Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-18 | Merge pull request #47980 from reduz/split-particle-shader-entry-points | Rémi Verschelde | |
Split particle shader entry points | |||
2021-04-18 | Merge pull request #47917 from akien-mga/squish-decompress-only | Rémi Verschelde | |
Import: Cleanup and optimize etcpak compression method | |||
2021-04-18 | Merge pull request #47982 from Chaosus/vs_fix_skymode | Rémi Verschelde | |
Fix `sky` visual shader mode after last rename | |||
2021-04-18 | Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions | Rémi Verschelde | |
Print suggestions when requesting a nonexistent InputMap action | |||
2021-04-18 | Merge pull request #47987 from madmiraal/fix-46754 | Rémi Verschelde | |
Avoid creating joy_names map entries when using Map operator[] | |||
2021-04-18 | Print suggestions when requesting a nonexistent InputMap action | Hugo Locurcio | |
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com> | |||
2021-04-17 | Avoid creating joy_names map entries when using Map operator[] | Marcel Admiraal | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Split particle shader entry points | reduz | |
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame. | |||
2021-04-17 | Merge pull request #47069 from Calinou/html5-editor-welcome-dialog | Fabio Alessandrelli | |
Add a welcome dialog to the HTML5 editor | |||
2021-04-17 | Merge pull request #47969 from neikeq/issue-47898-4.0 | Rémi Verschelde | |
[master] C#: Fix `double` casting in wasm m2n trampolines | |||
2021-04-17 | C#: Fix `double` casting in wasm m2n trampolines | Ignacio Roldán Etcheverry | |
The trampolines were casting double to `size_t` (likely a copy-paste mistake), so the value was getting truncated. | |||
2021-04-16 | Merge pull request #47710 from Calinou/project-manager-add-about-dialog | Rémi Verschelde | |
Add the About dialog to the project manager | |||
2021-04-16 | Add the About dialog to the project manager | Hugo Locurcio | |
The About button is located in the bottom-right corner of the project manager. This allows removing the copyright notice from the window title (which looked a bit ugly in comparison to other applications). | |||
2021-04-16 | Import: Cleanup and optimize etcpak compression method | Rémi Verschelde | |
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image. | |||
2021-04-16 | Merge pull request #47629 from ↵ | Rémi Verschelde | |
Calinou/editor-allow-center-selection-without-selection Allow Center Selection to work without any selection in 2D/3D editors | |||
2021-04-16 | Merge pull request #47686 from aaronfranke/script-name-warning | Rémi Verschelde | |
2021-04-16 | Merge pull request #47701 from vnen/gdscript-test-runner | Rémi Verschelde | |
2021-04-16 | Merge pull request #47726 from dalexeev/patch-1 | Rémi Verschelde | |
Fix `Color::get_{r,g,b,a}8` | |||
2021-04-16 | Merge pull request #47728 from ray90514/bug#47562 | Rémi Verschelde | |
Fix LineEdit undo behaves strangely | |||
2021-04-16 | Merge pull request #41091 from totlmstr/module-disable-edit | Rémi Verschelde | |
Add option "modules_enabled_by_default" for shorthand disabling modules | |||
2021-04-16 | Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Lowers the navigation edge margin merge | |||
2021-04-16 | Lowers the navigation edge margin merge | Andrea Catania | |
Lowers the edge margin merge to avoid merge undesired edges. | |||
2021-04-16 | Merge pull request #47939 from bruvzg/macos_sanitizer | Rémi Verschelde | |
Fix macOS build with all sanitizers enabled. | |||
2021-04-16 | Merge pull request #47942 from nekomatata/joint-check-body-types | Rémi Verschelde | |
Fix errors related to joints setup with two non-dynamic bodies | |||
2021-04-16 | Merge pull request #47895 from Calinou/project-manager-name-strip-edges | Rémi Verschelde | |
Strip leading/trailing whitespace for project name in the project manager | |||
2021-04-16 | Merge pull request #47923 from smix8/issue_47850_4.x | Rémi Verschelde | |
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly | |||
2021-04-16 | Merge pull request #47880 from RevoluPowered/fix-fbx-parser | Rémi Verschelde | |
FBX Improve Parser and File Compatibility | |||
2021-04-16 | Merge pull request #45989 from HenryWConklin/optimize-2dphys-different-layers | Rémi Verschelde | |
Optimize BroadPhase2dHashGrid to not pair elements on different layers | |||
2021-04-16 | Fix macOS build with all sanitizers enabled. | bruvzg | |
2021-04-15 | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp | |
2021-04-15 | Optimize BroadPhase2dHashGrid to not pair elements on different layers | Henry Conklin | |
Clean up logic in _check_motion Closes 45824 | |||
2021-04-15 | Merge pull request #47933 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Changed SkeletonIK3D to clear bone overrides when stopping | |||
2021-04-15 | Merge pull request #40924 from qarmin/more_undefined_flags | Rémi Verschelde | |
2021-04-15 | Merge pull request #47414 from qarmin/vulkan_swiftshader_ci | Rémi Verschelde | |
Test Godot with Vulkan in CI | |||
2021-04-15 | Merge pull request #47936 from m4gr3d/display_export_command_errors_master | Rémi Verschelde | |
Fix issue causing export to fail | |||
2021-04-15 | Fix issue causing export to fail with "Could not unzip temporary unaligned ↵ | Fredia Huya-Kouadio | |
APK" error and improve command output logging. | |||
2021-04-15 | Changed SkeletonIK3D to clear bone overrides when stopping | TwistedTwigleg | |
2021-04-15 | Add more sanitizer flags to shows more bugs | Rafał Mikrut | |
2021-04-15 | fix skeleton (ik) not resetting global_bone_overrides properly | smix8 | |
fix skeleton (ik) not resetting global_bone_overrides properly | |||
2021-04-15 | Test Godot with Vulkan in CI | Rafał Mikrut | |
2021-04-15 | Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused | Rémi Verschelde | |
Scene: Remove unused `mesh_materials` StringNames | |||
2021-04-15 | Merge pull request #47915 from BastiaanOlij/fix_surface_material_override | Rémi Verschelde | |
Fix forgotten rename on surface material override | |||
2021-04-15 | Scene: Remove unused `mesh_materials` StringNames | Rémi Verschelde | |
They were added in 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (2.1 era) but were likely a first attempt that didn't get unused in the end. | |||
2021-04-15 | Fix forgotten rename on surface material override | Bastiaan Olij | |
2021-04-15 | Merge pull request #47878 from clayjohn/rename-get_surface_material | Rémi Verschelde | |
Rename get_surface_material to get_surface_override_material | |||
2021-04-15 | This stops using FBXPropertyTable as a pointer. | Gordon MacPherson | |
The base object will inherit the property table, for every FBX object, if it doesn't exist it will be ignored. The previous code was dangerous and not simple to understand, this makes the code simpler and should result in no leaks with PropertyTable. Features/Fixes: Adds ability for multiple millions of polygons to be loaded. Fixes memory leaks with tokens Fixes memory leaks with property table Fixes loading some corrupt files Fixes meshes not having a unique name to the mesh node. Opens up loading for two more versions: 7100 and 7200, up to 2020. Preliminary support for Cinema4D files in parser now, before this was not possible it would cause memory corruption, which is gone now. FBXProperties not being pointers presented simpler challenges in the long run also, fixed a bunch of bugs. | |||
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-04-14 | Strip leading/trailing whitespace for project name in the project manager | Hugo Locurcio | |
This affects creating projects and renaming them. | |||
2021-04-14 | Merge pull request #47846 from nekomatata/solver-optimization | Rémi Verschelde | |
Godot Physics solver optimization |