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2021-08-30Merge pull request #50365 from timothyqiu/ip-candidatesFabio Alessandrelli
Try other resolved IPs if one fails to connect
2021-08-30Try other resolved IPs if one fails to connectHaoyu Qiu
2021-08-30Merge pull request #51481 from Faless/mp/4.x_no_pupFabio Alessandrelli
[Net] Rename RPC "puppet" to "auth", drop "master".
2021-08-30[GDScript] [Net] Allow mixing rpc annotation paramters.Fabio Alessandrelli
The strings no longer needs to be in order. The last parameter (channel), still requires all the other parameters to be present.
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode.
2021-08-30Merge pull request #51788 from Faless/mp/4.x_replicator_syncFabio Alessandrelli
[Net] MultiplayerReplicator state sync.
2021-08-29Merge pull request #30391 from KoBeWi/hiding_childrenJuan Linietsky
Add support for internal nodes
2021-08-29Merge pull request #52235 from godotengine/revert-47635-node2d3d-transformJuan Linietsky
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Merge pull request #47635 from aaronfranke/node2d3d-transformAaron Franke
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-28Merge pull request #52180 from timothyqiu/config-file-propHugo Locurcio
Quote and escape ConfigFile keys when necessary
2021-08-28Merge pull request #52198 from mhilbrunner/fix-array-docHugo Locurcio
2021-08-28Merge pull request #52085 from williamd67/fix-await-without-argumentHugo Locurcio
Print error message when await is not followed by signal or coroutine
2021-08-28Fix Array class docs after #47406Max Hilbrunner
2021-08-28Merge pull request #49664 from nekomatata/fix-editable-duplicatedMax Hilbrunner
Fix loading packed scene with editable children at runtime
2021-08-28Merge pull request #47406 from mashumafi/master-Array-insert-rcMax Hilbrunner
Array::insert consistent with Pool*Array::insert
2021-08-28Merge pull request #52164 from mhilbrunner/gd-style-fixupMax Hilbrunner
GDScript test style fix
2021-08-28Merge pull request #43573 from lewiji/masterMax Hilbrunner
sprite_3d.cpp: return _is_playing() from public is_playing() function
2021-08-28Merge pull request #43522 from qarmin/divide_by_zero_in_vectoriMax Hilbrunner
Fix crash when dividing by 0 in Vector2/3i
2021-08-28Merge pull request #52176 from BastiaanOlij/fix_gl_size_paramMax Hilbrunner
Fix double named size parameter
2021-08-28Merge pull request #51906 from requizm/fix/49077Michael Alexsander
Fix tooltips don't appear for PopupMenus
2021-08-28Print error message when await is not followed by signal or coroutineWilliam Deurwaarder
When await was not followed by a signal or coroutine the GDScript parser would crash. This fix will check if await is followed by a signal or coroutine in case that isn't true (element == nullptr) then an error message is printed.
2021-08-28Quote and escape ConfigFile keys when necessaryHaoyu Qiu
2021-08-28Fix double named size parameterBastiaan Olij
2021-08-28Merge pull request #52070 from nekomatata/area-point-gravity-fixFabio Alessandrelli
Fix point gravity calculation
2021-08-28Add support for internal nodeskobewi
2021-08-27Fix loading packed scene with editable children at runtimePouleyKetchoupp
At runtime, packed scenes with nodes marked as editable instance where saved with node type tags, which prevented the scene to be then loaded as an instance, causing duplicated nodes in the tree. This change ensures nodes marked as editable instances and their owned children are properly set as instances. That doesn't make a difference in the editor, since such nodes where already set as instances based on their instance state, but it helps at runtime where instance states are disabled. Co-authored-by: latorril <latorril@gmail.com>
2021-08-27Merge pull request #52122 from V-Sekai/autoload_listK. S. Ernest (iFire) Lee
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27Merge pull request #51962 from LoipesMas/zoom_fixMax Hilbrunner
Clamp EditorZoomWidget zoom
2021-08-27GDScript test style fixMax Hilbrunner
2021-08-27Merge pull request #52090 from balloonpopper/bug52060Max Hilbrunner
Correct null and boolean values being capitalised by the str command
2021-08-27Merge pull request #52096 from kleonc/tree-item-drag-drop-drawingMax Hilbrunner
Tree Fix line rendering when drag and dropping TreeItem
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
Move mixing out of the AudioStreamPlayback* nodes
2021-08-27Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-27Merge pull request #48550 from nekomatata/concave-shape-optimizationCamille Mohr-Daurat
Optimize area detection and intersect_shape queries with concave shapes
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-27Merge pull request #52105 from ldmnt/masterHugo Locurcio
2021-08-27Require AudioStream::mix to return the number of frames successfully mixedEllen Poe
2021-08-27Add a SafeList data structure for future audio server usage.Ellen Poe
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
Whenever contact points are not needed, collision checks with concave shapes (triangle mesh and heightmap) stop at the first colliding triangle.
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27Merge pull request #51896 from nekomatata/restore-ray-shapeCamille Mohr-Daurat
Refactor RayShape and rename to SeparationRayShape
2021-08-27Merge pull request #52129 from AnilBK/skeleton2d-ik-docMax Hilbrunner
Document how to use IK in skeleton2D.
2021-08-27Merge pull request #52110 from nekomatata/fix-segment-intersectionCamille Mohr-Daurat
Fix segment intersection consistency in Geometry2D
2021-08-27Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftoversJuan Linietsky
Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-27Merge pull request #52154 from jmb462/fix-bad-window-size-after-minimizedHugo Locurcio
Fix bad size after restoring a minimized window under Windows Fix #52150
2021-08-27Merge pull request #52156 from V-Sekai/missing_script_variables_fixHugo Locurcio
Fix crash on scenes with tool scripts and mismatched node types
2021-08-27Fix crash on scenes with tool scripts and mismatched node typesSaracenOne
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.