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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-10
Merge pull request #51470 from akien-mga/windows-share-denyno
Rémi Verschelde
2021-08-10
FileAccessWindows: Add missing share.h include
Rémi Verschelde
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
Merge pull request #51467 from Chaosus/fix_aa
Rémi Verschelde
2021-08-10
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Rémi Verschelde
2021-08-10
Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Rémi Verschelde
2021-08-10
Merge pull request #51417 from clayjohn/Vulkan-horizon-so
Rémi Verschelde
2021-08-10
Merge pull request #51430 from mhilbrunner/windows-files
Rémi Verschelde
2021-08-10
Merge pull request #51463 from SaracenOne/assign_path_fix
Rémi Verschelde
2021-08-10
Fix incorrect border width of antialiased lines
Yuri Roubinsky
2021-08-10
Merge pull request #21922 from aaronfranke/double
Rémi Verschelde
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-08-10
Assign embedded text resource path earlier to prevent error on embedded scripts.
SaracenOne
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Make Blinn and Phong specular modes PBR
clayjohn
2021-08-10
Merge pull request #51454 from nathanfranke/follow-up-snames
Rémi Verschelde
2021-08-09
Follow-Up Add SNames to get theme icon
Nathan Franke
2021-08-09
Some work on double support
Aaron Franke
2021-08-10
Merge pull request #51453 from Blackiris/fix-new-inherited-script
Rémi Verschelde
2021-08-09
Rename GDNative call error enum values to use GDNATIVE prefix
George Marques
2021-08-09
Fix infinite loop when creating a newly inherited GdScript file
Julien Nguyen
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Merge pull request #51294 from aaronfranke/double-time
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #49753 from aaronfranke/render-server-floats
Rémi Verschelde
2021-08-09
Merge pull request #45568 from aaronfranke/node3d-real_t
Rémi Verschelde
2021-08-09
Merge pull request #51097 from Faless/mp/4.x_spawnable
Fabio Alessandrelli
2021-08-09
Merge pull request #51441 from CaptainProton42/CaptainProton42-prism-mesh-icon
Rémi Verschelde
2021-08-09
Change PrismMesh editor icon to look like a prism.
John Wigg
2021-08-09
Clamp negative colors regardless of the tonemapper to avoid artifacts
Hugo Locurcio
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-08-09
[Core] Expose ResourceLoader.get_resource_uid.
Fabio Alessandrelli
2021-08-09
Merge pull request #51427 from omar-polo/platform-detect-openbsd
Rémi Verschelde
2021-08-09
automatically detect BSDs as platform=linuxbsd
Omar Polo
2021-08-09
Merge pull request #51431 from Chaosus/vs_cosmetic
Yuri Roubinsky
2021-08-09
FileAccessWindows: Cosmetic improvements
Max Hilbrunner
2021-08-09
Fix Windows platform file access
Max Hilbrunner
2021-08-09
Added small offset to the content of nodes in VisualShader
Yuri Roubinsky
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
Merge pull request #51422 from Chaosus/shader_dialog_fixes
Yuri Roubinsky
2021-08-09
Fix some bugs in shader creation dialog (continue)
Yuri Roubinsky
2021-08-09
Merge pull request #51338 from V-Sekai/gltf-lights
Rémi Verschelde
2021-08-09
Merge pull request #51420 from Chaosus/shader_dialog_fixed_typo
Rémi Verschelde
2021-08-09
Merge pull request #51180 from RandomShaper/native_script_inherits
Rémi Verschelde
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
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