-04-04Add action map editor for OpenXRBastiaan Olij
2022-04-04Update `resize` settings:Fredia Huya-Kouadio
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
2022-04-04Merge pull request #59819 from YeldhamDev/fixing_the_thing_nobody_usesRémi Verschelde
Fix creation and reopening of built-in scripts