Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-19 | Add shader based background mode | Bastiaan Olij | |
2020-03-19 | Merge pull request #37167 from Chaosus/shader_fix | Yuri Roubinsky | |
Removed old TIME references from shader_types | |||
2020-03-19 | Removed old TIME references from shader_types | Yuri Roubinsky | |
2020-03-19 | Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix | Fabio Alessandrelli | |
Fix editor crash when stopping game with F8. | |||
2020-03-19 | Merge pull request #37166 from Chaosus/shader_time | Yuri Roubinsky | |
Makes shader 'TIME' available in custom functions by default | |||
2020-03-19 | Makes shader 'TIME' available in custom functions by default | Yuri Roubinsky | |
2020-03-19 | Merge pull request #35712 from KoBeWi/theheme_spy | Rémi Verschelde | |
Show theme property descriptions in the inspector | |||
2020-03-19 | stop game process with KEY_F8 crash fixed | Thakee Nathees | |
Fix: #37121 | |||
2020-03-19 | Merge pull request #37151 from nodj/fix_unstable_high_zoom | Rémi Verschelde | |
Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | |||
2020-03-19 | Merge pull request #37133 from theoway/DocEdit | Rémi Verschelde | |
Doc edit at InputEventMouseMotion | |||
2020-03-19 | Merge pull request #37039 from Chaosus/astar2d_cost | Rémi Verschelde | |
Implements estimate/compute_cost for AStar2D | |||
2020-03-18 | Merge pull request #37094 from dkaste/line-edit-secret-select | Rémi Verschelde | |
Calculate LineEdit selection with secret character | |||
2020-03-18 | Merge pull request #37123 from simpuid/placeholder-fix | Rémi Verschelde | |
Remove update condition from LineEdit::update_placeholder_width | |||
2020-03-18 | Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable | Rémi Verschelde | |
Fix visibility enabler flag toggling | |||
2020-03-19 | Doc edit at InputEventMouseMotion | Umang Kalra | |
Doc edit | |||
2020-03-18 | Editor 2D: Change pixel alignment strategy, fix jittering in high zoom | johan | |
Alignment of scene pixels on screen pixel ensure a crisp rendering of small features (such as text). Unfortunately, alignment of top left pixel on screen adds a lot of jittering when zooming at high zoom factor. This change allow to snap the top left scene pixel on the closest screen pixel (not only the top-left most), and we do so only when the scale factor is an integer. | |||
2020-03-18 | Merge pull request #37115 from RandomShaper/imvu/windows_stack_size | Rémi Verschelde | |
Make stack size on Windows match Linux and MacOS | |||
2020-03-18 | Merge pull request #37116 from neikeq/issue-12917 | Rémi Verschelde | |
Sync csproj when files are changed from the Godot FileSystem dock | |||
2020-03-18 | Merge pull request #37145 from neikeq/issue-37128 | Ignacio Roldán Etcheverry | |
C#: Fix uses of old Configuration names | |||
2020-03-18 | Merge pull request #37112 from Xrayez/mono-generate-help | Rémi Verschelde | |
Generate command line help text for the `mono` module | |||
2020-03-18 | Sync csproj when files are changed from the Godot FileSystem dock | Ignacio Etcheverry | |
2020-03-18 | Expose FileSystemDock to the scripting API and fixed signals | Ignacio Etcheverry | |
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being emitted because the emitted was using the wrong signal name. | |||
2020-03-18 | C#: Fix uses of old Configuration names | Ignacio Etcheverry | |
2020-03-18 | Merge pull request #37141 from Anutrix/remove_android_unused_pycode | Rémi Verschelde | |
Removed unused code in android detect.py and SCsub | |||
2020-03-18 | Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code | Rémi Verschelde | |
opus/vorbis: Remove dead code not used since 3.0 | |||
2020-03-18 | Merge pull request #37142 from Chaosus/shader_qual | Yuri Roubinsky | |
Show shader method out/inout qualifier in intellisense | |||
2020-03-18 | Merge pull request #37131 from van800/master | Ignacio Roldán Etcheverry | |
fix RiderPathLocator - searching for toolbox on Mac | |||
2020-03-18 | Show shader method out/inout qualifier in intellisense | Yuri Roubinsky | |
2020-03-18 | Removed unused code in android detect.py and SCsub | unknown | |
2020-03-18 | Merge pull request #37135 from Anutrix/remove_dead_function_win32_spawn | Rémi Verschelde | |
Remove dead function win32_spawn from methods.py | |||
2020-03-18 | Merge pull request #37134 from Chaosus/shader_fix_crash | Yuri Roubinsky | |
Fix shader crash if passing const values to modf function | |||
2020-03-18 | Remove the dead function win32_spawn from methods.py. | unknown | |
2020-03-18 | opus/vorbis: Remove dead code not used since 3.0 | Rémi Verschelde | |
Since the new audio system in 3.0 we switched the OGG support to stb_vorbis, and the Opus stream support was disabled as incompatible (see #7496). We still build the libraries as they are needed by the theora and webm modules, but we don't need any Godot code apart from `register_types`. Fixes #7496. | |||
2020-03-18 | Fix shader crash if passing const values to modf function | Yuri Roubinsky | |
2020-03-18 | Merge pull request #36993 from van800/editor_metadata | Rémi Verschelde | |
For third-party tools - editor_path is stored in project's editor settings | |||
2020-03-18 | fix RiderPathLocator - searching for toolbox on Mac | Ivan.Shakhov | |
2020-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong binding after #37111. | |||
2020-03-18 | Merge pull request #37122 from rmvermeulen/proposal-590/viewport-size-warning | Rémi Verschelde | |
Add size warning to Viewport Node | |||
2020-03-18 | Merge pull request #37117 from m4gr3d/godotpayment_plugin_cleanup | Rémi Verschelde | |
Complete the implementation of the GodotPayment plugin | |||
2020-03-18 | Merge pull request #36756 from aaronfranke/mono-vec2i3i | Ignacio Roldán Etcheverry | |
[Mono] Add Vector2i and Vector3i | |||
2020-03-18 | Merge pull request #34275 from neikeq/no-ref-gchandles | Ignacio Roldán Etcheverry | |
Mono/C#: Optimize the way we store GC handles for scripts | |||
2020-03-17 | Complete the implementation of the GodotPayment plugin. | fhuya | |
Move the remaining plugin components within the plugin source code. | |||
2020-03-17 | [Mono] Marshaling for Vector2i, Vector3i, and Rect2i | Aaron Franke | |
2020-03-17 | [Mono] Add Vector2i, Vector3i, and Rect2i | Aaron Franke | |
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc. | |||
2020-03-17 | Clarify the Viewport size warning message | Rasmus Vermeulen | |
2020-03-18 | Remove update condition from LineEdit::update_placeholder_width | simpuid | |
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition. It fixes the odd alignment of placeholder when it's length is greater than `max_length` | |||
2020-03-17 | Mono/C#: Optimize the way we store GC handles for scripts | Ignacio Etcheverry | |
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated. | |||
2020-03-17 | Add size warning to Viewport Node | Rasmus Vermeulen | |
2020-03-17 | Merge pull request #37050 from neikeq/fix-mono-after-vulkan-merge | Ignacio Roldán Etcheverry | |
Fix C# bindings after recent breaking changes |