Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-10 | Add signal for LineEdit overflow event | Tomasz Chabora | |
2020-01-10 | Merge pull request #34995 from bruvzg/macos_use_bundle_res_path | Rémi Verschelde | |
[macOS] Fix loading PCK from the .app bundle resources. | |||
2020-01-10 | [macOS] Load PCK from the .app bundle resources, instead of changing working ↵ | bruvzg | |
directory. | |||
2020-01-10 | Merge pull request #34957 from Calinou/add-zsh-completion | Rémi Verschelde | |
Add a zsh completion file for the Godot editor | |||
2020-01-10 | Merge pull request #34991 from Calinou/doc-os-is-debug-build | Rémi Verschelde | |
Improve the `OS.is_debug_build()` documentation | |||
2020-01-10 | Merge pull request #34992 from AndreaCatania/floor_normal | Rémi Verschelde | |
Exposed floor normal to the `kinematic body` node | |||
2020-01-10 | Merge pull request #33630 from AlexHolly/android-doubleTap | Rémi Verschelde | |
Fixes Android FileDialog | |||
2020-01-10 | Improve the `OS.is_debug_build()` documentation | Hugo Locurcio | |
2020-01-10 | Fixes Android FileDialog | Alexander Holland | |
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area | |||
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player ↵ | Andrea Catania | |
velocity. This work has been kindly sponsored by IMVU. | |||
2020-01-10 | Add a zsh completion file for the Godot editor | Hugo Locurcio | |
This provides rich autocompletion when using Godot's command line interface. | |||
2020-01-10 | Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32 | Rémi Verschelde | |
Fix warning in Linux crash handler on 32-bit | |||
2020-01-10 | Merge pull request #34962 from KoBeWi/randocs | Rémi Verschelde | |
Complete documentation of various classes | |||
2020-01-10 | Fix warning in Linux crash handler on 32-bit | Rémi Verschelde | |
2020-01-10 | Complete documentation of various classes | Tomasz Chabora | |
2020-01-10 | Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricter | Rémi Verschelde | |
Be stricter on what's considered a scene path in CLI argument parsing | |||
2020-01-10 | Merge pull request #34986 from toasteater/feature/is-instance-id-valid | Rémi Verschelde | |
Expose instance_from_id to GDNative | |||
2020-01-10 | Be stricter on what's considered a scene path in CLI argument parsing | Hugo Locurcio | |
This closes #8721. | |||
2020-01-10 | Expose instance_from_id to GDNative | toasteater | |
This function is available to GDScript but not to GDNative. When exposed, it allows building more ergonomic safe abstractions over the GDNative APIs, and covers the use cases of the original PR. Close #28478. Supersedes #28791. Co-authored-by: Markus Ewald <cygon@nuclex.org> | |||
2020-01-10 | Merge pull request #34985 from bruvzg/macos_dmg_create_folders | Rémi Verschelde | |
macOS DMG export: create folder structure for the extracted files. | |||
2020-01-10 | macOS DMG export: create folder structure for the files extracted from ↵ | bruvzg | |
export template ZIP. | |||
2020-01-10 | Merge pull request #34983 from Chaosus/fix_shader_switch | Rémi Verschelde | |
Fix nested break/return in shader switch statement | |||
2020-01-10 | Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press | Rémi Verschelde | |
Fixes BaseButton not triggering the pressed signal on "Button Press"… | |||
2020-01-10 | Merge pull request #34979 from timothyqiu/label-autowrap | Rémi Verschelde | |
Update minimum size on Label::set_autowrap | |||
2020-01-10 | Update minimum size on Label::set_autowrap | Haoyu Qiu | |
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise. | |||
2020-01-10 | Merge pull request #34968 from Calinou/enable-vsync-via-compositor | Rémi Verschelde | |
Enable Vsync via Compositor by default | |||
2020-01-10 | Merge pull request #34982 from akien-mga/main-prevent-pm-in-editor | Rémi Verschelde | |
Main: Prevent Project Manager-ception in editor | |||
2020-01-10 | Fix nested break/return in shader switch statement | Yuri Roubinsky | |
2020-01-10 | Main: Prevent Project Manager-ception in editor | Rémi Verschelde | |
Fixes #34904. | |||
2020-01-10 | Merge pull request #34981 from timothyqiu/trim-group-name | Rémi Verschelde | |
Trims user provided group name | |||
2020-01-10 | Merge pull request #34969 from volzhs/anim-bezier | Rémi Verschelde | |
Fix inserting bezier curve in Animation editor | |||
2020-01-10 | Trims user provided group name | Haoyu Qiu | |
2020-01-10 | Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load | Rémi Verschelde | |
Add option to disable loading scripts in ScriptCreateDialog | |||
2020-01-10 | Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion | Rémi Verschelde | |
LSP: Fix bracket completion for functions with one argument | |||
2020-01-10 | Merge pull request #34975 from YeldhamDev/tileseteditor_region_workspace_size | Rémi Verschelde | |
Fix TileSet editor's workspace size sometimes not changing correctly on region change | |||
2020-01-10 | Merge pull request #34958 from vnen/gdscript-is-check-valid-instance | Rémi Verschelde | |
GDScript: Validate object instance on `is` operation | |||
2020-01-10 | Merge pull request #34965 from MadEqua/fix-android-exporter-manifest | Rémi Verschelde | |
Fix Android exporter manifest creation. | |||
2020-01-10 | LSP: Fix bracket completion for functions with one argument | Geequlim | |
2020-01-10 | Merge pull request #32967 from groud/dont-compile-editor-only | Rémi Verschelde | |
Don't compile editor-only functions when tools=no | |||
2020-01-10 | Fix TileSet editor's workspace size sometimes not changing correctly on ↵ | Michael Alexsander | |
region change | |||
2020-01-09 | Enable Vsync via Compositor by default | Hugo Locurcio | |
This feature was added in #33414 but it was disabled by default. Now that it got some testing, it's probably safe to enable it by default. | |||
2020-01-10 | Fix inserting bezier curve in Animation editor | volzhs | |
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière | |
2020-01-09 | Fix Android exporter manifest creation. | Bruno Lourenço | |
2020-01-09 | GDScript: Fix type name on error message for function parameters | George Marques | |
2020-01-09 | GDScript: Fix resolution of default parameter values | George Marques | |
Fix #26556 | |||
2020-01-09 | GDScript: Validate object instance on `is` operation | George Marques | |
Avoids crashes on debug mode. Instead it now breaks the execution and show the error in-editor. Will still crash on release. Also add a similar check to Marshalls to ensure the debugger doesn't crash when trying to serialize the invalid instance. | |||
2020-01-09 | Add option to disable loading scripts in ScriptCreateDialog | Michael Alexsander | |
2020-01-09 | Merge pull request #34955 from sketchyfun/camera_project_fix | Rémi Verschelde | |
Fixed camera project_position function returning the wrong x & y values | |||
2020-01-09 | fixed camera project_position function that was still using the near ↵ | Ben Hickling | |
parameter in a few calculations |