summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2023-01-11Improve description of `GetNodeOrDefault` in C# APIGuillermo
Indenting with spaces and added a line break Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-10Merge pull request #70716 from ↵Rémi Verschelde
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values
2023-01-10Merge pull request #71147 from bruvzg/get_winRémi Verschelde
Add Node::get_window() method.
2023-01-10Merge pull request #71022 from Sauermann/fix-captured-position-docRémi Verschelde
Fix doc for position of captured mouse
2023-01-10Merge pull request #70726 from heppocogne/Fix-open_compressed-get_pathRémi Verschelde
Fix `get_path()` is not working when files are opend with `open_compressed`
2023-01-10Merge pull request #70745 from rcorre/array_dup_docRémi Verschelde
Explain that Array.duplicate will not deep-copy Object.
2023-01-10Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnectRémi Verschelde
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10Merge pull request #71143 from bruvzg/ios_xcode_infoRémi Verschelde
[iOS] Move name and version information to the Xcode project.
2023-01-10Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscriptRémi Verschelde
Expose Tree::deselect_all to GDScript
2023-01-10Fix doc for position of captured mouseMarkus Sauermann
The position is not at the center of the screen but of the window.
2023-01-10Add Node::get_window() method.bruvzg
2023-01-10Fix canceling add_node Popup doesn't disconnect previous node.stmSi
2023-01-10Merge pull request #71139 from TokageItLab/fix-anim-length-edit-undoRémi Verschelde
Fix undo of editing animation length with spinner by adding flag
2023-01-10Merge pull request #71140 from vonagam/fix-const-index-subscript-typeRémi Verschelde
GDScript: Fix type for index subscript on constant
2023-01-10[iOS] Move name and version information to the Xcode project.bruvzg
2023-01-10Merge pull request #70246 from adamscott/fix-class-lookup-reduxRémi Verschelde
Fix GDScript base and outer classes, signals and functions lookup order
2023-01-10GDScript: Fix type for index subscript on constantDmitrii Maganov
2023-01-10Fix undo of editing animation length with spinner by adding flagSilc Renew
2023-01-09Fix GDScript base and outer classes, signals and functions lookup orderAdam Scott
- Add outer class lookup test - Add signal lookup test Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09Merge pull request #71051 from vonagam/consts-are-deep-startRémi Verschelde
GDScript: Begin making constants deep, not shallow or flat
2023-01-09Merge pull request #69590 from anvilfolk/enumsRémi Verschelde
GDScript enum fixes & refactor
2023-01-09Merge pull request #70721 from Faless/mp/4.x_fix_relay_optionRémi Verschelde
[MP] Fix server_relay being unsettable.
2023-01-09Merge pull request #71129 from Faless/mp/4.x_spawn_custom_callableRémi Verschelde
[MP] Convert _spawn_custom to a Callable property.
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09Merge pull request #69616 from reduz/change-uuidRémi Verschelde
Ability to change a resource UID from API
2023-01-10Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parentYuri Sizov
Clarify some parent item checks in `CanvasItem`
2023-01-09Merge pull request #70626 from Faless/web/4.x_expose_force_fs_syncFabio Alessandrelli
[Web] Expose API to force file system sync.
2023-01-09[MP] Convert _spawn_custom to a Callable property.Fabio Alessandrelli
Renamed to "spawn_function". Allow both custom spawn and auto spawn list to co-exist. This makes it possible to implement custom spawn without being forced to attach a script to MultiplayerSpawner directly.
2023-01-09Ability to change a resource UID from APIJuan Linietsky
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09Clarify some parent item checks in CanvasItemYuri Sizov
2023-01-09Merge pull request #71119 from RandomShaper/shader_rehashRémi Verschelde
Make inclusion of Godot version in shader hash universal
2023-01-09Merge pull request #71118 from RandomShaper/git_worktreesRémi Verschelde
Support Git worktrees in generation of hash header
2023-01-09Make inclusion of Godot version in shader hash universalPedro J. Estébanez
2023-01-09Support Git worktrees in generation of hash headerPedro J. Estébanez
2023-01-09Assorted enum and native type fixesocean (they/them)
2023-01-09Merge pull request #71114 from reduz/cleanup-property-hintsRémi Verschelde
Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09Merge pull request #71116 from raulsntos/dotnet/core-bitfield-enumsRémi Verschelde
C#: Add `[Flags]` attribute to core bitfield enums
2023-01-09Merge pull request #71110 from ↵Rémi Verschelde
dependabot/dependabot/npm_and_yarn/platform/web/json5-1.0.2 Bump json5 from 1.0.1 to 1.0.2 in /platform/web
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09C#: Add `[Flags]` attribute to core bitfield enumsRaul Santos
2023-01-09Bump json5 from 1.0.1 to 1.0.2 in /platform/webdependabot[bot]
Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2. - [Release notes](https://github.com/json5/json5/releases) - [Changelog](https://github.com/json5/json5/blob/main/CHANGELOG.md) - [Commits](https://github.com/json5/json5/compare/v1.0.1...v1.0.2) --- updated-dependencies: - dependency-name: json5 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
2023-01-09Merge pull request #70882 from ↵Rémi Verschelde
YuriSizov/control-various-inconsistencies-is-my-jam Fix inconsistent state of Controls when editing and running scenes
2023-01-09Merge pull request #71107 from vnen/gdscript-fix-nil-address-assignRémi Verschelde
GDScript: Don't use the NIL address to hold return value of functions
2023-01-09Merge pull request #70655 from vonagam/fix-assert-multilineRémi Verschelde
GDScript: Fix multiline and trailing comma for assert
2023-01-09Merge pull request #71082 from AThousandShips/array_find_fixRémi Verschelde
Fix for comparisons with PackedArrays
2023-01-09Merge pull request #64795 from RandomShaper/fix_saferefcountRémi Verschelde
Prevent misuse of SafeRefCount
2023-01-09Merge pull request #70022 from marius-se/fix/ios_model_idsRémi Verschelde
iOS: Add new model identifiers for DPI metrics
2023-01-09GDScript: Allow using await on calls to void functionsGeorge Marques
2023-01-09Fix inconsistent state of Controls when editing and running scenesYuri Sizov
2023-01-09GDScript: Don't use the NIL address to hold return value of functionsGeorge Marques
This prevents that the NIL address is filled with another value, which causes problems for some instructions that read from NIL.