Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-28 | Improve GDScript indentation error message | Max Hilbrunner | |
2021-10-28 | Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2 | Rémi Verschelde | |
2021-10-28 | Merge pull request #53737 from bruvzg/icu_strip_diacritics | Rémi Verschelde | |
2021-10-28 | Implement TextServer `strip_diacritics` function. | bruvzg | |
2021-10-28 | Merge pull request #54337 from bruvzg/icu_70_1 | Rémi Verschelde | |
2021-10-28 | Merge pull request #54326 from nekomatata/x11-fix-input-delay | Rémi Verschelde | |
2021-10-28 | ICU: Update to version 70.1 | bruvzg | |
2021-10-28 | Merge pull request #52985 from ↵ | Rémi Verschelde | |
Calinou/editor-debugger-bottom-panel-error-warning-highlight Improve appearance of the editor Debugger bottom panel menu | |||
2021-10-28 | Check for valid stack in set_bone_index | Lenny Critchley | |
Resolves #54235 | |||
2021-10-27 | Fix input events random delay on X11 | PouleyKetchoupp | |
The new system based on a thread gathering events from the X11 server was causing delays in some scenarios where some events have just been missed at the time of processing and we're waiting for a whole frame to check them again. Solved by flushing again and checking for pending events at the beginning of the process loop, in addition to events already gathered on the event thread. | |||
2021-10-27 | Merge pull request #54321 from V-Sekai/import-scene-crash | Rémi Verschelde | |
2021-10-27 | Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix | Rémi Verschelde | |
2021-10-27 | Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d | Camille Mohr-Daurat | |
Fix potential null pointer use, based on #54094 fix | |||
2021-10-27 | Avoid crash in scene importer when the mesh is empty. | K. S. Ernest (iFire) Lee | |
2021-10-27 | Fix uninteractable singular tab in `TabBar` | Michael Alexsander | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Fix potential null pointer use, based on #54094 fix | Bastien JAUNY | |
2021-10-27 | Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall | Camille Mohr-Daurat | |
Fix #54298 where a CharacterBody2D can be stuck on the wall. | |||
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Merge pull request #54125 from groud/tile_data_runtime_modification | Rémi Verschelde | |
Implement runtime update of TileData object in TileMap | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-27 | Merge pull request #54285 from briansemrau/fix-proximity-fade | Rémi Verschelde | |
Fix BaseMaterial3D proximity fade for Vulkan | |||
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci | |
2021-10-27 | Merge pull request #54305 from mhilbrunner/comments-cleanup | Rémi Verschelde | |
Small formatting fixes in Find in Files | |||
2021-10-27 | Improve appearance of the editor Debugger bottom panel menu | Hugo Locurcio | |
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance. | |||
2021-10-27 | Small formatting fixes in Find in Files | Max Hilbrunner | |
2021-10-27 | Merge pull request #54301 from groud/optimize_tilemap_layer_update | Rémi Verschelde | |
2021-10-27 | Optimize TileMap layers updates | Gilles Roudière | |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau | |
Vulkan uses different normalized device coordinates than OpenGL. | |||
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Merge pull request #54255 from ↵ | Rémi Verschelde | |
akien-mga/android-export-gradle-dont-escape-quotes | |||
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Merge pull request #54267 from pycbouh/controls-button-font-focus | Rémi Verschelde | |
2021-10-26 | Merge pull request #54265 from JFonS/fix_sh_dis_mobile | Rémi Verschelde | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Fix shadow disabling on mobile renderer | Joan Fons | |
2021-10-26 | Merge pull request #54254 from mhilbrunner/ticks-msec-64 | Rémi Verschelde | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-26 | Merge pull request #54256 from mhilbrunner/docs-real-time | Rémi Verschelde | |
2021-10-26 | Time: Add some notes about timezones and UTC | Max Hilbrunner | |
2021-10-26 | Android: Properly validate `godot_project_name_string` for Android special chars | Rémi Verschelde | |
Fixes #52659. | |||
2021-10-26 | Merge pull request #54153 from skyace65/AreaImprovements2 | Rémi Verschelde | |
2021-10-26 | Another rename for makerst.py | Rémi Verschelde | |
2021-10-26 | Merge pull request #54179 from aaronfranke/make-rst | Rémi Verschelde | |
2021-10-26 | Merge pull request #54249 from lyuma/gltf_padding_fix | Rémi Verschelde | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-26 | Merge pull request #53973 from nabfrew/nabf/light_hight_documentation | Max Hilbrunner | |
Clarify lighting height documentation | |||
2021-10-25 | gltf: Fix validation errors due to chunk padding and empty skins. | Lyuma | |
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength. | |||
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |