Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-11 | GDScript: fix highlighting '.' after global class name | Rune | |
2022-10-12 | Merge pull request #66594 from Faless/ws/4.x_unify_peer | Fabio Alessandrelli | |
[WebSocket] Refactor websocket module. | |||
2022-10-11 | Merge pull request #67215 from Nidjo123/project-dialog-resize | Rémi Verschelde | |
Resize project dialog only when necessary | |||
2022-10-11 | Merge pull request #67271 from Paulb23/textedit_select_word_under_caret | Rémi Verschelde | |
Fix select word under caret using caret col instead of line | |||
2022-10-11 | Fix select word under caret using caret col instead of line | Paulb23 | |
2022-10-11 | Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill | Clay John | |
Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` | |||
2022-10-11 | Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment | Rémi Verschelde | |
Restrict MSAA attachment usage to the strictly needed set | |||
2022-10-11 | Merge pull request #67244 from RandomShaper/split_render_further_2 | Rémi Verschelde | |
Polish rendering driver refactor further (take 2) | |||
2022-10-11 | Restrict MSAA attachment usage to the strictly needed set | Pedro J. Estébanez | |
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Set window size after setting new limits | Nikola Bunjevac | |
Otherwise this can fail as the size may not fit into current limits. This is problematic at least on X11. | |||
2022-10-11 | Resize project dialog only when necessary | Nikola Bunjevac | |
2022-10-11 | Merge pull request #40274 from Juankz/clips_importing_improvement | Rémi Verschelde | |
Add animation slices for individual animations | |||
2022-10-11 | Merge pull request #63271 from Chaosus/fix_texture_error | Rémi Verschelde | |
Fix error emitting when opening some textures in the inspector | |||
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde | |
Rename remaining "*_enable" to "*_enabled" | |||
2022-10-11 | Merge pull request #62659 from Chaosus/editor_group_rename_option | Rémi Verschelde | |
Add ability to rename groups in the GroupsEditor | |||
2022-10-11 | Merge pull request #67018 from Mickeon/try-connections-dialog-self-connection | Rémi Verschelde | |
Add Editor Setting for default name when connecting signal to self | |||
2022-10-11 | Merge pull request #66310 from ↵ | Rémi Verschelde | |
TokageItLab/Change-bonemapper-background-silhouette Change bone mapper background model silhouette | |||
2022-10-11 | [WebSocket] Refactor websocket module. | Fabio Alessandrelli | |
This commit is a huge refactor of the websocket module. The module is really old, and some design choices had to be re-evaluated. The WebSocketClient and WebSocketServer classes are now gone, and WebSocketPeer can act as either client or server. The WebSocketMultiplayerPeer class is no longer abstract, and implements the Multiplayer API on top of the lower level WebSocketPeer. WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS, so it emits no signal, and just needs polling to update its internal state. To use it as a client, simply call WebSocketPeer.coonect_to_url, then frequently poll the peer until STATE_OPEN is reached and then you can write or read from it, or STATE_CLOSED and then you can check the disconnect code and reason). To implement a server instead, a TCPServer must be created, and the accepted connections needs to be provided to WebSocketPeer.accept_stream (which will perform the HTTP handshake). A full example of a WebSocketServer using TLS will be provided in the demo repository. | |||
2022-10-11 | Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo | Rémi Verschelde | |
Fetch video adapter driver name and version from OS | |||
2022-10-11 | Merge pull request #61776 from Rindbee/fix-code-editor-search | Rémi Verschelde | |
Fix some bugs about search in code editor | |||
2022-10-11 | Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet | Rémi Verschelde | |
Add Spritesheet support to RichTextLabel BBCode | |||
2022-10-11 | Merge pull request #67241 from ↵ | Rémi Verschelde | |
groud/expose_resource_format_loader_recognize_path Exposes ResourceFormatLoader.recognize_path to scripting | |||
2022-10-11 | Add Spritesheet support to RichTextLabel BBCode | Petra Baranski | |
BBCode: [img region=0,0,16,16]res://icon.svg[/img] | |||
2022-10-11 | Fetch video adapter driver name and version from OS on Linux/*BSD and Windows | MJacred | |
2022-10-11 | Exposes ResourceFormatLoader.recognize_path to scripting | Gilles Roudière | |
2022-10-11 | Merge pull request #67242 from akien-mga/cleanup-unused-defines | Rémi Verschelde | |
Cleanup unused defines in platform code | |||
2022-10-11 | Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok | Rémi Verschelde | |
Add editor setting for AcceptDialog OK/Cancel buttons positioning | |||
2022-10-11 | Fix some bugs about search in code editor | Rindbee | |
1. Fix #61713; 2. Fix the bug when there are consecutive matches, forward searching will skip the adjacent item; 3. Fix the bug that enable the selection-only option will affect the operations in search mode. | |||
2022-10-11 | Merge pull request #67236 from RandomShaper/fix_win_cons | Rémi Verschelde | |
Fix newlines not honored in Windows console | |||
2022-10-11 | Cleanup unused defines in platform code | Rémi Verschelde | |
2022-10-11 | Fix newlines not honored in Windows console | Pedro J. Estébanez | |
This is relevant when building with `windows_subsystem=console`. | |||
2022-10-11 | Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting | Rémi Verschelde | |
Add a project setting to make the root viewport transparent | |||
2022-10-11 | Merge pull request #67217 from ↵ | Rémi Verschelde | |
touilleMan/gdextension-implement-get_documentation Implement ScriptExtension::get_documentation | |||
2022-10-11 | Merge pull request #67224 from Mickeon/jason | Rémi Verschelde | |
Use `JSON::stringify` where possible | |||
2022-10-11 | Merge pull request #67176 from cooperra/negative-scale-culling-fix | Rémi Verschelde | |
Vulkan Clustered: Fix culling of negatively-scaled objects | |||
2022-10-11 | Merge pull request #67219 from KoBeWi/adJUSt_NAMe_cAsIng_PRopERLY | Rémi Verschelde | |
Fix node name casing issues | |||
2022-10-11 | Merge pull request #67126 from Mickeon/i-was-very-bored | Rémi Verschelde | |
Strip unnecessary break on switches returning early in Variant | |||
2022-10-11 | Merge pull request #67192 from RedMser/light-scale-warning | Rémi Verschelde | |
Show warning when scaling Light3D nodes | |||
2022-10-11 | Merge pull request #67194 from RedMser/dirlight2d-height-suffix | Rémi Verschelde | |
Remove incorrect `px` suffixes | |||
2022-10-11 | Merge pull request #64268 from timothyqiu/is-finite | Rémi Verschelde | |
Add `is_finite` method for checking built-in types | |||
2022-10-11 | Merge pull request #67000 from RandomShaper/split_render_further | Rémi Verschelde | |
Polish rendering driver refactor further | |||
2022-10-11 | Implement ScriptExtension::get_documentation | Emmanuel Leblond | |
2022-10-10 | Add animation slices for individual animations | Juan Velandia | |
This improves the workflow for animations in a single timeline. The users are no longer forced to slice one animation named "default". Instead users can choose which animation(s) to break and how. Changes: - Remove slicing options from the animation player import menu - Add such options to the animation import menu - Rename clips to slices wherever was left | |||
2022-10-10 | Connect signal animation_removed to its proper method | Juan Velandia | |
2022-10-11 | Use `JSON::stringify` where possible | Micky | |
2022-10-10 | Fix node name casing issues | kobewi | |
Co-authored-by: ryburnj <jordanryburn@gmail.com> | |||
2022-10-10 | Strip unnecessary break on switches returning early in Variant | Micky | |
Tweaks comments around the touched-up parts. Also tweaks spacing Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable. | |||
2022-10-10 | Show warning when scaling Light3D nodes | RedMser | |
2022-10-10 | Remove incorrect px suffixes | RedMser | |