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2021-07-15Merge pull request #49328 from nekomatata/sync-to-physics-3dRémi Verschelde
Support for 3D sync to physics
2021-07-15Merge pull request #49327 from nekomatata/sync-to-physics-2dRémi Verschelde
Move sync to physics to StaticBody2D
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
Same implementation as in 2D.
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements.
2021-07-15Merge pull request #41788 from EricEzaM/PR/proj-settings-fixRémi Verschelde
Improve UI for creating and editing plugins.
2021-07-15Merge pull request #50484 from reduz/fix-instance-set-binding-on-createJuan Linietsky
Add ability to set object instance binding on creation
2021-07-15Merge pull request #50481 from reduz/install-android-build-sourcesRémi Verschelde
Added ability to load Android build sources from file.
2021-07-15Add ability to set object instance binding on creationreduz
* Required by binding generators * Makes it easier to create the bindings on construction.
2021-07-15Merge pull request #50480 from Faless/js/4.x_ciRémi Verschelde
2021-07-15Merge pull request #49996 from Chaosus/shader_localvar_warningRémi Verschelde
Added a shader warning about unused local variable
2021-07-15Re-enable JavaScript CI (with no WebXR until fixed).Fabio Alessandrelli
2021-07-15[HTML5] Make threads build the default.Fabio Alessandrelli
Non-threads build are broken anyway.
2021-07-15Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky
Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15Addes ability to load build sources from file.reduz
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier.
2021-07-15Merge pull request #38819 from EricEzaM/improve-to_string-for-nodesRémi Verschelde
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15[HTML5] Fix build (with module_webxr_enabled=no).Fabio Alessandrelli
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :).
2021-07-15Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lolRémi Verschelde
Do not change scene on save when debugging
2021-07-15Merge pull request #50476 from akien-mga/mono-remove-info-dialogRémi Verschelde
Mono: Remove info dialog discouraging use in production
2021-07-15Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0Rémi Verschelde
Add the ability to reorder array elements from the inspector
2021-07-15Added Node name to print() when printing Nodes.Eric M
2021-07-15Merge pull request #50314 from fabriceci/fix-2d-moving-platform-4Rémi Verschelde
Fixing 2D moving platform logic
2021-07-15Do not update scene tree dock when node edited outside of itNathan Franke
2021-07-15Merge pull request #50474 from JFonS/fix_range_const_iteratorRémi Verschelde
Fix equality operators in List's ConstIterator
2021-07-15Fixing 2D moving platform logicfabriceci
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we are on_wall.
2021-07-15Mono: Remove info dialog discouraging use in productionRémi Verschelde
While there are still various bugs to solve and features to implement, the C# support as of Godot 3.4 is fairly mature and already used by a number of users in production. Now that we default to dotnet CLI as build tool, it also seems to be more reliable than MSBuild. The documentation can (and does for the most part) point out some caveats that users should be aware of, but this info dialog has outlived its intended purpose.
2021-07-15Fix equality operators in List's ConstIteratorJoan Fons
2021-07-15Merge pull request #50468 from akien-mga/cleanup-header-includesRémi Verschelde
Misc cleanup of header includes
2021-07-15Merge pull request #47245 from LightningAA/add-viewport-spy-4.0Rémi Verschelde
Add the ability to preview viewports from the inspector
2021-07-15Misc cleanup of header includesRémi Verschelde
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away...
2021-07-14Merge pull request #50461 from Chaosus/removed_printlineRémi Verschelde
Removes lines about window size from the console output
2021-07-14Removes lines about window size from the console outputYuri Roubinsky
2021-07-14Merge pull request #49306 from ↵Rémi Verschelde
foxydevloper/prevent-selecting-locked-nodes-list-tool Fix wrong behavior of list tool & alt+rmb for locked nodes
2021-07-14Fix wrong behavior of alt+rmb and list tool for locked nodesfox
2021-07-14Merge pull request #48502 from KoBeWi/visual_buttonRémi Verschelde
Add set_pressed_no_signal method to BaseButton
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
Fix color properties of particle nodes/material
2021-07-14Merge pull request #50409 from ↵Rémi Verschelde
godot-joe/fix-ambiguous-variant-on-debian-10-build Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14Merge pull request #50436 from pycbouh/ci-check-for-new-docsRémi Verschelde
Check if there are new docs missing on CI
2021-07-14Check if there are new docs missing on CIYuri Sizov
2021-07-14Merge pull request #50429 from pycbouh/classref-get-theme-itemsRémi Verschelde
Improve `Control`'s theme item methods documentation
2021-07-14Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterationsRémi Verschelde
Add a method to set the number of physics solver iterations in 3D
2021-07-14Merge pull request #50437 from akien-mga/rename-curve3-curvexyzRémi Verschelde
Rename Curve3Texture to CurveXYZTexture
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-14Improve Control's theme item methods documentationYuri Sizov
2021-07-14Merge pull request #42753 from KoBeWi/vs_docsRémi Verschelde
Document remaining Visual Script classes
2021-07-13Document remaining Visual Script classesTomasz Chabora
2021-07-13Merge pull request #50433 from naithar/fix/ios-plugin-configRémi Verschelde
[iOS] Fix plugin configuration loading
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
Make move_and_slide collision detection more accurate
2021-07-13[iOS] Fix plugin configuration loadingSergey Minakov
Clear ConfigFile parameter before loading new file. Ignore duplicate input plist keys
2021-07-13Merge pull request #50056 from Blackiris/fix-in-operatorGeorge Marques
Fix 'in' operator to check if an object member exists
2021-07-13Merge pull request #50402 from reduz/use-specialization-constantsJuan Linietsky
Use specialization constants in clustered renderer