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2020-07-12Disable "misleading indentation" warning on GCCAaron Franke
2020-07-12Merge pull request #40282 from RevoluPowered/moving_appveyor_to_github_actionsRémi Verschelde
Add GitHub Actions to eventually replace AppVeyor
2020-07-12Use GitHub Actions instead of AppVeyor for Windows platformGordon MacPherson
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes. This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working. I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine) Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-07-11Merge pull request #40295 from ↵Rémi Verschelde
RevoluPowered/revert-fix-camera-2d-incorrect-preview-bounds Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
2020-07-11Revert "Merge pull request #38341 from verdog/camera-bounds-fix"Rémi Verschelde
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e.
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
Add incremental update mode to sky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-11Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde
Allow Area2D and 3D mouse events without collision layer
2020-07-11Merge pull request #40266 from Chaosus/fma_fixRémi Verschelde
Enables 'fma' for GLES2
2020-07-11Merge pull request #40271 from madmiraal/fix-40253Rémi Verschelde
Add missing overrides to visual_shader_nodes.h
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Enables 'fma' for GLES2Yuri Roubinsky
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Merge pull request #36225 from Chaosus/shader_fmaYuri Roubinsky
Added 'fma' function to shader language
2020-07-10Merge pull request #38341 from verdog/camera-bounds-fixRémi Verschelde
Fix Camera2D incorrect preview bounds
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Merge pull request #40257 from Xrayez/custom-modules-expandvarsRémi Verschelde
Expand env vars for `custom_modules` build option
2020-07-10Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behaviorRémi Verschelde
fix tree-item's behavior on Asset Installer.
2020-07-10Expand env vars for `custom_modules` build optionAndrii Doroshenko (Xrayez)
The order of conversion is also changed to ensure that the resulting path can be properly validated later on.
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Merge pull request #40228 from mrushyendra/multinode_selection_masterRémi Verschelde
Emit signals for GraphEdit multi-node selection and unselection
2020-07-10Allow Area2D and 3D mouse events without a collision layerTomasz Chabora
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissionsRémi Verschelde
Refactor permissions and command line flags into separate methods
2020-07-10fix item_edited behavior on Asset Installer.Zae
2020-07-10Merge pull request #40121 from Calinou/enable-file-loggingRémi Verschelde
Enable file logging by default on desktops to help with troubleshooting
2020-07-10Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_filesRémi Verschelde
Utility methods for writing files to gradle project directory
2020-07-10Merge pull request #40180 from Coldragon/fix-crash-no-feature-profileRémi Verschelde
Fix crash on editor without a feature profile
2020-07-10Merge pull request #40229 from ChristopheLY/atlas-auto-reimportRémi Verschelde
auto re-import atlas, fixes #40047
2020-07-10Merge pull request #40197 from mrushyendra/pathfollow_masterRémi Verschelde
Fix repeated updates of PathFollow3D Transform
2020-07-10Merge pull request #40198 from DanielZTing/masterRémi Verschelde
Do not try to save internal scripts
2020-07-10Merge pull request #40243 from nathanfranke/fix-regression-directory-open-checkRémi Verschelde
Follow-Up Fix Directory Open
2020-07-10Merge pull request #40246 from Calinou/doc-httprequest-post-exampleRémi Verschelde
Add a POST request example to the HTTPRequest class documentation
2020-07-10Follow-Up Fix Directory OpenNathan Franke
2020-07-10auto re-import atlas, fixes #40047Chistpohe LY
2020-07-10Add a POST request example to the HTTPRequest class documentationHugo Locurcio
2020-07-10Merge pull request #40210 from RantingBob/patch-1Rémi Verschelde
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10Merge pull request #40184 from madmiraal/fix-37702Rémi Verschelde
Move Bullet physics query flush from Bullet space pre-tick callback to Bullet physics flush_queries()
2020-07-09Merge pull request #40242 from JohanAR/png-16-srgbRémi Verschelde
Handle 16 bit PNG files in sRGB color space
2020-07-09Merge pull request #40240 from Calinou/doc-packedscene-example-instanceRémi Verschelde
Document how to instance a PackedScene and add it as a child
2020-07-09Merge pull request #40239 from Calinou/doc-scene-tree-create-timerRémi Verschelde
Mention `SceneTree.create_timer()` in the Timer class documentation
2020-07-09Refactor permissions and command line flags into separate methodsAman Jain
2020-07-09Handle 16 bit PNG files in sRGB formatJohan Rastén
2020-07-09Document how to instance a PackedScene and add it as a childHugo Locurcio
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338.
2020-07-09Utility methods for writing files to Gradle project.Aman Jain
2020-07-09Mention `SceneTree.create_timer()` in the Timer class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2349 (as the linked method already contains an example).
2020-07-09Merge pull request #40235 from nekomatata/gles2-errors-mesh-dataRémi Verschelde
Fixed mesh data access errors in GLES2
2020-07-09Merge pull request #40232 from bruvzg/macos_transientRémi Verschelde
[macOS] Fix transient windows.
2020-07-09Fixed mesh data access errors in GLES2PouleyKetchoupp
1. Removed errors in mesh_surface_get_array as it's supported now 2. More accurate errors in mesh_surface_get_blend_shapes
2020-07-09[macOS] Fix transient windows.bruvzg
2020-07-09Emit signals for GraphEdit multi-node selection and unselectionMaganty Rushyendra
Emit `node_selected` and `node_deselected` signals where appropriate when selecting or unselecting multiple GraphEdit nodes at once.