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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-01-10
Add signal for LineEdit overflow event
Tomasz Chabora
2020-01-10
Merge pull request #34995 from bruvzg/macos_use_bundle_res_path
Rémi Verschelde
2020-01-10
[macOS] Load PCK from the .app bundle resources, instead of changing working ...
bruvzg
2020-01-10
Merge pull request #34957 from Calinou/add-zsh-completion
Rémi Verschelde
2020-01-10
Merge pull request #34991 from Calinou/doc-os-is-debug-build
Rémi Verschelde
2020-01-10
Merge pull request #34992 from AndreaCatania/floor_normal
Rémi Verschelde
2020-01-10
Merge pull request #33630 from AlexHolly/android-doubleTap
Rémi Verschelde
2020-01-10
Improve the `OS.is_debug_build()` documentation
Hugo Locurcio
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-10
Add a zsh completion file for the Godot editor
Hugo Locurcio
2020-01-10
Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32
Rémi Verschelde
2020-01-10
Merge pull request #34962 from KoBeWi/randocs
Rémi Verschelde
2020-01-10
Fix warning in Linux crash handler on 32-bit
Rémi Verschelde
2020-01-10
Complete documentation of various classes
Tomasz Chabora
2020-01-10
Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricter
Rémi Verschelde
2020-01-10
Merge pull request #34986 from toasteater/feature/is-instance-id-valid
Rémi Verschelde
2020-01-10
Be stricter on what's considered a scene path in CLI argument parsing
Hugo Locurcio
2020-01-10
Expose instance_from_id to GDNative
toasteater
2020-01-10
Merge pull request #34985 from bruvzg/macos_dmg_create_folders
Rémi Verschelde
2020-01-10
macOS DMG export: create folder structure for the files extracted from export...
bruvzg
2020-01-10
Merge pull request #34983 from Chaosus/fix_shader_switch
Rémi Verschelde
2020-01-10
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Rémi Verschelde
2020-01-10
Merge pull request #34979 from timothyqiu/label-autowrap
Rémi Verschelde
2020-01-10
Update minimum size on Label::set_autowrap
Haoyu Qiu
2020-01-10
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Rémi Verschelde
2020-01-10
Merge pull request #34982 from akien-mga/main-prevent-pm-in-editor
Rémi Verschelde
2020-01-10
Fix nested break/return in shader switch statement
Yuri Roubinsky
2020-01-10
Main: Prevent Project Manager-ception in editor
Rémi Verschelde
2020-01-10
Merge pull request #34981 from timothyqiu/trim-group-name
Rémi Verschelde
2020-01-10
Merge pull request #34969 from volzhs/anim-bezier
Rémi Verschelde
2020-01-10
Trims user provided group name
Haoyu Qiu
2020-01-10
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
Rémi Verschelde
2020-01-10
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
Rémi Verschelde
2020-01-10
Merge pull request #34975 from YeldhamDev/tileseteditor_region_workspace_size
Rémi Verschelde
2020-01-10
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
Rémi Verschelde
2020-01-10
Merge pull request #34965 from MadEqua/fix-android-exporter-manifest
Rémi Verschelde
2020-01-10
LSP: Fix bracket completion for functions with one argument
Geequlim
2020-01-10
Merge pull request #32967 from groud/dont-compile-editor-only
Rémi Verschelde
2020-01-10
Fix TileSet editor's workspace size sometimes not changing correctly on regio...
Michael Alexsander
2020-01-09
Enable Vsync via Compositor by default
Hugo Locurcio
2020-01-10
Fix inserting bezier curve in Animation editor
volzhs
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
Fix Android exporter manifest creation.
Bruno Lourenço
2020-01-09
GDScript: Fix type name on error message for function parameters
George Marques
2020-01-09
GDScript: Fix resolution of default parameter values
George Marques
2020-01-09
GDScript: Validate object instance on `is` operation
George Marques
2020-01-09
Add option to disable loading scripts in ScriptCreateDialog
Michael Alexsander
2020-01-09
Merge pull request #34955 from sketchyfun/camera_project_fix
Rémi Verschelde
2020-01-09
fixed camera project_position function that was still using the near paramete...
Ben Hickling
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